On November 12 2018 16:13 ihatevideogames wrote:
I love how people are justifying this with 'Not everything has to be about the pro scene', but when you say how insuferable terran matchups are they're like 'Just play like Maru lul'.
I love how people are justifying this with 'Not everything has to be about the pro scene', but when you say how insuferable terran matchups are they're like 'Just play like Maru lul'.
you're creating a false equivalency between things people have posted here and unrelated things you've seen other people say elsewhere. if a similar "quality of life" change with minimal balance impact were made available to terran i would favor that as well because it's good design philosophy. not every single comment is about people shitting on your race or defending their race, you come off as paranoid if you think so.
On November 12 2018 16:37 Olli wrote:
This is usually true but from watching the very best Protoss stream I can tell that it does happen to them in certain situations. When there's a lot going on, especially when they're being attacked, I see a lot of them not transform 1-2 gates by accident and it does quite heavily impact the outcome of fights. I've seen it with Stats and Zest on stream, for example.
So while it isn't a buff to Protoss macro in general, it will certainly help in pressure situations when your full focus is required somewhere else.
This is usually true but from watching the very best Protoss stream I can tell that it does happen to them in certain situations. When there's a lot going on, especially when they're being attacked, I see a lot of them not transform 1-2 gates by accident and it does quite heavily impact the outcome of fights. I've seen it with Stats and Zest on stream, for example.
So while it isn't a buff to Protoss macro in general, it will certainly help in pressure situations when your full focus is required somewhere else.
i'm not arguing that at any level it would have zero impact, just that the benefit to enjoyment of the game outweighs any minute balance impact it could have. also, like i said, if the balance impact were greater than i assume, you can then tweak other parts of the game rather than rolling back sensible, constructive changes. too much hyperfixation on matchup balance sometimes! if the game can be made better for the player it always should. rock paper scissors is perfectly balanced, but not many people are playing and watching thousands of games of RPS.
On November 12 2018 19:42 Ronski wrote:
This seems like a terrible suggestion that would heavily effect the game balance. Units being underpowered to counter your race having easier macro. Its like giving zerg automatic injects and nerfing zerglings to counter it to make a "balance".
This seems like a terrible suggestion that would heavily effect the game balance. Units being underpowered to counter your race having easier macro. Its like giving zerg automatic injects and nerfing zerglings to counter it to make a "balance".
making balance changes would affect the game balance? you don't say?
seriously though, your comment makes zero sense and i don't think you read what i said carefully. all i did was point out that balance can be approached in many ways and that a problem posed by A can be solved not only by altering A but by altering B, C or D instead. being paralyzed with fear that UI improvements will unbalance the game is a stupid way to dev.