[ASL4] Ro8 Larva vs Rain - Page 17
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ThePhan2m
Norway2736 Posts
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coolprogrammingstuff
906 Posts
On October 15 2017 21:19 jtan wrote: I don't think it's fair to say Rain was outplayed in the series, and even less fair to complain about the state of pvz. Crossing fields was cheese, on Gladiator Rain was dominating, and the Goldrush game could have gone either way. The cheese was well executed. At the pro level, cheese exists and it isn't really something you can discount as a gimmicky win - it's always going to be there if they think they're going to get the win with it. | ||
coolprogrammingstuff
906 Posts
On October 15 2017 21:20 ThePhan2m wrote: Man should open for votes on reccommended games, only way to truly show how amazing they were. Also great casting, Tastless seems to have his mojo back apparently the polls are broken, otherwise they would. | ||
Zealgoon
China182 Posts
I think it's zeosagi | ||
GTR
51148 Posts
uh, jangbi vs zero tving semi-final has something to say about that | ||
ThePhan2m
Norway2736 Posts
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Dante08
Singapore4101 Posts
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Wonk
546 Posts
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traxamillion
104 Posts
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jtan
Sweden5891 Posts
On October 15 2017 21:21 coolprogrammingstuff wrote: The cheese was well executed. At the pro level, cheese exists and it isn't really something you can discount as a gimmicky win - it's always going to be there if they think they're going to get the win with it. I agree, I'm just saying that Larva pulling of a clever and well executed cheese build is not the same as outplaying Rain | ||
Essbee
Canada2371 Posts
On October 15 2017 21:26 traxamillion wrote: Yea maybe the Ling + drone drill he maybe coulda sniffed out, but who proxy hatches? Haven't seen that in the last couple hundred games I've watched (closest was shine on Andromeda in his quarterfinal last season but that was mid/lategame). Sick hard counter to the ramp block Shine proxy hatched flash in the finals | ||
Essbee
Canada2371 Posts
On October 15 2017 21:22 GTR wrote: uh, jangbi vs zero tving semi-final has something to say about that Meh, I guess, I think it was mostly all jangbi, but good point nonetheless | ||
t2azor
32 Posts
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gamapg
Philippines189 Posts
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EsportsJohn
United States4883 Posts
On October 15 2017 20:38 SlayerS_BunkiE wrote: Ok so tastosis kept saying during mid game that toss has to break the zerg and theres nothing scarier than maxed out zerg. And then at the end they said the problem was Rain kept trying to break Larva (but failed). So which is it? I think its very much the latter especially with how many bases Rain had during the mid game. I think you let the zerg turtle. In a fight without defenders advantage, the toss will trade more efficiently, although zerg can remacro faster. All in all still better than wasting units. I also think recall can be incredibly useful if you really want to break a turtling zerg. Look at how much better the recalls turned out vs charging the front. As a Protoss player, you can't let Zerg just sit back and macro off 4 bases because eventually the cracklings will just eat you alive, especially with how Larva was consistently using ling runbys, drops, etc. Generally you want to get a big deathball with 4 reavers and a bunch of HT and slowly push the Zerg base until it dies, but Larva did an insane job of consistently killing off observers and delaying the push. Rain's particular PvZ style revolves around avoiding that frontal push and just dropping all over the place while simultaneously attacking the front. The idea is that you trade some units cost inefficiently at the front, but your drop does the real damage. Rain did a fantastic job of continually putting on the dual pressure and simultaneous attacks, but somehow Larva was able to 1) Clean up the drops, 2) snipe observers, and 3) hold the pressure at the front all at the same time. His level of multitasking was off the charts, and it made Rain look like he was just throwing units away left and right. On October 15 2017 21:11 c3rberUs wrote: Thanks EsportsJohn for the cast and the reminder! I like how you kept calm at the sight of arbiters in PvZ like they are used every game lol. GGs I mean, it makes sense. If you can't break the Zerg with drops, might as well move into arbiters which will move more units more easily + allow you to trade a bit better because of cloak. It was pretty consistent with Rain's game plan, but maybe carriers would have been a better option. Technically, it's "jeosagi" since Korean doesn't have a "Z" sound. | ||
Murchaldo
18 Posts
On October 15 2017 21:33 gamapg wrote: Larva's style of macro, rope-a-dope zerg reminds me of Soulkey's more strategic positional game style.... I know rain's PvZ isn't on the level of Bisu's but I swear, even though we saw Rain throwing incredulous amounts of units against those sunks and simcity and fails to break.... somehow I dont know how Bisu manages to break, or win even 70+% of his games in PvZ.... I'm hoping either a Soulkey or Larva vs Bisu match up this ASL... This was an amazing ZvP series, and the only thing that bums me out slightly about it is that we PROBABLY won't see Bisu face off against an S-Tier Zerg. That being said, maybe Killer will perform and put out another amazing series, or maybe Bisu will make it to finals! | ||
outscar
2789 Posts
Rain played incredibly well too. I think he was too stubborn with trying to break zergs nat. But what else he could do when none of harassing worked. | ||
outscar
2789 Posts
On October 15 2017 21:33 gamapg wrote: Larva's style of macro, rope-a-dope zerg reminds me of Soulkey's more strategic positional game style.... I know rain's PvZ isn't on the level of Bisu's but I swear, even though we saw Rain throwing incredulous amounts of units against those sunks and simcity and fails to break.... somehow I dont know how Bisu manages to break, or win even 70+% of his games in PvZ.... I'm hoping either a Soulkey or Larva vs Bisu match up this ASL... Im not that much impressed by SK because last bo5 ZvP he faced he cheesed and allined so hard. | ||
t2azor
32 Posts
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t2azor
32 Posts
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