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On December 22 2016 06:50 Eppa! wrote: Why doesn't MMR decay? Haven't played for over a month and it puts me in full masters game <.<
Makes people more likely to come back after stretches of not playing. Skill never decays as fast as any game with a decaying feature wants you to believe. Once you're a master player, you're not going to suddenly forget how to play the game and barely be fit for bronze. Besides it's never fun to come back after a medium vacation to find yourself playing with toddlers when you previously were playing with bears.
It's one of the reasons I never got back to cs:go. My mates still try to get me to play once in a while, but I have to play some placement matches on my own first where at the end of it I know I'll be placed at half the rank I used to be, and then having to ruin other peoples matches making them think I'm a cheater just so I can grind my way back to where I'm suppose to be. That's not going to happen "while they're looking for a fifth".
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On December 22 2016 06:50 Eppa! wrote: Why doesn't MMR decay? Haven't played for over a month and it puts me in full masters game <.< This annoys me as a casual player as well. I can understand the arguments against it but being paired against much higher ranked players that myself is not very fun (Small difference, fine; but not as massive as I've encountered). Either that or OW is severely overestimating my skill level.
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too unlucky for mystery heroes. always get attack, always get pure defense heroes, always have team mates leave, so I dont get the defense higher win chance round.
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Absolutely nothing wrong with Torb, Bastion, Symmetra on attack in Mystery Heroes (especially Symmetra now). Their weakness is being easily countered, and Mystery Heroes has a good chance of denying those counters.
Attack actually seems so much easier than defence in Mystery, because you literally remove the enemy hero that's stalling you.
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mystery heroes: attack on hanamura with uncoordinated team. such a waste of time.
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On December 24 2016 03:32 WolfintheSheep wrote: Absolutely nothing wrong with Torb, Bastion, Symmetra on attack in Mystery Heroes (especially Symmetra now). Their weakness is being easily countered, and Mystery Heroes has a good chance of denying those counters.
Attack actually seems so much easier than defence in Mystery, because you literally remove the enemy hero that's stalling you.
I'm probably 1-10 as attack on mystery heroes. Completely pointless. Attacking requires a minimum of team coordination, and you just dont get that with random heroes. And even if you get a Rein, another tank and some healers, if you fail once you'll reapawn as 6 Hanzos and you'll need to waste another 3 minutes until next time you get a decent composition..if at all
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I don't tilt often, but when I do.....
my fucking God...
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Symmetra on defense in no limits is broken. I hope blizzard fixes this (even though it's not high priority)
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On December 26 2016 01:07 Excludos wrote:Show nested quote +On December 24 2016 03:32 WolfintheSheep wrote: Absolutely nothing wrong with Torb, Bastion, Symmetra on attack in Mystery Heroes (especially Symmetra now). Their weakness is being easily countered, and Mystery Heroes has a good chance of denying those counters.
Attack actually seems so much easier than defence in Mystery, because you literally remove the enemy hero that's stalling you. I'm probably 1-10 as attack on mystery heroes. Completely pointless. Attacking requires a minimum of team coordination, and you just dont get that with random heroes. And even if you get a Rein, another tank and some healers, if you fail once you'll reapawn as 6 Hanzos and you'll need to waste another 3 minutes until next time you get a decent composition..if at all
I think attacking is easier then defending in mystery heroes. Even if you have crap heroes and they have a well placed bastion, you just set it as your priority to kill him off and after that he is out of the game and you respawn with a hopefully better team. I have even seen tryhards that just wait on the last point and only sent those guys in that have a bad hero in their opinion to be killed of or snipe dangerous heroes on suicide missions just to get in 30 seconds befor ethe game ands with 3 hogs a healer and what not and ultimates ready.
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Mystery heroes runs like this. Attack is favored until the defender gets ults + a good defense comp. Then the game is over. Well you still got this last chance of stupid overtime respawns.
My last 9 attacks ran into a Roadhogg+Rein+Zarya+Mei+ healer + dps from the getgo. Only 1 time we actually had a good attacking team.
I dislike new Symmetra, because I think she is more boring to play. But I do like playing against her, since Pharah is so good now. And a Sym on defense usually means, they have not enough to deal with a Pharah opening. And if they do you go Sombra* get ult and rush them lol.
*Sombra needs a team that has a clue on how this game is played.
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Want to say again that this game sucks and will suck until they fix 3tank meta and torb/symm defense. So fucking boring. Played for 2h30 this morning, had one decent game.
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+ Show Spoiler + is it reasonable that I die to dva's ult there? is it even vaguely in the realm of reasonable? I scooch left a bit but I'm still well behind cover.
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On December 31 2016 14:36 Djzapz wrote:+ Show Spoiler +https://www.youtube.com/watch?v=VSfQn8KDfYc is it reasonable that I die to dva's ult there? is it even vaguely in the realm of reasonable? I scooch left a bit but I'm still well behind cover. Character models go beyond your camera's FOV, and D.Va's ult has been tuned quite heavily to avoid the days of signpost shields. Your shoulder or leg is probably sticking out from the payload a little, and the Mech is quite left of it.
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On December 31 2016 14:55 WolfintheSheep wrote:Show nested quote +On December 31 2016 14:36 Djzapz wrote:+ Show Spoiler +https://www.youtube.com/watch?v=VSfQn8KDfYc is it reasonable that I die to dva's ult there? is it even vaguely in the realm of reasonable? I scooch left a bit but I'm still well behind cover. Character models go beyond your camera's FOV, and D.Va's ult has been tuned quite heavily to avoid the days of signpost shields. Your shoulder or leg is probably sticking out from the payload a little, and the Mech is quite left of it. If you look at the frame of the explosion though the position of my character model is perfectly behind the payload, it's not ambiguous at all. If any part of my character model sticks out it's because there's some weird line of sight fuckery happening.
The D.va player that you see behind my lifeless corpse is my buddy, he saw it go down and says it was BS. I see a lot of weird LOS glitches happen with this game, Mei's ult is unpredictable, even Soldier's healing circle behaves unpredictably. Perhaps to me the most irritating thing is when I throw my Ana healing grenade DIRECTLY at a teammate, it explodes on their character model and for some reason doesn't hit them. It happens rarely but it's often very consequential.
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It could be an issue with the new payload's shape. Perhaps because they used a new model (santa's sleigh) the shape of the sleigh is not quite the same or accurate, thus holes in standing behind it.
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the sleigh hitboxes are a bit rough. You can hook through a few bits, Bastion can position himself in super OP ways on it. You can hide on the side of it from D.Va ult I think. Behind only in the middle, because the edges of the back are not solid as far as I remember.
I guess Roadhogg is pretty good to find those LoS bugs. Because the ammount of hooks flying through solid walls to reel in people that don't know these spots gets annoying lol. And thats not only the hook being bs.
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Does anyone else feel that symmetra's primary weapon is a bit strong with the range buff? No need to aim, moves as fast as most people, and damage builds up over time. I think the damage should be toned down a bit.
Separate note: Symmetra's stats should have "ultimate online time" instead of "teleporter online time" since she has two choices now.
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On January 02 2017 23:00 29 fps wrote: Does anyone else feel that symmetra's primary weapon is a bit strong with the range buff? No need to aim, moves as fast as most people, and damage builds up over time. I think the damage should be toned down a bit.
Separate note: Symmetra's stats should have "ultimate online time" instead of "teleporter online time" since she has two choices now.
I mean, she's not viable even with her ridiculous strong left click, so no, they shouldn't nerf her. She's better than before by miles, yes, but considering her low health, no escape abilities, average runspeed and still short range, she's only ever strong if she's completely ignored. She's stupid strong if you do, but then it is after all your own fault.
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On January 02 2017 23:05 Excludos wrote:
I mean, she's not viable even with her ridiculous strong left click, so no, they shouldn't nerf her. She's better than before by miles, yes, but considering her low health, no escape abilities, average runspeed and still short range, she's only ever strong if she's completely ignored. She's stupid strong if you do, but then it is after all your own fault.
She's only not viable now because it's the triple tank meta. Once the meta changes, symmetra, who does more dps than dps characters that need skill, will be nuts. She's kinda like a stronger but squishier Winston.
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On January 03 2017 01:19 29 fps wrote:Show nested quote +On January 02 2017 23:05 Excludos wrote:
I mean, she's not viable even with her ridiculous strong left click, so no, they shouldn't nerf her. She's better than before by miles, yes, but considering her low health, no escape abilities, average runspeed and still short range, she's only ever strong if she's completely ignored. She's stupid strong if you do, but then it is after all your own fault. She's only not viable now because it's the triple tank meta. Once the meta changes, symmetra, who does more dps than dps characters that need skill, will be nuts. She's kinda like a stronger but squishier Winston.
I disagree. Whether she becomes viable or not with a different meta I have no clue, but I don't think she bears much resemblance to Winston's role. Winston has the ability to force people to take him seriously. If he's ignored, squishies die, that part is similar to Symmetra. However: The difference is that he can jump into the middle of a crowd and disrupt it. He forces an entire team to start scramble around to stop him, creating openings for the rest of his team, and the most important bit: His shield lasts just long enough for the jump ability to get off cooldown so he can get out of there alive. Even his ulti reflects this playstyle, as it literally does nothing else but push people around.
Symmetra doesn't have any of that. If the enemy focuses her, she dies.
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