On February 04 2018 18:39 onlystar wrote: Yeh to get you’re army to the next nat /main for an attach you would need to move you’re army trough that center which seems like a huge pain to get a cross making gameplay pretty static when it comes to frontal attacks
Like infact sieged up behind the ridge you can’t even use those pathways without groundunits getting killed off before even reaching a front where they can make contact with tanks
On February 04 2018 22:38 Golgotha wrote: freakling, that looks so amazing and so creative. I hope you win!
frog and ox...man I wish blizz added those maps in our ladder. they look amazing.
I've not placed on Oxide but Frogstar is definitely a different map. The ramps and vision blocking bushes enable it to feel a lot tighter than it actually is, giving a soft encouragement to have air units and possibly AA in order to see what's going on around you.
My main concern is how everyone seems to think that the ramps are solid cliffs, which is definitely not good when trying to get people interested. @Freakling I hope you sent them some clarifications on how the map actually works, so that the judges don't make that mistake either.
Seems as frogstar have pathing issues when moving from 7 oclock base to 12 oclock. Units gets stuck at the left center expansion. I think this is pretty crucial as the main path from one main to another is blocked like this.
I have a feeling that none of Freakling maps will be accepted for a sad reason. All ASL maps from last season were somewhat zerg favourable - free 3 bases, gold rush with safe expos at back, gladiator with small bases and lots of high ground.
Both Freakling maps are beautiful and interesting, but at the same time very difficult for zerg. 3rd base on Oxide? Literally impossible vs 5 rax.
3rd base on Frogstar? Well maybe you can get it in other main, but it's very far from main base to reinforce. Also, very big drop potential for 12 and 4 oclock, while 7 is rather safe (again - zerg is going to struggle with holding 3rd or main always). On top of that terran can secure 5 bases with just 2 armies.
So... I expect hosts to select zerg favorable maps again, and none of freakling maps is zerg favour.
Haven't had a reply yet either. My original email was just links to downloads. But I sent another with attachments (which didnt send properly at first and bounced). Hopefully the maps were received.
@NegativeZero and JungleTerrain, did you send in maps in the end?
On February 07 2018 14:26 CrystalDrag wrote: I received my email rejection thirty minutes ago, how did others do?
From email
바쁜 일정 중에도 최선을 다해 공모전을 준비해주신 CrystalDrag님의 열정에도 불구하고, 아쉽게도 1차 심사에 합격하지 못하였음을 통보 드립니다.
Mine was rejected without any specific reason given as well. RIP.
Their reason is didn't agree with your map. Poor you.
Didn't agree with what exactly?
Asking for people to take the time to craft a submission and then say 'sorry but no' with nothing constructive to go back and improve on is a bit disrespectful, no? This is worse in my opinion for people like Jungle and Freak who put hours upon hours into making sure the vision of every ramp and the mining of each min patch are up to par. Its fine to reject our submissions, but taking a few moments to be clear as to why isn't too much to ask for what needs to be put in.
Well, on the other hand they probably don'w want to make individual write-ups for dozens or hundreds of maps that don't even make it on the shortlist. However, I haven't even received any basic "thank you for your email, we received your maps" or "seems like the link you sent is broken" notice, which is rather unfortunate. Let's hope there will be some forwarded player feedback or something like that in the future.
Ouch... Seriously... Crystal and Excalibur, that's harsh.... my rejection was at least written in english, but ok I guess, Freak I do hope your map gets chosen. it is an amazing map.
On February 08 2018 00:19 Freakling wrote: they probably don'w want to make individual write-ups for dozens or hundreds of maps that don't even make it on the shortlist.
Basically this. I doubt there are THAT many people working on this aspect of ASL.