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On June 26 2018 02:18 ProtossGG wrote: Anyone played games yet where pylons don't power gateways? I've played two games so far, no action occurring in game, pylons clearly powering the gates... so, Gates did have power.
And then after some time, 1 or 2 gates get un-powered. I should've separated these replays but I was too lazy to report it. But very apparent bug that I'm now reporting here lol
There used to be a bug like that in some old versions (pre SC:R), but it was super rare. Dont remember if it was ever fixed, so it might be the same old bug.
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On June 28 2018 02:29 quirinus wrote:Show nested quote +On June 26 2018 02:18 ProtossGG wrote: Anyone played games yet where pylons don't power gateways? I've played two games so far, no action occurring in game, pylons clearly powering the gates... so, Gates did have power.
And then after some time, 1 or 2 gates get un-powered. I should've separated these replays but I was too lazy to report it. But very apparent bug that I'm now reporting here lol There used to be a bug like that in some old versions (pre SC:R), but it was super rare. Dont remember if it was ever fixed, so it might be the same old bug.
Yup, this happened to me twice, recently. A game vs TerrOr and a game vs DragOn.
I can probably dig it up, but I'm hoping I can remain lazy and just mentioning it will give Blizzard something to look at.
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France1916 Posts
I think it would be good to have Unranked matchmaking just like in SC2 as it can help players with ladder anxiety to play 1v1 games. In SC2 Unranked and Ranked players can be matched against each other, it's of course important to not divide the players population. It's I believe also very easy to implement. What do you think, any cons?
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France1916 Posts
Team Melee replays don't work, it is definitely not a priority but it would be nice to have them work.
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On July 05 2018 03:58 HaN- wrote: Team Melee replays don't work, it is definitely not a priority but it would be nice to have them work. Sadly they never did work before remastered either
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Netherlands4495 Posts
Add: Give the refresh gamelist button a hotkey, F5 preferably. Make it possible to leave the game during drop countdown.
Fix: Should Alt+Tab freeze/lag the game at all? It was never this bad before remastered.
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France1916 Posts
Lately I'm seeing a lot 3:14 errors on Korean streams, like A LOT.
+ Show Spoiler +
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On June 30 2018 05:39 HaN- wrote: I think it would be good to have Unranked matchmaking just like in SC2 as it can help players with ladder anxiety to play 1v1 games. In SC2 Unranked and Ranked players can be matched against each other, it's of course important to not divide the players population. It's I believe also very easy to implement. What do you think, any cons?
The issue that was raised for sc2 when they 1st made it was that it skews the ladder as people in unranked could just throw games or do weird stuff thus handing "free points" more often than not to the player in ranked mode.
But in bw since you can make multiple accounts i dont think it is such a big issue and if it helps people play then that s great. More people mean less waiting for everyone.
Another more technical issue is what MMR to use as reference for unranked. I think sc2 takes whatever your mmr is in ranked for your 1st game of unranked and then it splits (i may be wrong about this, it may have changed) so you end up with 2 MMRs
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On July 05 2018 19:33 HaN- wrote:Lately I'm seeing a lot 3:14 errors on Korean streams, like A LOT. + Show Spoiler + I was on kr server and this error was because the default "general" channel the game was trying to connect to was full, or at least that's what the error says in english.
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CONSISTENCY
I would love to see simple consistency with the menu hotkeys, it's a simple fix!
For example: In chat room, if you want to make a game you press ALT+C, but if you are in the join game menu, ALT+C = cancel?!? wtf why? Cancel is already ESC
In game when you press " + " to see the previous chat messages, then press enter to close it, it doesn't close the window then bring you back into the game. Instead it brings you to the options menu. Again, consistency, cause this only happens the first time you do it. The next time you press " + " then enter, it actually closes the chat log and brings you back to the game.
And if possible, enable the right ALT button in menus? Don't know why this was disabled in the first place.
Thank you for reading.
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Oh yes the right alt lol. I took me months to realize I can still start games with alt + o, but have to use left alt. :D
I updated OP with above points.
Would be nice to arrange like a live Q&A or a session with Blizz to go through all the points lol..
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France1916 Posts
I miss right alt + o so much TT
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France1916 Posts
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I really want back old bnet UI style and that great "dong" sounds And /ping
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On March 08 2018 21:28 Liquid`Drone wrote:Show nested quote +On March 08 2018 18:25 Poixyois wrote:On March 08 2018 18:14 Cele wrote: -racepicking option for ladder. Eriador wrote a few longer posts on the subject, so i'll leave details up tp him or some racepicker whi posts here. - improve the SD graphics. On low end pc's like mine, the game laggs on HD a lot. I don't mind Sd graphics, but the ones in Sc:r look worse than original.
I picked Terran, you want to play Zerg, i pick Protoss, you want to play Terran and so on. How exactly is that supposed to work? How is practically race banning a good thing in matchmaking? There's no race banning going on. You'd still have to be willing to play vs terran, vs zerg, vs protoss, with the same frequency. The way you go about it is you just create a 'toggle race-picking' option, and if you do that, you get a drop-down menu where rather than simply choose terran zerg protoss random, you get to choose x vs terran x vs zerg x vs protoss x vs random. Then if the players both choose zvt zvp pvz, you pick one of the overlapping matchups and randomly give one player zvp and the other pvz. In the super-rare event where there are no overlapping matchups (having race-picked in a 5 digit number of games I think this literally happened once, and not against a good opponent), you assign both players with their 'vs random' option. or something. Every race-picker would vastly prefer playing a matchup they're unfamiliar with 1/10000 of the time rather than 1/3 anyway. like, pretty much everybody who race picks is doing it to avoid the mirror matchup. Terran players who play zvt or pvt instead of tvt, protosses who play zvp or tvp instead of pvp, zergs who play tvz or pvz instead of zvz. It's one thing if it was never allowed in the past - but race picking was an option for 19 years before SC:R ladder was released. People are used to that and think it sucks that they no longer can.
If we're going to allow stupid shit like anonymous random because "It's the way it's always been", then why not allow for this?
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France1916 Posts
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On July 12 2018 02:47 )aguar wrote:I really want back old bnet UI style and that great "dong" sounds And /ping
Damn those dong sounds... They were sweet AF. New UI doesn't even come close to providing the same sense of solid satisfaction, sadly. No new kind of satisfaction either. It's just cheaply done.
I want useful /stats also. Country and MMR and stats.
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Russian Federation193 Posts
Removing input lag would be awesome.
What I'm talking about I'm not sure that bw-only players even spot this anymore, but mouse is not 100% smooth — it reacts with a small lag comparing to SC2. The same if you compare, let's say, any Quake and Skyrim. In Skyrim it's not really important, but in StarCraft it is.
Why fix it if it's always been like this The thing is that you can become used to it (and it also presented in Brood War), but it makes switching between SC:Remastered and SC2 harder. Which isn't really a good thing for Remastered obviously. We can make tournaments and cool broadcasts to force people try the game, and we can explain why dump units' behaivour makes this game unique, but dump cursor movement isn't make anything unique, it's just a technical issue.
What if it will be worse for old players I guess, they can make a switcher for the mouse to act in a new or old fashion?
P.S. Also it's been a keyboad input lag back in BW (when you do 5sh6sh7sh8sh9sh and then only 2 of your hatches are making hydras actually), but I guess it's been fixed now? At least I do not notice it happening anymore.
Edit: Actually I found that that marking 'hardware cursor' makes it better. Gotta test more to decide if it's 100% 'my mouse', however, it's getting much more smooth.
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Russian Federation193 Posts
Fullscreen does not work for 16:10
When I set fullscreen for my 22" 1680x1050 monitor, it's forced to some 16 : 9 resolution (1368x768 or 1280x720, i'm not sure). So the only way to play for me is using Windowed Fullscreen, however, it obviously does not accept a gamma correction. So I have to use a global gamma correction which is not really comfortable thing to do every time.
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