Scouting drone is worth it vs any kind of gank hero on Malf, I wouldn't really take any other talent than Cleanse on 7 as Rehgar. Being able to remove CC is too good to pass on that hero.
Simple Questions, Simple Answers - Page 44
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Ej_
47656 Posts
Scouting drone is worth it vs any kind of gank hero on Malf, I wouldn't really take any other talent than Cleanse on 7 as Rehgar. Being able to remove CC is too good to pass on that hero. | ||
DarkPlasmaBall
United States42211 Posts
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Aiobhill
Germany283 Posts
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DarkPlasmaBall
United States42211 Posts
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Garbels
Austria653 Posts
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DarkPlasmaBall
United States42211 Posts
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DongFeast420
United States20 Posts
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Garbels
Austria653 Posts
No luck with Genji in try mode. I never use it in game so I didn't notice. Couldn't find anything in the patchnotes. | ||
DarkPlasmaBall
United States42211 Posts
+ Show Spoiler + | ||
Harris1st
Germany6136 Posts
This is a 50min game, And you had stimpack right? Not worth imho | ||
DarkPlasmaBall
United States42211 Posts
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Harris1st
Germany6136 Posts
Played some pretty good games in the afternoon and some pretty shitty games in the evening. Is this a general rule now? Evening/night games are just clownfiestas? YOLO draft, toxic, ... Anyone else having this impression? EDIT: Playing on EU | ||
DarkPlasmaBall
United States42211 Posts
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Aiobhill
Germany283 Posts
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DarkPlasmaBall
United States42211 Posts
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Garbels
Austria653 Posts
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Harris1st
Germany6136 Posts
On February 23 2018 19:08 DarkPlasmaBall wrote: I'm probably misremembering something, but wasn't there a time when catapults in lanes were triggered by only killing a keep, not fort + keep? Yesterday, I killed a keep in a lane before killing the fort, and for some reason I had the expectation that catapults would spawn in that lane to apply earlier pressure, but no catapults spawned until after I killed the fort as well. This has been the case for a long time. I think it was changed somewhere around release or shortly after | ||
Aiobhill
Germany283 Posts
What would have been the best support choice? I don't think Auriel, BW, Lucio vs Hammer or Uther vs Gul'dan are viable, I don't play Ana, so among Monk, Malf, Morales, LiLi? | ||
Harris1st
Germany6136 Posts
On March 25 2018 07:43 Aiobhill wrote: BoE, enemy team consists of double warrior, Stukov, Hammer, Gul'dan. They banned Alex and Rehgar. We had Mura, Artanis, Hanzo and a mage, Jaina I think. Deciding between Kara and Malf, I take Malf last pick and we get slaughtered. My healing sucked and people died left and right to Hammer. What would have been the best support choice? I don't think Auriel, BW, Lucio vs Hammer or Uther vs Gul'dan are viable, I don't play Ana, so among Monk, Malf, Morales, LiLi? Maybe Lili for blinds on hammer? Can't really say. Would need to watch replay | ||
zlefin
United States7689 Posts
looking at damage in game; it looks like heroes and the regular spawn units (i.e. the normal little guys that go down the lines) are both taking full damage from them. while gargantuans and aba's monstrosity seem to take 1/4 of that amount of damage. so i'm missing some detail that explains that extra halving of the damage. what is it? | ||
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