the cut off is tomorrow.
This red deck is real.
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Trozz
Canada3439 Posts
the cut off is tomorrow. This red deck is real. | ||
Deleted User 3420
24492 Posts
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WaveofShadow
Canada31494 Posts
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Bairemuth
United States404 Posts
The mana system though...is awful. I hate it. Hearthstone had the right idea on this one. Just my opinion, I know there are defenses for it, but it doesn't change the fact that it feels awful when it happens (which is frequent). It's annoying when the same exact deck can have several games of mana flood, but then also have several games of not having enough mana and/or the wrong color. Mulligans don't really fix the problem, either. My experience is just using a ragnarok net deck so I feel like it should be more consistent. | ||
Trozz
Canada3439 Posts
The deadline is in two days. Anyone play feln? | ||
KillerSOS
United States4207 Posts
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ahswtini
Northern Ireland22201 Posts
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PoulsenB
Poland7686 Posts
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Liquid`Jinro
Sweden33719 Posts
On February 01 2017 03:32 Bairemuth wrote: This game is loads of fun for sure. I know a little late to the party but it feels exactly like hearthstone, except that it's not so creature vs. creature driven (if that makes sense), which is fantastic. I love the mtg aspects like declaring attackers and defenders and of course having instants available. These two aspects allow for more depth that hearthstone lacks. The mana system though...is awful. I hate it. Hearthstone had the right idea on this one. Just my opinion, I know there are defenses for it, but it doesn't change the fact that it feels awful when it happens (which is frequent). It's annoying when the same exact deck can have several games of mana flood, but then also have several games of not having enough mana and/or the wrong color. Mulligans don't really fix the problem, either. My experience is just using a ragnarok net deck so I feel like it should be more consistent. Did not have time to try this game yet, but I liked the system Spellweaver used: every turn you can either draw 1 card or replace 1 card to search for a mana card in your deck (or the top 3 cards of your deck maybe, I forget exactly). Thought it was quite a good mechanic. | ||
Deleted User 3420
24492 Posts
it's so remarkably similar to when i played poker for a living, it really hurts my feels | ||
Archeon
3235 Posts
On February 03 2017 23:35 Liquid`Jinro wrote: Show nested quote + On February 01 2017 03:32 Bairemuth wrote: This game is loads of fun for sure. I know a little late to the party but it feels exactly like hearthstone, except that it's not so creature vs. creature driven (if that makes sense), which is fantastic. I love the mtg aspects like declaring attackers and defenders and of course having instants available. These two aspects allow for more depth that hearthstone lacks. The mana system though...is awful. I hate it. Hearthstone had the right idea on this one. Just my opinion, I know there are defenses for it, but it doesn't change the fact that it feels awful when it happens (which is frequent). It's annoying when the same exact deck can have several games of mana flood, but then also have several games of not having enough mana and/or the wrong color. Mulligans don't really fix the problem, either. My experience is just using a ragnarok net deck so I feel like it should be more consistent. Did not have time to try this game yet, but I liked the system Spellweaver used: every turn you can either draw 1 card or replace 1 card to search for a mana card in your deck (or the top 3 cards of your deck maybe, I forget exactly). Thought it was quite a good mechanic. Sounds a bit like MMDoC, where you could either increase your mana by 1 of your choice or pay 1 to draw a card per turn. Considering it's very easy to automate, I don't really see the reason for mana cards in the first place since you need a lot of them, always bearing the risk that you have way too much or too little. On February 04 2017 05:12 travis wrote: having one of those days where you can't do anything but lose over and over. they just have the answer over and over or the perfect cards. even if they make absolutely no sense and have no business being in their deck. it's so remarkably similar to when i played poker for a living, it really hurts my feels Yeah getting Yu-Gi-Ohed is so much fun. You can tell that they are either bad or poor just by the fact that they play this one, extremely situational card and that makes loosing all the more infuriating. I swear I'll stop playing Rakano once I have enough cards to play anything else. Yeah a 12/12 paladin is great, but how does that help when I'm slowly loosing field for 4 rounds and one round away from death when I finally get one. Warcry would be really nice if I actually managed to draw creatures once in a while. | ||
two_sheds
Croatia104 Posts
On February 01 2017 03:32 Bairemuth wrote:The mana system though...is awful. I hate it. Hearthstone had the right idea on this one. Just my opinion, I know there are defenses for it, but it doesn't change the fact that it feels awful when it happens (which is frequent). It's annoying when the same exact deck can have several games of mana flood, but then also have several games of not having enough mana and/or the wrong color. Mulligans don't really fix the problem, either. My experience is just using a ragnarok net deck so I feel like it should be more consistent. While it's really soul crushing to draw nothing but power sigils late game, or not getting them when you need them, this mana system enables many interesting card interactions and creativity in deck building. What i really like about this game, is the MTG-ish style of creature combat (where you only attack other player, you can't attack other creatures), which makes this game much less of a creature grind fest, something that's almost a standard in most ccgs out there today. Game is also very generous for f2p player and process of collecting cards is really fun too, due to the fact you get to keep all the cards you have picked, either in Draft or Forge mode. If i would have one complaint, it would be the art. Its far from deal breaker for me (unlike Shadowverse ), but some of it is really low quality and kinda blurry. | ||
PoulsenB
Poland7686 Posts
On February 04 2017 17:40 two_sheds wrote: Show nested quote + On February 01 2017 03:32 Bairemuth wrote:The mana system though...is awful. I hate it. Hearthstone had the right idea on this one. Just my opinion, I know there are defenses for it, but it doesn't change the fact that it feels awful when it happens (which is frequent). It's annoying when the same exact deck can have several games of mana flood, but then also have several games of not having enough mana and/or the wrong color. Mulligans don't really fix the problem, either. My experience is just using a ragnarok net deck so I feel like it should be more consistent. While it's really soul crushing to draw nothing but power sigils late game, or not getting them when you need them, this mana system enables many interesting card interactions and creativity in deck building. What i really like about this game, is the MTG-ish style of creature combat (where you only attack other player, you can't attack other creatures), which makes this game much less of a creature grind fest, something that's almost a standard in most ccgs out there today. Game is also very generous for f2p player and process of collecting cards is really fun too, due to the fact you get to keep all the cards you have picked, either in Draft or Forge mode. If i would have one complaint, it would be the art. Its far from deal breaker for me (unlike Shadowverse ), but some of it is really low quality and kinda blurry. I actually like most of the art, the overall color schemes and card shape desing are top tier imo. Crownwatch paladin is so cute I made her my avatar picture x] Besides, even heavy-hitters like Hearthstone have had some really shitty card art here and there, it's amazing what Dire Wolf managed to crank out with their (I imagine) limited budget. | ||
Manit0u
Poland17046 Posts
On February 04 2017 05:12 travis wrote: having one of those days where you can't do anything but lose over and over. they just have the answer over and over or the perfect cards. even if they make absolutely no sense and have no business being in their deck. it's so remarkably similar to when i played poker for a living, it really hurts my feels You should really try Elder Scrolls: Legends. Very balanced, very consistent and it's hard enough (or players good enough) that even with 20+ years of experience in card gaming I sometimes struggle. Also a game by Dire Wolf btw, in the final stages of open beta. | ||
SCC-Faust
United States3736 Posts
On February 03 2017 23:35 Liquid`Jinro wrote: Show nested quote + On February 01 2017 03:32 Bairemuth wrote: This game is loads of fun for sure. I know a little late to the party but it feels exactly like hearthstone, except that it's not so creature vs. creature driven (if that makes sense), which is fantastic. I love the mtg aspects like declaring attackers and defenders and of course having instants available. These two aspects allow for more depth that hearthstone lacks. The mana system though...is awful. I hate it. Hearthstone had the right idea on this one. Just my opinion, I know there are defenses for it, but it doesn't change the fact that it feels awful when it happens (which is frequent). It's annoying when the same exact deck can have several games of mana flood, but then also have several games of not having enough mana and/or the wrong color. Mulligans don't really fix the problem, either. My experience is just using a ragnarok net deck so I feel like it should be more consistent. Did not have time to try this game yet, but I liked the system Spellweaver used: every turn you can either draw 1 card or replace 1 card to search for a mana card in your deck (or the top 3 cards of your deck maybe, I forget exactly). Thought it was quite a good mechanic. Agree with this sentiment and the one before it. I loved playing Magic: The Gathering growing up. I loved Hearthstone when it first came out. However, I did not like the bullshit mana system in MtG. Needs in some way to leverage it. Losing because you're mana fucked or mana drowned is way more frustrating than losing to Hearthstone RNG. | ||
Jonoman92
United States9091 Posts
Finally made it all the way through a full draft though for the 3 diamond chests. The game should give you more fanfare for such a milestone! edit: You can definitely get mana screwed in this game, but I don't think it's that bad. Probably more common in draft where you might only draw one type of mana which can be a rough time. For competitive play (if such a thing existed) I'd imagine matches should at least be best of fives. | ||
Bairemuth
United States404 Posts
I finally grinded my way to masters. I rotated between a version of Burn Queen and Big Combrei. Took a 5 game win streak at the end to finally get there. Now I am working on draft, which seems much more difficult. I keep stalling out in gold with most decks only getting me to 3 or 4 wins. Loads of fun though. Hope this game keeps getting more support and more tournaments. | ||
WaveofShadow
Canada31494 Posts
I also wish they'd announce set 2 so I can finally decide how to spend my shiftstone | ||
Trozz
Canada3439 Posts
They keep adding cards in waves. Is this *still* set 1? | ||
TheYango
United States47024 Posts
"Set 2" is going to be relevant for how it changes draft, since it will introduce new cards and archetypes. | ||
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