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wow! that's a lot of changes.... I wonder how the Ultralisk will perform with these kind of alterations
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Happy that they're buffing non cancerous units.
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Will be interesting to see how this plays out in the pro level. Terran late game is obviously much worse, but their mid game is a lot better and we may be able to not force a map split every game on large maps now.
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On May 16 2018 23:38 pieroog wrote: wow! that's a lot of changes.... I wonder how the Ultralisk will perform with these kind of alterations You dont play Ultras
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On May 16 2018 23:54 Caelum93 wrote:Show nested quote +On May 16 2018 23:38 pieroog wrote: wow! that's a lot of changes.... I wonder how the Ultralisk will perform with these kind of alterations You dont play Ultras
Yeah, Terrans usualy go tanks nowadays, broods are better.
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I'm a little confused about how this is a buff for the Maurader.
It's getting 1 attack instead of 2, but doubling the damage? Isn't that the same?
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On May 17 2018 00:40 EvanC wrote: I'm a little confused about how this is a buff for the Maurader.
It's getting 1 attack instead of 2, but doubling the damage? Isn't that the same?
the higher the number of attacks, the more times the armor of your enemy's units is applied
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On May 17 2018 00:40 EvanC wrote: I'm a little confused about how this is a buff for the Maurader.
It's getting 1 attack instead of 2, but doubling the damage? Isn't that the same?
No it's not the same, 1 armor would reduce 20 damage to 19 with one attack, with two attack animation it would be 18.
Now it looks like a minor change, but you can count how much time a marauder would take killing ultra having two attacks and one in comparison
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pretty sure this change (when every one is 3/3 researched) makes the marauder go from needing:
32~ shots to kill an ultralisk
to 24~ shots to kill an ultralisk. anyone who understands upgrades feel free to chime in, i used
500/(26-10) 500/(26-5)
not sure this is exactly right but it feels about right.
w plating
500/(26-14) = 42~ hits 500/(26-7)= 27~ hits
can any one confirm? this seems like a massive change
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In my qualifying match yesterday the Vikings felt a little bit more study against a Protoss that went for quick-carriers. They didn't feel OP, but definitely had a little bit more lasting-power.
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Today i felt the Buff of the Marauders against protoss, 3 rax, one with reactor, two with techlab, bio upgrades and push in each game .
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On May 17 2018 01:11 renaissanceMAN wrote: In my qualifying match yesterday the Vikings felt a little bit more study against a Protoss that went for quick-carriers. They didn't feel OP, but definitely had a little bit more lasting-power.
Yes they now trade even with a small number of Carriers provided that the Carrier are not supported by any splash units.
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YES
I recently switched to Terran after playing Toss for years. I thought I was imagining things when I said "wow, is Toss really this OP?"
Thanks for the buffs! Guess I am not as bad as I thought I was!
CHOW
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Do you think only 10 life points more for Viking is enough ?
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On May 17 2018 03:14 bObA wrote: Do you think only 10 life points more for Viking is enough ? 10 life points is all you need to send someone to the Shadow Realm.
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Hurray!
Back to the days of MMM dominance...
Let's see how it goes.
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On May 17 2018 03:36 Elentos wrote:Show nested quote +On May 17 2018 03:14 bObA wrote: Do you think only 10 life points more for Viking is enough ? 10 life points is all you need to send someone to the Shadow Realm.
:v
so anime
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Do they affect co-op commanders? Raynor probably very op with it.
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On May 17 2018 04:36 Dingodile wrote: Do they affect co-op commanders? Raynor probably very op with it.
I think they said it was only in Versus Multiplayer, not in Co-Op.
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