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On March 27 2017 21:54 TaShadan wrote:Show nested quote +On March 27 2017 20:01 [sc1f]eonzerg wrote:Man u can win the campaign with 1 hand whats wrong with people ?,do you want to win the game without any any effort ? lol i loved to play ps1 dinocrisis 1 2 resident evil,metal gear,alone in the dark,soul river,great games,and they werent easy Rofl. I played competetive when you still were shitting your pants. But there are people these days just not having time to train 24/7 anymore or never were good at pc games. And you will see once you hit 30 or above you are getting slower and slower. I personally have problems with my wrist and cannot play >200 apm anymore. Those people i meantioned will never play competetive so it would not have hurt to add an extra mode for those people.
Sad post.
1. Interpreting eon's post as a personal attack and feeling the need to say you played competitively (whatever the hell that even means cause you clearly were never someone noteable). 2. Who needs to train 24/7 to beat the campaign/whatever/... Why should they be allowed to beat the game if they aren't any good? Do you think everyone should be able to beat tetris/pacman/... whatever game without any effort? Why even play the video games in the first place? No need for this ridiculous pandering. 3. You only get slower once you get older if you don't put in any practice. It's negligible. The best guitar players in the world are all of old age and they can still play insanely fast. Just a poor man's excuse for not having to put in any effort. 4. If you can't play with 200 apm, then don't try to. Lucky for you, you don't need 200 apm to beat the campaign or to even play the game at a high level if all of your actions are useful. Even savior the god of zerg only had around 230 apm if I remember correctly.
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If there are any blizzard developers reading this. Please take a look at MCA 64 launcher. It has a really cool feature for streamers to see twitch chat in game. It would be amazing to have that. ^•^
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On March 27 2017 22:14 endy wrote:We don't even need BW HD, this patch is all we need. I feel bad for Shieldbattery though, it was such an awesome project If only Blizzard had faced the truth earlier and decided to release this patch 2 years ago...
It ll depend how the game actually is. SB will remain a friendly community "server" so both could coexist if there is indeed no gameplay difference between bw and sc:r
I think i ll keep using sb regardless.
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You can beat the campaign with minimal apm like 30, but I really don't see a problem with allowing for an option for auto build or auto mine in LAN or campaign. But there is no need for disgusting comments like "Rofl. I played competetive when you still were shitting your pants." I am over 30, and beating the campaign is no problem for me or for healthy geriatics. As long as you can control a mouse and aren't senile/have dementia, beating the campaign is a given.
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there has always been a multiselection hack around so i cant see whats all the discussion about
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Did people forget about cheat codes for non-competitive games? Who needs auto-mine when you can show me the money?
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On March 27 2017 18:04 ColdLava wrote:Show nested quote +On March 27 2017 08:42 Dazed_Spy wrote:On March 27 2017 08:38 ChesterShin wrote:On March 27 2017 08:32 DarkNetHunter wrote:On March 27 2017 08:27 ChesterShin wrote: 1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.
2. What is keybind? Thanks. 1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly. 2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished. Thanks. Regarding the Multi-Building Select: I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off? As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much. P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own. Zergs use hatcheries for macro, and as a result they need a lot less infrastructure. If a terran or protoss could bind 30 gateways/15 factories etc to one key and macro off it, they would have a large advantage in terms of focus etc. Fish is a private third party ladder where basically all the koreans play. I dont know what kind of support they're offering, but hopefully something that will make it easier for english players to get in there. Currently you have to type in " I am korean" in hangul just to activate their anti hack, which is frustrating/difficult and pointless. We shall see! As someone who's played a lot of both games (as I'm sure you have), I don't think the balance change will be very drastic if you can multiselect buildings. Everyone would have improvements and advantages that would come from the extra amount of time to focus, however, if you played a reasonable amount of BW, you became pretty quick at macroing even from large amounts of buildings, and you knew when to pick your spots. (..Well, that was usually still when I'd lose my entire M&M army to 3 lurkers!!) It would be rather large, yes. If its easy to macro off alot of infrastructure, theres no cause to put in MBS anyway. No one is doing anything boring or difficult or time consuming or distracting themselves momentarily to allow for their mnm to be butchered by three lurkers.
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Russian Federation3329 Posts
On March 26 2017 14:25 BLinD-RawR wrote:Show nested quote +Valkyries will fire missiles regardless of population size Dragoons will not freeze and require a Stop order before accepting new orders there will be riots Also screen size is wider waiting for Fana to complain. Thank goodness for this.. I swear my friend (terran) kept telling me this wasn't a thing, and I was like, "oh you sad person don't know what it feels like to have dragoons so close to killing a vulture/zergling/muta getting into your base only to have them stop."
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On March 27 2017 22:28 [sc1f]eonzerg wrote:Show nested quote +On March 27 2017 22:23 TaShadan wrote:On March 27 2017 22:11 [sc1f]eonzerg wrote:On March 27 2017 21:54 TaShadan wrote:On March 27 2017 20:01 [sc1f]eonzerg wrote:Man u can win the campaign with 1 hand whats wrong with people ?,do you want to win the game without any any effort ? lol i loved to play ps1 dinocrisis 1 2 resident evil,metal gear,alone in the dark,soul river,great games,and they werent easy Rofl. I played competetive when you still were shitting your pants. But there are people these days just not having time to train 24/7 anymore or never were good at pc games. And you will see once you hit 30 or above you are getting slower and slower. I personally have problems with my wrist and cannot play >200 apm anymore. Those people i meantioned will never play competetive so it would not have hurt to add an extra mode for those people. to play the campaign u dont need 150 apm,now i see 2 problems here, #1 you want to play at the lvl you are used to. the better for you is to acept the reality that u will not be the player from your youth,and play slower and lower lvl.(dont worry boxer yellow and old pros know this.) #2 like in football there is age limit to perform.now im sure BW is more than a game and this is the reason it will survive any game Ok i see. No use, it is like talking to a wall. hey u can always play sc2bw mod and im sure having every(noobfriendly) feature will be great. no? ok But but, the starcraft campaign is like literally just sitting there til 200/200 and roll over the map? Like I beat it without even knowing what hotkeys and keybindings were.... i mouseclicked everything. you can do the entire zerg campaign by just building hydras and roll over the map... the next easiest thing would literally be to have an AI play the game
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It only says down for preparation, nothing about releasing the patch tomorrow.
Would still be great if they did update a few days early, only wish they would merge the servers. Fish for Koreans and one server (like iccup) for foreigners would be best imo.
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Please fix dragoon bug that happens so often and make reaver ai use its range and not suicide in turret range. today i put my reaver in range of sunken that hit me 3 times as i was moving forward with my reaver and it didnt want to shoot still...
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On March 28 2017 03:56 Lorch wrote: It only says down for preparation, nothing about releasing the patch tomorrow.
Would still be great if they did update a few days early, only wish they would merge the servers. Fish for Koreans and one server (like iccup) for foreigners would be best imo.
Oh yeah, misinterpreted it. Thanks. I guess we'll find out.
I think the best we could have what SC2 has (i.e. unified NA server, rather than US-West and US-East). Definitely not an "all foreigner" server, though... as nice as that would be.
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Would be nice if they scaled mini map properly for 192 sizes. Large maps generally aren't great for melee, but would be nice for ums. Hopefully someone in the dev team reads tl
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On March 28 2017 04:23 _Animus_ wrote: Please fix dragoon bug that happens so often and make reaver ai use its range and not suicide in turret range. today i put my reaver in range of sunken that hit me 3 times as i was moving forward with my reaver and it didnt want to shoot still... That Reaver thing is largely because of maps, not an AI glitch in the absolute sense. Maps are most likely not going to be changed, so unfortunately I don't think this will change either.
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Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.
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On March 28 2017 06:24 Jealous wrote:Show nested quote +On March 28 2017 04:23 _Animus_ wrote: Please fix dragoon bug that happens so often and make reaver ai use its range and not suicide in turret range. today i put my reaver in range of sunken that hit me 3 times as i was moving forward with my reaver and it didnt want to shoot still... That Reaver thing is largely because of maps, not an AI glitch in the absolute sense. Maps are most likely not going to be changed, so unfortunately I don't think this will change either.
It's a reaver thing. Trying to attack sunkens in a certain angle will make reavers just walk into them. It's easily reproducible.
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On March 28 2017 01:42 Dazed_Spy wrote:Show nested quote +On March 27 2017 18:04 ColdLava wrote:On March 27 2017 08:42 Dazed_Spy wrote:On March 27 2017 08:38 ChesterShin wrote:On March 27 2017 08:32 DarkNetHunter wrote:On March 27 2017 08:27 ChesterShin wrote: 1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.
2. What is keybind? Thanks. 1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly. 2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished. Thanks. Regarding the Multi-Building Select: I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off? As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much. P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own. Zergs use hatcheries for macro, and as a result they need a lot less infrastructure. If a terran or protoss could bind 30 gateways/15 factories etc to one key and macro off it, they would have a large advantage in terms of focus etc. Fish is a private third party ladder where basically all the koreans play. I dont know what kind of support they're offering, but hopefully something that will make it easier for english players to get in there. Currently you have to type in " I am korean" in hangul just to activate their anti hack, which is frustrating/difficult and pointless. We shall see! As someone who's played a lot of both games (as I'm sure you have), I don't think the balance change will be very drastic if you can multiselect buildings. Everyone would have improvements and advantages that would come from the extra amount of time to focus, however, if you played a reasonable amount of BW, you became pretty quick at macroing even from large amounts of buildings, and you knew when to pick your spots. (..Well, that was usually still when I'd lose my entire M&M army to 3 lurkers!!) It would be rather large, yes. If its easy to macro off alot of infrastructure, theres no cause to put in MBS anyway. No one is doing anything boring or difficult or time consuming or distracting themselves momentarily to allow for their mnm to be butchered by three lurkers.
Actually yeah now that I've thought about it (as with another reply to my post), TvZ would be quite different.
I get nervous because the mechanics having a steep learning curve will probably scare off a lot of people inexperienced with strategy games. That being said, the solution isn't to dumb it down to the point that SC2 became, but it'd be a shame if BW HD becomes a vacuum of only previous BW players.
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On March 28 2017 06:34 LML wrote:Show nested quote +On March 28 2017 06:24 Jealous wrote:On March 28 2017 04:23 _Animus_ wrote: Please fix dragoon bug that happens so often and make reaver ai use its range and not suicide in turret range. today i put my reaver in range of sunken that hit me 3 times as i was moving forward with my reaver and it didnt want to shoot still... That Reaver thing is largely because of maps, not an AI glitch in the absolute sense. Maps are most likely not going to be changed, so unfortunately I don't think this will change either. It's a reaver thing. Trying to attack sunkens in a certain angle will make reavers just walk into them. It's easily reproducible. Apologies, maybe I didn't express myself clearly enough/misread the situation. Reavers also have a hard time dealing with non-standard ramps and bridges because of terrain issues, on top of whatever angle issues they have. So even if Reaver AI is fixed with regards to an ideal scenario like 360 degree approach to a Sunken in the middle of FS or something, that would not correct a lot of the Reaver issues in regards to walking into the line of fire on modern maps. Destination's bottom right expansion over the long bridge is a perfect example of such.
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On March 28 2017 06:35 ColdLava wrote:Show nested quote +On March 28 2017 01:42 Dazed_Spy wrote:On March 27 2017 18:04 ColdLava wrote:On March 27 2017 08:42 Dazed_Spy wrote:On March 27 2017 08:38 ChesterShin wrote:On March 27 2017 08:32 DarkNetHunter wrote:On March 27 2017 08:27 ChesterShin wrote: 1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.
2. What is keybind? Thanks. 1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly. 2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished. Thanks. Regarding the Multi-Building Select: I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off? As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much. P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own. Zergs use hatcheries for macro, and as a result they need a lot less infrastructure. If a terran or protoss could bind 30 gateways/15 factories etc to one key and macro off it, they would have a large advantage in terms of focus etc. Fish is a private third party ladder where basically all the koreans play. I dont know what kind of support they're offering, but hopefully something that will make it easier for english players to get in there. Currently you have to type in " I am korean" in hangul just to activate their anti hack, which is frustrating/difficult and pointless. We shall see! As someone who's played a lot of both games (as I'm sure you have), I don't think the balance change will be very drastic if you can multiselect buildings. Everyone would have improvements and advantages that would come from the extra amount of time to focus, however, if you played a reasonable amount of BW, you became pretty quick at macroing even from large amounts of buildings, and you knew when to pick your spots. (..Well, that was usually still when I'd lose my entire M&M army to 3 lurkers!!) It would be rather large, yes. If its easy to macro off alot of infrastructure, theres no cause to put in MBS anyway. No one is doing anything boring or difficult or time consuming or distracting themselves momentarily to allow for their mnm to be butchered by three lurkers. Actually yeah now that I've thought about it (as with another reply to my post), TvZ would be quite different. I get nervous because the mechanics having a steep learning curve will probably scare off a lot of people inexperienced with strategy games. That being said, the solution isn't to dumb it down to the point that SC2 became, but it'd be a shame if BW HD becomes a vacuum of only previous BW players. I know theres been a certain cultural shift in gamers-- because its gotten more mainstream, theres a lot of people who want easier games than maybe 20 years ago, when it was more niche. Still, theres always going to be people who want hard games. Either way, I got into bw when I was 6 years old. Not exactly as emotionally mature as most prospective gamers are now, and I happily spent almost a decade playing non melee games most of my time. BW has plenty to offer plenty of different kinds of gamers, though I dont expect it to just explode in the way league did. RTS will never do that in a sustained way imo.
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