Did the campaign and a few casual games. Iirc I got trashed badly 2 times, lost a close one and then won 2 .
Campaign could imho ramp up faster and have the very basic tutorial seperate instead of throwing so many unloseable missions at you.
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Velr
Switzerland10419 Posts
Did the campaign and a few casual games. Iirc I got trashed badly 2 times, lost a close one and then won 2 . Campaign could imho ramp up faster and have the very basic tutorial seperate instead of throwing so many unloseable missions at you. | ||
ahw
Canada1099 Posts
On March 09 2018 21:08 Elyot wrote: It's not really a card game. Think of it more like a tabletop strategy game, or a game like Civ or something like that. There are no card packs to buy, no pay-to-win. Also, we have a huge number of features and game modes. 25 bucks includes a full single-player story campaign with cutscenes, secret missions, hidden achievements, and expert mode. Plus there are ~50 more combat training challenges (kinda like puzzles), a bot ladder, ranked and casual PvP, event modes (a bit like Hearthstone tavern brawl), replays, live observing, and custom games. I've never heard anyone complain that they didn't get their money's worth. That said, we will be offering a much more affordable version later in Early Access with less single player content (paywall after the first chapter but full access to PvP and bot games). There's something wrong with people who think 23 dollars is a lot for a game that provides hours of entertainment. How are independent developers supposed to succeed if people can't spend what they would on a pizza for a game? I feel for devs. Don't undersell what you've built. I've been following prismata for years and I was a part of the earlier clients. It's a really solid strategy game that most will get a good fix from. The zero hidden information isn't for everyone and it's really punishing if you are against a better opponent. It's got a pretty large following and that speaks to its' potential. I'll pick up the steam version this week, too. | ||
207aicila
1236 Posts
On March 12 2018 23:51 ahw wrote: Show nested quote + On March 09 2018 21:08 Elyot wrote: On March 09 2018 19:13 Trizz wrote:23 bucks for a card game? yikes It's not really a card game. Think of it more like a tabletop strategy game, or a game like Civ or something like that. There are no card packs to buy, no pay-to-win. Also, we have a huge number of features and game modes. 25 bucks includes a full single-player story campaign with cutscenes, secret missions, hidden achievements, and expert mode. Plus there are ~50 more combat training challenges (kinda like puzzles), a bot ladder, ranked and casual PvP, event modes (a bit like Hearthstone tavern brawl), replays, live observing, and custom games. I've never heard anyone complain that they didn't get their money's worth. That said, we will be offering a much more affordable version later in Early Access with less single player content (paywall after the first chapter but full access to PvP and bot games). There's something wrong with people who think 23 dollars is a lot for a game that provides hours of entertainment. How are independent developers supposed to succeed if people can't spend what they would on a pizza for a game? I feel for devs. Don't undersell what you've built. I've been following prismata for years and I was a part of the earlier clients. It's a really solid strategy game that most will get a good fix from. The zero hidden information isn't for everyone and it's really punishing if you are against a better opponent. It's got a pretty large following and that speaks to its' potential. I'll pick up the steam version this week, too. Agreed with the intent and message of your post and the guy who started this chain does seem like a bit of a pillock BUT... There is one big BUT that crusaders on the internet unfortunately tend to forget about and that is: what about the tonnes of people in this world who can't afford to pay the same video game prices as Americans? Granted that dolt is Dutch so it doesn't apply to him, but I would shy away from such sweeping generalizations. That said I'd still much rather pay for a good indie than for whatever tripe the triple ayy lmao industry regurgitates these days. Since they're not only cheaper but better too. | ||
ahw
Canada1099 Posts
On March 13 2018 01:29 207aicila wrote: Show nested quote + On March 12 2018 23:51 ahw wrote: On March 09 2018 21:08 Elyot wrote: On March 09 2018 19:13 Trizz wrote:23 bucks for a card game? yikes It's not really a card game. Think of it more like a tabletop strategy game, or a game like Civ or something like that. There are no card packs to buy, no pay-to-win. Also, we have a huge number of features and game modes. 25 bucks includes a full single-player story campaign with cutscenes, secret missions, hidden achievements, and expert mode. Plus there are ~50 more combat training challenges (kinda like puzzles), a bot ladder, ranked and casual PvP, event modes (a bit like Hearthstone tavern brawl), replays, live observing, and custom games. I've never heard anyone complain that they didn't get their money's worth. That said, we will be offering a much more affordable version later in Early Access with less single player content (paywall after the first chapter but full access to PvP and bot games). There's something wrong with people who think 23 dollars is a lot for a game that provides hours of entertainment. How are independent developers supposed to succeed if people can't spend what they would on a pizza for a game? I feel for devs. Don't undersell what you've built. I've been following prismata for years and I was a part of the earlier clients. It's a really solid strategy game that most will get a good fix from. The zero hidden information isn't for everyone and it's really punishing if you are against a better opponent. It's got a pretty large following and that speaks to its' potential. I'll pick up the steam version this week, too. Agreed with the intent and message of your post and the guy who started this chain does seem like a bit of a pillock BUT... There is one big BUT that crusaders on the internet unfortunately tend to forget about and that is: what about the tonnes of people in this world who can't afford to pay the same video game prices as Americans? Granted that dolt is Dutch so it doesn't apply to him, but I would shy away from such sweeping generalizations. That said I'd still much rather pay for a good indie than for whatever tripe the triple ayy lmao industry regurgitates these days. Since they're not only cheaper but better too. He's got to pay himself, his Canadian-based team, his marketing costs / acquisition, steam fees, paypal fees, taxes, studio costs like rent and utilities. It costs a ton of time and money to develop a game, it's just how it goes. | ||
207aicila
1236 Posts
On March 13 2018 02:18 ahw wrote: Show nested quote + On March 13 2018 01:29 207aicila wrote: On March 12 2018 23:51 ahw wrote: On March 09 2018 21:08 Elyot wrote: On March 09 2018 19:13 Trizz wrote:23 bucks for a card game? yikes It's not really a card game. Think of it more like a tabletop strategy game, or a game like Civ or something like that. There are no card packs to buy, no pay-to-win. Also, we have a huge number of features and game modes. 25 bucks includes a full single-player story campaign with cutscenes, secret missions, hidden achievements, and expert mode. Plus there are ~50 more combat training challenges (kinda like puzzles), a bot ladder, ranked and casual PvP, event modes (a bit like Hearthstone tavern brawl), replays, live observing, and custom games. I've never heard anyone complain that they didn't get their money's worth. That said, we will be offering a much more affordable version later in Early Access with less single player content (paywall after the first chapter but full access to PvP and bot games). There's something wrong with people who think 23 dollars is a lot for a game that provides hours of entertainment. How are independent developers supposed to succeed if people can't spend what they would on a pizza for a game? I feel for devs. Don't undersell what you've built. I've been following prismata for years and I was a part of the earlier clients. It's a really solid strategy game that most will get a good fix from. The zero hidden information isn't for everyone and it's really punishing if you are against a better opponent. It's got a pretty large following and that speaks to its' potential. I'll pick up the steam version this week, too. Agreed with the intent and message of your post and the guy who started this chain does seem like a bit of a pillock BUT... There is one big BUT that crusaders on the internet unfortunately tend to forget about and that is: what about the tonnes of people in this world who can't afford to pay the same video game prices as Americans? Granted that dolt is Dutch so it doesn't apply to him, but I would shy away from such sweeping generalizations. That said I'd still much rather pay for a good indie than for whatever tripe the triple ayy lmao industry regurgitates these days. Since they're not only cheaper but better too. He's got to pay himself, his Canadian-based team, his marketing costs / acquisition, steam fees, paypal fees, taxes, studio costs like rent and utilities. It costs a ton of time and money to develop a game, it's just how it goes. Well for digital goods like this, there is the advantage that selling licenses comes at no additional cost. All the costs that you mention, are not in any way "costs of producing additional units". Distribution/payment fees are the same percentage regardless how many units you shift, AFAIK. Allow me to give an arbitrary, slightly more extreme example. If you're a company that makes cars, you can't just spend $3000 for every car that your factories make in, say, Germany, and then sell it for $2000 in, say, Russia. But for a piece of software it is different (whether the money-grubbing exploitative bastards at the top of the foodchain realize it or not). Once a game is done, you don't spend any extra on producing extra copies. So there is literally no harm in making your $60 game available for $10 in Russia where people maybe make $200-$300 a month and would not be able to justify spending $60 on a fucking video game no matter how good or replayable it was. These are people who might want to buy your product, but the cost is very prohibitive; however unlike cars you literally do not lose anything by making it cheap in their region. If anything it helps cut down on piracy, because they do not have the means to buy it legally, that means either they won't play it or they'll resort to illegal or gray alternatives like piracy or G2A. They won't magically conjure $60 out of their extremely tight monthly budget just because you choose to make your game cost that much. Anyway, like I said I'm mostly with you. I know all too well how game development works, but thank you for your concern. | ||
Elyot
Canada41 Posts
On March 13 2018 01:29 207aicila wrote: There is one big BUT that crusaders on the internet unfortunately tend to forget about and that is: what about the tonnes of people in this world who can't afford to pay the same video game prices as Americans? Granted that dolt is Dutch so it doesn't apply to him, but I would shy away from such sweeping generalizations. That said I'd still much rather pay for a good indie than for whatever tripe the triple ayy lmao industry regurgitates these days. Since they're not only cheaper but better too. We have different prices in different regions, like almost all games on Steam. Almost all video games are significantly cheaper in Russia, for example. | ||
Dromar
United States2145 Posts
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Elyot
Canada41 Posts
On March 13 2018 07:13 Dromar wrote: On Steam it says it's still in Early Access. When will it be done? The game is *really far along* for an early access title. All the modes listed on the Steam page are already in. The only thing we're really still adding is the single player campaign. There will be monthly updates during early access containing episodes 2, 3, 4, and 5. The plan is to be finished by the end of summer, though we might take an extra week or two here and there to polish up crucial features or address commonly requested quality-of-life improvements. | ||
Acrofales
Spain17191 Posts
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207aicila
1236 Posts
On March 13 2018 06:31 Elyot wrote: Show nested quote + On March 13 2018 01:29 207aicila wrote: There is one big BUT that crusaders on the internet unfortunately tend to forget about and that is: what about the tonnes of people in this world who can't afford to pay the same video game prices as Americans? Granted that dolt is Dutch so it doesn't apply to him, but I would shy away from such sweeping generalizations. That said I'd still much rather pay for a good indie than for whatever tripe the triple ayy lmao industry regurgitates these days. Since they're not only cheaper but better too. We have different prices in different regions, like almost all games on Steam. Almost all video games are significantly cheaper in Russia, for example. Steam can suck on a salty sausage as far as I'm concerned. I live in a country that is quite similar in terms of its economy to Russia and we're still expected to pay exactly the same as our French and German EU cousins. Anyway I apologize for derailing the thread, as this is certainly not the place for broad pricing discussions in a general context. | ||
SCC-Faust
United States3736 Posts
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ETisME
12083 Posts
On March 12 2018 23:51 ahw wrote: Show nested quote + On March 09 2018 21:08 Elyot wrote: On March 09 2018 19:13 Trizz wrote:23 bucks for a card game? yikes It's not really a card game. Think of it more like a tabletop strategy game, or a game like Civ or something like that. There are no card packs to buy, no pay-to-win. Also, we have a huge number of features and game modes. 25 bucks includes a full single-player story campaign with cutscenes, secret missions, hidden achievements, and expert mode. Plus there are ~50 more combat training challenges (kinda like puzzles), a bot ladder, ranked and casual PvP, event modes (a bit like Hearthstone tavern brawl), replays, live observing, and custom games. I've never heard anyone complain that they didn't get their money's worth. That said, we will be offering a much more affordable version later in Early Access with less single player content (paywall after the first chapter but full access to PvP and bot games). There's something wrong with people who think 23 dollars is a lot for a game that provides hours of entertainment. How are independent developers supposed to succeed if people can't spend what they would on a pizza for a game? I feel for devs. Don't undersell what you've built. I've been following prismata for years and I was a part of the earlier clients. It's a really solid strategy game that most will get a good fix from. The zero hidden information isn't for everyone and it's really punishing if you are against a better opponent. It's got a pretty large following and that speaks to its' potential. I'll pick up the steam version this week, too. pricing is related to quantity sold. It's not underselling to have a lower price. Earning one bucks less per game sounds bad by itself but having 100 more people playing it could net you a bigger profit. | ||
SCC-Faust
United States3736 Posts
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Archeon
3236 Posts
On March 13 2018 21:45 Acrofales wrote: I'm intrigued. I generally like tabletop strategy/card games and Civ is one of my favourite games. However, I don't really get a feeling from how this game works from the Steam page. Is there a demo or something? Bump. I'm interested, but paying 23 bucks for an early access card game without demo when there are dozens of f2p titles and the trailer tells me basically nothing about the gameplay is kinda dicy. Any free tutorial or sth like that incoming soonish? | ||
Nightmarjoo
United States3359 Posts
So far my only gripe is that unless I'm missing something if you don't copy the replay link in the scorescreen you can't ever find your games-- there's no matchlist. It would be nice to have a matchlist so you can go back and check out stats or copy the replay link later without having to delay between games. On March 14 2018 10:38 Archeon wrote: Show nested quote + On March 13 2018 21:45 Acrofales wrote: I'm intrigued. I generally like tabletop strategy/card games and Civ is one of my favourite games. However, I don't really get a feeling from how this game works from the Steam page. Is there a demo or something? Bump. I'm interested, but paying 23 bucks for an early access card game without demo when there are dozens of f2p titles and the trailer tells me basically nothing about the gameplay is kinda dicy. Any free tutorial or sth like that incoming soonish? Just watch youtube multiplayer or vs expert+ ai gameplay videos. | ||
ahw
Canada1099 Posts
On March 14 2018 10:38 Archeon wrote: Show nested quote + On March 13 2018 21:45 Acrofales wrote: I'm intrigued. I generally like tabletop strategy/card games and Civ is one of my favourite games. However, I don't really get a feeling from how this game works from the Steam page. Is there a demo or something? Bump. I'm interested, but paying 23 bucks for an early access card game without demo when there are dozens of f2p titles and the trailer tells me basically nothing about the gameplay is kinda dicy. Any free tutorial or sth like that incoming soonish? There's lots of youtube stuff.. But it basically plays like a mash up between a SC-esque build order machine, chess, and a drafting/deckbuilder. if you like perfect information strategy games it's one of the best original ones out there | ||
Elyot
Canada41 Posts
On March 14 2018 13:12 Nightmarjoo wrote: So far my only gripe is that unless I'm missing something if you don't copy the replay link in the scorescreen you can't ever find your games-- there's no matchlist. It would be nice to have a matchlist so you can go back and check out stats or copy the replay link later without having to delay between games. Uhhh... we have a replay browser in the game. Just go to Watch -> My Replays. It's really cool: https://i.imgur.com/OCUNUmB.jpg You can even star your favourites. | ||
Elyot
Canada41 Posts
On March 14 2018 10:38 Archeon wrote:Any free tutorial or sth like that incoming soonish? Uhhh... I did say in the original post that I would just send you a key... umm....... would you like one? PM me... ^_^ | ||
Nightmarjoo
United States3359 Posts
On March 14 2018 21:27 Elyot wrote: Show nested quote + On March 14 2018 13:12 Nightmarjoo wrote: So far my only gripe is that unless I'm missing something if you don't copy the replay link in the scorescreen you can't ever find your games-- there's no matchlist. It would be nice to have a matchlist so you can go back and check out stats or copy the replay link later without having to delay between games. Uhhh... we have a replay browser in the game. Just go to Watch -> My Replays. It's really cool: https://i.imgur.com/OCUNUmB.jpg You can even star your favourites. Oops! Happy to be mistaken. Thanks for your help. | ||
-y0shi-
Germany994 Posts
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