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On October 15 2017 20:34 bigmetazltank wrote:Show nested quote +On October 15 2017 20:32 t2azor wrote: why doesnt larva finish meleeupgrades? map seemed imbalance AF lol Pretty sure you need a hive for those upgrades and he never remade his hive.
lair for +2 and he did have hive long enough to get lvl 3 carapace... Isnt melee upgrade pretty integral considering how many lings you gonna make in zvp?
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On October 15 2017 20:32 PVJ wrote: 51 900 viewers on player streams + 33 000 viewers on the official ASL stream.
Sick!!
How are these numbers compared to the golden era of BW?
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On October 15 2017 20:34 [Fin]Vittu wrote: This is such a weird game. Can a zerg enlighten me on why Larva didn't go for more Hive tech units like Ultra? I was hoping something like a JulyZerg style where once you hit 4 gases you start flooding the map with units.
This game it felt like he turtled harder than a Terran
Because ultras are not as cost effective. The main reason to make them is because they are a good mineral/gas dump. lurker/swarm/ling/hydra is much more cost effective, but so much harder to control. Also rain had map control until the end with a 200/200 deathball. Hard for zerg to swarm the map vs that.
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Russian Federation483 Posts
On October 15 2017 20:34 [Fin]Vittu wrote: This is such a weird game. Can a zerg enlighten me on why Larva didn't go for more Hive tech units like Ultra? I was hoping something like a JulyZerg style where once you hit 4 gases you start flooding the map with units.
This game it felt like he turtled harder than a Terran
Ultralisks are shredded by Reaver Archon HT (Dragoon).
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On October 15 2017 20:32 jtan wrote: Epic game! Although the recalls were coolI'm not sure they were worth it, he lost a huge chunk of his army killing two essentially mined out bases, and he lost midmap domination
The recalls were definitely worth it. They accomplished things. A subsequent recall of the force that killed Larva's main (which took almost no losses but was then basically trapped) into the bottom expansion right after would've won Rain the game most likely.
Dumping units into the lurker/sunken meat grinder for nothing was what wasn't worth it. The drop play wasn't really doing it either.
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On October 15 2017 20:35 t2azor wrote:Show nested quote +On October 15 2017 20:34 bigmetazltank wrote:On October 15 2017 20:32 t2azor wrote: why doesnt larva finish meleeupgrades? map seemed imbalance AF lol Pretty sure you need a hive for those upgrades and he never remade his hive. lair for +2 and he did have hive long enough to get lvl 3 carapace... Isnt melee upgrade pretty integral considering how many lings you gonna make in zvp?
I'm not sure how many evo chambers he built but I'm fairly sure he got +3 range attack so he probably didn't get it/forgot to get it after Rain busted his main/front of his natural.
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Here comes a 4 hatch Hydra bust
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On October 15 2017 20:36 Keniji wrote:Show nested quote +On October 15 2017 20:34 [Fin]Vittu wrote: This is such a weird game. Can a zerg enlighten me on why Larva didn't go for more Hive tech units like Ultra? I was hoping something like a JulyZerg style where once you hit 4 gases you start flooding the map with units.
This game it felt like he turtled harder than a Terran
Because ultras are not as cost effective. The main reason to make them is because they are a good mineral/gas dump. lurker/swarm/ling/hydra is much more cost effective, but so much harder to control. Also rain had map control until the end with a 200/200 deathball. Hard for zerg to swarm the map vs that. They are especially not good vs reaver/archon/dragoon. Rain had quite a lot of zealot till the very end though, might have been worth it at one point just to dump a bit of gas. Larva's way was a lot more stylish though.
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Ok so tastosis kept saying during mid game that toss has to break the zerg and theres nothing scarier than maxed out zerg. And then at the end they said the problem was Rain kept trying to break Larva (but failed). So which is it? I think its very much the latter especially with how many bases Rain had during the mid game. I think you let the zerg turtle. In a fight without defenders advantage, the toss will trade more efficiently, although zerg can remacro faster. All in all still better than wasting units. I also think recall can be incredibly useful if you really want to break a turtling zerg. Look at how much better the recalls turned out vs charging the front.
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51149 Posts
On October 15 2017 20:36 truth_seeker wrote:Show nested quote +On October 15 2017 20:32 PVJ wrote: 51 900 viewers on player streams + 33 000 viewers on the official ASL stream.
Sick!!
How are these numbers compared to the golden era of BW?
On January 29 2010 13:33 konadora wrote: All stats are relative to the time of the broadcast of the finals between Flash and Movie.
- #1 watched show - 1.7% viewership rate for males of age group 13 to 29 (according to AGB Nielson Media Research) - Viewers on PotPlayer: 40,057 - Viewers on official OGN server: 23,403 - Led to server crashes - Total # of viewers: 525,000 - Approx. 8000 people attended the event live - Among the 8000, approx 3000 people had to be moved elsewhere as there was insufficient space in the Olympic Hall, where the event was held - As a result, the event was delayed by 10 minutes - On the Korean search engines, the most searched terms were 'Lee Young Ho', 'OSL Finals', 'OnGameNet' and other related terms - On Korean forums, approximately 3800 posts were made during the games
With these statistics, OGN has promised to continue upgrading their services and thanked all e-sports fans for their continued support and interest.
On August 21 2011 13:42 white_horse wrote:10-11 Proleague Finals Match Ranks 1st in Viewership The fervor over e-sports remains unchanged in its 10 year history. The 2010-11 Shinhan Proleague finals match achieved a viewership of over 1% through Ongamenet’s live broadcast on the 19th. The finals between the two rival telecommunications corporations recorded an average viewership ratio of 1.777% (16-19 male, TNmS scale) and ranked 1st during its broadcast time on cable TV. The fact that mass viewership was recorded by teenagers rather than people in their 20’s is evidence that Brood War remains popular in following generations since the first Proleague finals in 2003. The final set between Flash and Best reflected the most response from viewers, achieving a max viewership ratio of 2.514% (21% of males aged 16-19). In other words, 2 out of every 10 male Korean high school students watched the last set of the Proleague final. The popularity of Proleague continued on the internet as well. From the beginning to the end of the finals match, "Flash", "Action", "Bisu", "Best", "Violet", "Ongamenet", and other Proleague-related subjects reached upper levels on the search bar rankings in individual portal sites. Netizens also showed interest in "Ryu Ji-hye" and "Yellow". Appropriately living up to his nickname “Final Boss”, Flash was awarded MVP after leading his team to victory with two wins. KT is now the 2nd consecutive winner in Proleague since they twice defeated SKT1 in both the last 09-10 season and the most recent 10-11 season. http://esports.dailygame.co.kr/news/read.php?id=49054
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On October 15 2017 20:36 truth_seeker wrote:Show nested quote +On October 15 2017 20:32 PVJ wrote: 51 900 viewers on player streams + 33 000 viewers on the official ASL stream.
Sick!!
How are these numbers compared to the golden era of BW?
Edit: I stand corrected by GTR!
Back then I think there was no reliable way to count view numbers.
"Rogue" foreigner restreamings on livestream (and the other one I forgot the name) never really reached 1000 I guess, at least from what I remember. Also, dont forget that back then stream quality was goddamn awful, we watched laggy 270p restreamings!
If you typed the good ol' "buffer into gg" woud get you banned from the channel! lol
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This looks like Rain's game ez
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Chatters on Stork's stream were already saying bye to Rain's chances but this Zealot split and now sair harass is pretty great actually. Too bad Larva's drone micro was unbelievably good.
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Japan11285 Posts
Larva's scourge usage has to be #1
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On October 15 2017 20:46 c3rberUs wrote: Larva's scourge usage has to be #1 This and last game was pretty nuts yeah
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Did rain just lose his upgrade on his forge by killing the pylon?
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Giving away that archon has to hurt :/
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