Maybe it is the animations but holy crap is it quite difficult to see marines/zerglings in comparison.
forget the marines, why'd they get rid of the red lazer outline on the UI
What I find amazing is, they apparently show the original replay between Flash and Jaedong during ASL2 on https://starcraft.com/en-us/ (last example), so it really seems compatible with 1.16. For comparison:
If valkyries are bugged on one version and functional on the other, then how is it compatible?
I believe the 1.18 patch will make Valks fire regardless of particle or population limits in the original BW as well
On March 26 2017 17:31 Arceus wrote: Where can I download BroodWar? Havent got the game installed since moving to win 10
Did you ever get it digitally on Battle.net? The game client should be available for download on there if you already own it digitally. However, that digital edition is currently unavailable for purchase since they're preparing to go F2P this coming week, so you can be patient and wait for that.
Pretty awesome from Blizzard to make it free to play. Should give the game some boost at least. I know most versions were pirated already but it's still a nice gesture.
On March 26 2017 17:18 chrisolo wrote: Ok seriously guys. The announced stuff is better than expected. And even if people will cry about the sprite limitation removal, please just acknowledge that Blizzard did an amazing job so far. Maybe valks will be stronger now and it is kind of a balance related update, but keep calm and wait to see how it pans out first, before jumping on the hate train.
I was really scared that Blizzard would screw this up majorly, but if they keep their word they managed to make this as good as possible.
Oh my god. Imagine the change this could have.
TvZ: valks can be used reliably to get air dominance, similar to corsairs in PvZ.
TvP: mass valks will actually be a counter to carriers. Imagine the interceptors all dying to some valks in the blink of an eye.
TvT: mass BCs and mass Wraiths in the late game are basically nerfed. Maybe players will opt for BCs over Wraiths more since Wraiths are more fragile
Doesn't look that bad for me? I just want decent servers and a revitalized pro scene, it can look just like broodwar for all I care as as long as it runs well on new computers.
On March 26 2017 17:18 chrisolo wrote: Ok seriously guys. The announced stuff is better than expected. And even if people will cry about the sprite limitation removal, please just acknowledge that Blizzard did an amazing job so far. Maybe valks will be stronger now and it is kind of a balance related update, but keep calm and wait to see how it pans out first, before jumping on the hate train.
I was really scared that Blizzard would screw this up majorly, but if they keep their word they managed to make this as good as possible.
Oh my god. Imagine the change this could have.
TvZ: valks can be used reliably to get air dominance, similar to corsairs in PvZ.
TvP: mass valks will actually be a counter to carriers. Imagine the interceptors all dying to some valks in the blink of an eye.
TvT: mass BCs and mass Wraiths in the late game are basically nerfed. Maybe players will opt for BCs over Wraiths more since Wraiths are more fragile
Lol you guys don't understand that they only fixed limitation bug, they didn't buffed valkyries which means you need to get like full group of them to feel the change and it's big commitment to get 12 of them. Valkyries suck ass against carriers by the way.