I was rather surprised about how many people seemed interested in sc2 on https://www.reddit.com/r/Games/comments/7cukui/starcraft_ii_wings_of_liberty_now_free/
This might actually really help sc2 in the long run.
Forum Index > SC2 General |
Musicus
Germany23567 Posts
I was rather surprised about how many people seemed interested in sc2 on https://www.reddit.com/r/Games/comments/7cukui/starcraft_ii_wings_of_liberty_now_free/ This might actually really help sc2 in the long run. | ||
Ansibled
United Kingdom9872 Posts
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Musicus
Germany23567 Posts
On November 15 2017 07:55 Ansibled wrote: StarCraft threads always do well on /r/Games, they're usually comprised of people saying some of the most inane things about how StarCraft killed RTS games by making everything about APM and how years ago they could just play their friends with 5 APM and not care. He okay, interesting. I think the timing, with EA shitting the bed, helped as well. | ||
lestye
United States4104 Posts
On November 15 2017 07:55 Ansibled wrote: StarCraft threads always do well on /r/Games, they're usually comprised of people saying some of the most inane things about how StarCraft killed RTS games by making everything about APM and how years ago they could just play their friends with 5 APM and not care. "Ugh, Starcraft. I want RTS games with strategy, not just spammy clickfests!" | ||
Major
Mexico539 Posts
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opisska
Poland8852 Posts
Some of these things look fine, I am almost sad of not being terran, because the new raven looks quite fun (even though probably pretty useless in actual games). But the most absurd is the Disruptor, they have essentially killed the unit. Also Stasis Ward timer seems unnecessary and just plainly annoying. | ||
Ansibled
United Kingdom9872 Posts
On November 15 2017 08:47 Major wrote: anyone experieicng crashes for no reason in midle of games? starting happening after this new patch It's happening to a lot of people, Blizzard said they're aware of the issue and are working on a fix. | ||
TelecoM
United States10583 Posts
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starkiller123
United States4029 Posts
On November 15 2017 08:47 Major wrote: anyone experieicng crashes for no reason in midle of games? starting happening after this new patch Yeah it happened to me once so far | ||
Cricketer12
United States13836 Posts
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Espers
United Kingdom606 Posts
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sneakyfox
8216 Posts
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Zaros
United Kingdom3673 Posts
On November 15 2017 09:28 sneakyfox wrote: As far as I can see there are no changes from the balance patch that Homestory Cup was played on. Does anyone see a difference? mines stay invisible now | ||
Ansibled
United Kingdom9872 Posts
On November 15 2017 09:29 Zaros wrote: Show nested quote + On November 15 2017 09:28 sneakyfox wrote: As far as I can see there are no changes from the balance patch that Homestory Cup was played on. Does anyone see a difference? mines stay invisible now They don't. | ||
kinsky
Germany368 Posts
On November 15 2017 09:31 Ansibled wrote: Show nested quote + On November 15 2017 09:29 Zaros wrote: On November 15 2017 09:28 sneakyfox wrote: As far as I can see there are no changes from the balance patch that Homestory Cup was played on. Does anyone see a difference? mines stay invisible now They don't. they do. | ||
Ysellian
Netherlands9029 Posts
On November 15 2017 07:52 Musicus wrote: I am so hyped, time to play more and get out of dia 2 finally! I was rather surprised about how many people seemed interested in sc2 on https://www.reddit.com/r/Games/comments/7cukui/starcraft_ii_wings_of_liberty_now_free/ This might actually really help sc2 in the long run. Of course, it's starcraft The name alone will have people at least check it out and I think co-op mode will have people stick around too. Not sure it will help the ladder much though. Widow Mine Widow Mines are now revealed while Sentinel Missile is on cooldown. | ||
Zaros
United Kingdom3673 Posts
On November 15 2017 09:31 Ansibled wrote: Show nested quote + On November 15 2017 09:29 Zaros wrote: On November 15 2017 09:28 sneakyfox wrote: As far as I can see there are no changes from the balance patch that Homestory Cup was played on. Does anyone see a difference? mines stay invisible now They don't. ah sorry they updated the notes earlier they dropped the mine change. | ||
xTJx
Brazil419 Posts
On November 15 2017 06:23 Digitalz1 wrote: as a zerg player i have to agree about the mine change being a little to overboard and kinda makes bio feel a little less viable overall a great patch and solid direction going forward. The problem with widowmines is the drop on mineral lines. Too much damage potential for no risk. | ||
Creager
Germany1828 Posts
On November 15 2017 07:01 JackONeill wrote: So we're up for 6 months of nonsense because they mindlessly jammed into the game everything but the gaz mule, regardless of how silly, poorly designed or unbalanced it is ? All right. And don’t forget next year it‘s rinse and repeat, new major balance and design changes will be announced while they try to squeeze out every penny there is left with shitty skins, warchests and whatnot, only thing I really can get behind is announcers and additional campaign stuff like Nova DLC, but we have to face the bitter truth, SC2 will be in low(er) effort mode from now on, since the influx of new players won‘t be as big as people hope it would be. Worst thing for me personally is that they merged all different ladders AND still have no option to disable skins for old school players. And fuck this High Templar attack, this is so stupid... Edit: And they even left this observer/overseer vision thing in?!?! What a joke, seriously. | ||
Creager
Germany1828 Posts
On November 15 2017 09:49 xTJx wrote: Show nested quote + On November 15 2017 06:23 Digitalz1 wrote: as a zerg player i have to agree about the mine change being a little to overboard and kinda makes bio feel a little less viable overall a great patch and solid direction going forward. The problem with widowmines is the drop on mineral lines. Too much damage potential for no risk. So going by that logic Oracles still must be crazy OP, right? | ||
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