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On November 16 2018 19:51 DieuCure wrote:Show nested quote +On November 16 2018 14:46 MockHamill wrote:On November 16 2018 08:58 DieuCure wrote: Players who care more about Thor vs Carrier than 3rax in TvT ... Why worry about a mirror matchup? You can easily hold a 3 rax by going 2 rax factory or even 1-1-1 if you have good worker micro. You must be trolling.
Are we talking about the same thing? I assumed you meant 3 rax proxy reaper? I used to hold it all the time back when it was popular, without making cyclones. 1-1-1 opening was tricky to hold it with, but that is just because my micro is not good. As soon as switched to 2 rax, 1 factory it become very easy to hold proxy 3 rax reaper.
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I was confused about the Ultraliks Anabolic Syntesis upgrade, as I just came back to SC2 after a 3 year break from LOTV multiplayer, when I noticed you left out so many balance changes in the post above. The full notes are in the link, and I was wondering why did you not include all the notes here as per usual?
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That game was quite boring. Every part of mech that makes it interesting revolves around tanks and to some degree widow mines. If you take away that it just feels like a slower version of bio.
Positioning tanks and mines, moving your army and outmaneuvering your opponent is interesting, it is like a fast version of chess. Running around with cyclone/hellion is just like running around with a bioball, except slower.
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On November 19 2018 01:43 MockHamill wrote:That game was quite boring. Every part of mech that makes it interesting revolves around tanks and to some degree widow mines. If you take away that it just feels like a slower version of bio. Positioning tanks and mines, moving your army and outmaneuvering your opponent is interesting, it is like a fast version of chess. Running around with cyclone/hellion is just like running around with a bioball, except slower. I'm not convinced by the Banshee transition myself, but there's nothing preventing people from playing Cyclone-Hellion with tanks for defense instead.
Playing pure tower-defence with tanks is boring as well. It's the mix of slower, positional units and faster harassing units that makes mech interesting, like the BW tank-vulture-goliath combo. Unfortunately, in SC2 Hellions alone are too limiting which is where the reverted Cyclones fill the gap.
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On November 14 2018 15:35 hiroshOne wrote: Well i really hope they will revert creep and queen nerfs. It's too much impact on early and lategame of Zerg. And no additional buffs to compensate that.
Am I the only one who remembers it was going to be EITHER queen range OR faster spore crawler burrow, 'they are just testing out both for now' ?
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On November 19 2018 01:43 MockHamill wrote:That game was quite boring. Every part of mech that makes it interesting revolves around tanks and to some degree widow mines. If you take away that it just feels like a slower version of bio. Positioning tanks and mines, moving your army and outmaneuvering your opponent is interesting, it is like a fast version of chess. Running around with cyclone/hellion is just like running around with a bioball, except slower. I could not disagree more, that play style is super fun to watch and a breath of fresh air.
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why is this patch not at ladder? terrible circumstances to practice for hsc.
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Is anyone else concerned about Protoss chances in 2019 considering they didn't get the same buffs as Terran and Zerg, and barely won anything in 2018?
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On November 19 2018 19:57 JAG.war wrote: Is anyone else concerned about Protoss chances in 2019 considering they didn't get the same buffs as Terran and Zerg, and barely won anything in 2018?
Not really. The problem with Protoss is that their top players are slightly worse compared to Zerg and Terran top players.
Protoss have several good players but none on Serral or Maru level, so until they get one I suspect they will get less tournament wins.
How the balance is after the patch is almost impossible to know yet. I fear that Disruptor/Tempest/HT might be broken but I hope I am wrong.
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After watching this game, i am superhyped for Gumiho in 2019! Just to make things clear, I am not saying he is going to be Maru Serral level, i am just saying i am waiting to see how he is gonna utilize Terran mech after the patch. I think he already has many "never seen before" strats..
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On November 19 2018 21:36 midhigh wrote:After watching this game, i am superhyped for Gumiho in 2019! Just to make things clear, I am not saying he is going to be Maru Serral level, i am just saying i am waiting to see how he is gonna utilize Terran mech after the patch. I think he already has many "never seen before" strats..
I asked GuMiho on twitch chat if he liked the "new" lock-on cyclone and he said (paraphrasing):
"no. not strong enough. fighting protoss is going to be harder"
maybe he was just in a bad mood or feeling pessimistic in that moment. also, this was before the 3 supply change was announced.
I am #1 gumiho fan and yes, I have your attitude. the cyclone feels much more like a core unit now. the spiritual successor of vultures.
can't wait to see some 8-factory armored hellion / cyclone / widow mine vZ, and maybe some high-level ground mech vP (big maybe...)
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On November 19 2018 22:50 SHODAN wrote:Show nested quote +On November 19 2018 21:36 midhigh wrote:After watching this game, i am superhyped for Gumiho in 2019! Just to make things clear, I am not saying he is going to be Maru Serral level, i am just saying i am waiting to see how he is gonna utilize Terran mech after the patch. I think he already has many "never seen before" strats.. I asked GuMiho on twitch chat if he liked the "new" lock-on cyclone and he said (paraphrasing): "no. not strong enough. fighting protoss is going to be harder" maybe he was just in a bad mood or feeling pessimistic in that moment. also, this was before the 3 supply change was announced. I am #1 gumiho fan and yes, I have your attitude. the cyclone feels much more like a core unit now. the spiritual successor of vultures. can't wait to see some 8-factory armored hellion / cyclone / widow mine vZ, and maybe some high-level ground mech vP (big maybe...) Eh, pros play the game for a living, so they're going to focus on immediate problems rather than pie-in-the-sky theorycrafting. Like, if Gumiho thinks TvP is hopeless without proxies, of course he's going to have a negative opinion of the patch, regardless of how much cool stuff he could potentially do with Cyclone/Hellion in TvZ or whatever.
Ask him again in a couple of weeks, if you have a chance.
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why widow mine perma-cloak again ?
hate those things in PvZ.
so much more work to counter them with perma-cloak, it's really a big buff to terran.
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On November 19 2018 19:57 JAG.war wrote: Is anyone else concerned about Protoss chances in 2019 considering they didn't get the same buffs as Terran and Zerg, and barely won anything in 2018? I am concerned that PvZ is going to turn into a turtlefest favouring Zerg since Protoss can't really pick fights with the new tempests in the way the can with current carriers, and the new carriers are much more susceptible to losing all their interceptors and being out of the game for longer. The new tempests having such low health makes mass spores with viper/corruptor/queen quite good since they can easily kill any tempests grabbed by the vipers and the tempests will die quickly if they ever have to fight in range of the spores. Given that a lot of the Zerg pros, at least in the European scene, haven't exactly shied away from turtle styles in the past, combined with these styles indirectly getting buffed by the carrier nerf, makes me think that we're going to be seeing a lot more of it.
PvT is much harder to judge. The return of cloaked mines could make bio with mines a lot better again and the new/old cyclone could make a more mobile form of mech viable too. The reverted disruptor sounds like it's a wash in terms of how it will impact the matchup from what most pros have said since the current one worked quite well. The guardian shield buff will help a bit.
The only actual buffs Protoss got were basically the tempest change, the 50/50 cost reduction to the robo bay (which isn't impactful unless you're doing some weird early speed prism build or distruptor build), the small sentry changes, the DT blink changes (which still amount to it never being used), and the whopping 15% decrease in void ray prismatic speed reduction (which is about as meaningful as the DT blink changes. If you need to run void rays away you can cancel prismatic alignment anyway). Everything else was either an outright nerf or a neutral change that doesn't impact anything.
The carrier definitely needed to be changed, but I'm going to remain skeptical of how they have filled the gap in the Protoss composition that the old carrier filled. The new tempest is situationally better, but not necessarily better against some of the compositions the old carrier was good against.
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People seem to forget that:
1.- WM only get cloack AFTER drilling claws. 2.- You just need a detector, wich its pretty much a given anyway, if you don't have good vision a bio drop would kill you anyway, WM or not.
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Question RE: Battlecruiser - Removed random delay between shots.
So BCs now do more damage in a given time frame ?
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On November 20 2018 18:53 Parcelleus wrote: Question RE: Battlecruiser - Removed random delay between shots.
So BCs now do more damage in a given time frame ?
Against ground yes. Against air they do less damage.
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When does the patch release today? AT what time, anyone know?
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Is the patch today? it says season ends / patch release today on their website but in game it says season ends on nov 21st. Anyone know?
edit: Patch going live right now as of 12:20 pm central US time
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