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On March 27 2017 09:25 L3monsta wrote: I know probably most people would be against it, but I would really like to be able to rally workers straight to the minerals... It'd be the greatest QoL feature for me (apart from changing hotkeys) I'm okay if they leave the 12 unit selection and everything else as is, but this one is such a big pet peve.
its really not a big deal, but then again i wouldnt be totally opposed to this change either. i just think, "i had to learn this, why shouldnt he?"
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It is a very big deal, but its kind of an important macro chore to do. Attention & Focus are an important of Brood War, so taking that out, would have serious consequences on how easy it is to macro up and the like.
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On March 27 2017 08:38 ChesterShin wrote:Show nested quote +On March 27 2017 08:32 DarkNetHunter wrote:On March 27 2017 08:27 ChesterShin wrote: 1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.
2. What is keybind? Thanks. 1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly. 2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished. Thanks. Regarding the Multi-Building Select: I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off? As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much. P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own. If i dont have to tab back to my base but can instead hit one button and go vvvvvvttt that is a huge fucking deal
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-improved anti cheat.
Thank fucking God. No drop hack douche bags. Al though I wish they would still let you spoof
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On March 27 2017 10:37 lestye wrote:Supposedly thats the upnp stuff Which won't help everyone.
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I'd also love to see a better screenshot system. Saving to PCX when nobody uses that format could be improved to JPG or PNG.
But if anyone is looking for something to convert from PCX to PNG, check out my tool here: https://github.com/mechpaul/pcxtopng/releases
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On March 27 2017 05:39 Rea-Rea wrote:Show nested quote +On March 26 2017 14:28 Probemicro wrote: >Valkyries will fire missiles regardless of population size >no balance change
pick one >implying fixing a bug that has been problematic for years is a balance change >being that delusional
It is a balance change. How is it not? Valkyries will do more damage in large scale battles.
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On March 27 2017 16:49 ICanFlyLow wrote:Show nested quote +On March 27 2017 05:39 Rea-Rea wrote:On March 26 2017 14:28 Probemicro wrote: >Valkyries will fire missiles regardless of population size >no balance change
pick one >implying fixing a bug that has been problematic for years is a balance change >being that delusional It is a balance change. How is it not? Valkyries will do more damage in large scale battles.
Correct me if I'm wrong, but I thought this bug did not happen in 1v1 matches. Although if we're just talking semantics and what constitutes a balance change, I ain't barking up that tree.
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On March 27 2017 17:29 SCC-Faust wrote:Show nested quote +On March 27 2017 16:49 ICanFlyLow wrote:On March 27 2017 05:39 Rea-Rea wrote:On March 26 2017 14:28 Probemicro wrote: >Valkyries will fire missiles regardless of population size >no balance change
pick one >implying fixing a bug that has been problematic for years is a balance change >being that delusional It is a balance change. How is it not? Valkyries will do more damage in large scale battles. Correct me if I'm wrong, but I thought this bug did not happen in 1v1 matches. Although if we're just talking semantics and what constitutes a balance change, I ain't barking up that tree.
It does. someone said in the other thread that it happened during flash vs.sea not too long ago.
http://www.teamliquid.net/forum/brood-war/520049-starcraft-remastered-coming-in-may?page=46#904
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On March 27 2017 08:42 Dazed_Spy wrote:Show nested quote +On March 27 2017 08:38 ChesterShin wrote:On March 27 2017 08:32 DarkNetHunter wrote:On March 27 2017 08:27 ChesterShin wrote: 1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.
2. What is keybind? Thanks. 1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly. 2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished. Thanks. Regarding the Multi-Building Select: I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off? As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much. P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own. Zergs use hatcheries for macro, and as a result they need a lot less infrastructure. If a terran or protoss could bind 30 gateways/15 factories etc to one key and macro off it, they would have a large advantage in terms of focus etc. Fish is a private third party ladder where basically all the koreans play. I dont know what kind of support they're offering, but hopefully something that will make it easier for english players to get in there. Currently you have to type in " I am korean" in hangul just to activate their anti hack, which is frustrating/difficult and pointless. We shall see!
As someone who's played a lot of both games (as I'm sure you have), I don't think the balance change will be very drastic if you can multiselect buildings. Everyone would have improvements and advantages that would come from the extra amount of time to focus, however, if you played a reasonable amount of BW, you became pretty quick at macroing even from large amounts of buildings, and you knew when to pick your spots. (..Well, that was usually still when I'd lose my entire M&M army to 3 lurkers!!)
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On March 27 2017 18:04 ColdLava wrote:Show nested quote +On March 27 2017 08:42 Dazed_Spy wrote:On March 27 2017 08:38 ChesterShin wrote:On March 27 2017 08:32 DarkNetHunter wrote:On March 27 2017 08:27 ChesterShin wrote: 1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.
2. What is keybind? Thanks. 1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly. 2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished. Thanks. Regarding the Multi-Building Select: I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off? As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much. P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own. Zergs use hatcheries for macro, and as a result they need a lot less infrastructure. If a terran or protoss could bind 30 gateways/15 factories etc to one key and macro off it, they would have a large advantage in terms of focus etc. Fish is a private third party ladder where basically all the koreans play. I dont know what kind of support they're offering, but hopefully something that will make it easier for english players to get in there. Currently you have to type in " I am korean" in hangul just to activate their anti hack, which is frustrating/difficult and pointless. We shall see! As someone who's played a lot of both games (as I'm sure you have), I don't think the balance change will be very drastic if you can multiselect buildings. Everyone would have improvements and advantages that would come from the extra amount of time to focus, however, if you played a reasonable amount of BW, you became pretty quick at macroing even from large amounts of buildings, and you knew when to pick your spots. (..Well, that was usually still when I'd lose my entire M&M army to 3 lurkers!!) I have to disagree. Macroing bio in TvZ would be hilariously easy... I think TvZ is one of the most mechanically demanding matchups, and otherwise would be too easy for Terran. Also, in TvP, timing pushes like 5 factory would be so much easier to execute well.
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In general, terran would benefit most out of mbs. :D
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So,i guess fixing the bug that causes dragons freeze will also fix lings,marines hydras and medics too ?if not then we need somehow let them know this should be fixed lol.or u will have me switching to protoss right away.
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Well the bug is a side effect of unit command priorities, I guess, and therefore affects all units, but is more prevalent with Dragoons simply because of their awfully long attack animation (thus making it more likely to command-jam them mid-attack). If they can identify the cause, it would be more easy and straight forward to just fix the general problem than to build a workaround specifically for the goon and there would be no reason not to, so I guess it will be fixed in general.
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I want the source code on github!!
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It happens to all units, been happening a lot to me with Zealots lately and it is extremely frustrating when you have 1 zealot in the worker line who just freezes and doesn't kill anything while u are microing the others...
So guess they will fix all, but as said before Dragoons is the main issue, since it is the most likely to happen
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I would have added additional, optional noob friendly features to the campaign and maybe even to LAN (ONLY OPTIONAL). I do not want or need those but friends of mine do not want to play BW because of the mechanical demand. It would have been nice to be able to play with them at least on LAN.
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Man u can win the campaign with 1 hand whats wrong with people ?,do you want to win the game without any any effort ? lol
i loved to play ps1 dinocrisis 1 2 resident evil,metal gear,alone in the dark,soul river,great games,and they werent easy
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You dont understand. I am superior in intellect to Flash. The only thing holding me back from beating him is because all he does is muscle memory. With no mechanics I can clearly outstrategize him and win easy. All BW is today is just mechanics, no strategy. It is a strategy game in the end.
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