4.8.2 Patch - Balance changes & new ladder season - Page 4
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Elentos
55454 Posts
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ThunderJunk
United States577 Posts
My favorite game was my last one: I went core nexus robo twilight and harassed with a warp prism and 1 stalker, then 4 glaive adepts, and then transitioned into shield upgrades, blink, and disruptors. I could never dream of rocking such a build in the last patch. So much fun. The only game I got completely dominated in was against a meching terran. Times have changed :D | ||
Gianttt
Netherlands194 Posts
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Ben...
Canada3485 Posts
On January 25 2019 01:28 Elentos wrote: I keep getting dropped from battle.net on New Repugnancy, anyone else experiencing issues? I had an opponent drop on that map. It seemed weird because neither of us had connection issues. I thought they had just disconnected their internet or something after their proxy failed. | ||
Charoisaur
Germany15616 Posts
Giving terran an answer to those units was definitely the right thing as no race should be on a timer but I wished they'd have buffed the viking instead because the thor buff seems to mainly benefit mech as it's quite hard to transition to thors as a bio player. I really think mech will be the way to go now in tvp with bio being hardcountered by so many things and now even the timings being weaker due to the early game protoss buffs. | ||
Snakestyle11
191 Posts
On January 25 2019 17:57 Charoisaur wrote: So I played around with the new thor a bit and damn, they really wreck carriers and tempests now, might even be a little bit too strong. Giving terran an answer to those units was definitely the right thing as no race should be on a timer but I wished they'd have buffed the viking instead because the thor buff seems to mainly benefit mech as it's quite hard to transition to thors as a bio player. I really think mech will be the way to go now in tvp with bio being hardcountered by so many things and now even the timings being weaker due to the early game protoss buffs. Have you had the chance to try versus broodlords? im really afraid thors are gonna MURDER broodlords. | ||
RampancyTW
United States577 Posts
On January 25 2019 17:57 Charoisaur wrote: TBH I think this is okay: with the armor nerf Thors lost a lot of tankiness and they're a slow, plodding 6 supply tier 3 ground unit. They should perform well against Tempests based on mobility and cost differences. It will also serve to make the army interactions vs. Carriers more akin to BW PvT, where the balance between anti-air and anti-ground units is super important, since Thors can be cost effectively dealt with by upgraded Gateway/Robo mixes.So I played around with the new thor a bit and damn, they really wreck carriers and tempests now, might even be a little bit too strong. Giving terran an answer to those units was definitely the right thing as no race should be on a timer but I wished they'd have buffed the viking instead because the thor buff seems to mainly benefit mech as it's quite hard to transition to thors as a bio player. I really think mech will be the way to go now in tvp with bio being hardcountered by so many things and now even the timings being weaker due to the early game protoss buffs. As a Z I would love to see BL range pushed back up to 11 to match but I don't feel super strongly about it. Thors are super cool and require good positioning and game sense or multitasking via dropships to mitigate their weaknesses, and are generally pretty vulnerable if they're at the front of the army. | ||
MockHamill
Sweden1793 Posts
It is still Protoss favored but it is not impossible since Thors can actually trade vs Tempest and Carriers now. This is ladder level though, I doubt we will see any TvP mech games at pro level. | ||
Charoisaur
Germany15616 Posts
On January 25 2019 18:13 Snakestyle11 wrote: Have you had the chance to try versus broodlords? im really afraid thors are gonna MURDER broodlords. Probably but I think Zerg can handle thor armies better than toss due to abduct and neural parasite being very strong vs thors. | ||
Athenau
555 Posts
On January 25 2019 17:57 Charoisaur wrote: So I played around with the new thor a bit and damn, they really wreck carriers and tempests now, might even be a little bit too strong. Giving terran an answer to those units was definitely the right thing as no race should be on a timer but I wished they'd have buffed the viking instead because the thor buff seems to mainly benefit mech as it's quite hard to transition to thors as a bio player. I really think mech will be the way to go now in tvp with bio being hardcountered by so many things and now even the timings being weaker due to the early game protoss buffs. Bio has a bigger problem with tempests, and the speed nerf will help Vikings deal with them better now. | ||
Ben...
Canada3485 Posts
On January 26 2019 00:47 Athenau wrote: Bio has a bigger problem with tempests, and the speed nerf will help Vikings deal with them better now. Yup. In cases where the tempests get isolated, it's also much easier for stimmed marines to get to them too. | ||
Luolis
Finland7001 Posts
I honestly want the drugs Blizzard balance team is taking. That has to be good shit | ||
BerserkSword
United States2123 Posts
I dont know how late game Zerg will be able to do anything against Terran with this buff. 11 ground to air range is insane. discounting their logistical/design weaknesses, Thors are already pound-for-pound very strong. Protoss and Zerg rely on their T3 air units to break otherwise unbreakable terran positions. Carriers and Tempests are both neutered now and the slow, expensive, vulnerable brood lords lost such an integral advantage they had over the terran army. Vipers have problems too Blizzard made tempests more fragile at and gave them more speed. okay. now they took speed away without giving anything back....just lol. Carriers are trash too. I dont know why Blizzard keeps kowtowing to Terran players. I've been playing mostly terran for the last few weeks and probably gonna make the switch to main it. The units just keep getting pound for pound stronger....like they even nerfed the immortal for no reason lmfao User was warned for this post. | ||
Charoisaur
Germany15616 Posts
On January 26 2019 07:17 BerserkSword wrote: Blizzard is awful at these balance changes. I dont know how late game Zerg will be able to do anything against Terran with this buff. 11 ground to air range is insane. discounting their logistical/design weaknesses, Thors are already pound-for-pound very strong. Protoss and Zerg rely on their T3 air units to break otherwise unbreakable terran positions. Carriers and Tempests are both neutered now and the slow, expensive, vulnerable brood lords lost such an integral advantage they had over the terran army. Vipers have problems too Blizzard made tempests more fragile at and gave them more speed. okay. now they took speed away without giving anything back....just lol. Carriers are trash too. I dont know why Blizzard keeps kowtowing to Terran players. I've been playing mostly terran for the last few weeks and probably gonna make the switch to main it. The units just keep getting pound for pound stronger....like they even nerfed the immortal for no reason lmfao "Warpgate buildtime decrease" "Blink cost decrease" "Robo cost decrease" "Cyclone nerf" "BC nerf" Yeah why do they keep kowtowing to terrans? | ||
hiroshOne
Poland424 Posts
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Ben...
Canada3485 Posts
I do wish they would have kept Cerulean Falls and replaced one of Port Aleksander or Kairos Junction since both of those maps are kinda similar. Cerulean Falls was easily one of my favourite maps they've had since I started playing again a year ago. It doesn't help that it's the start of the season so almost every game is bronze league caliber cheese but with better mechanics because people are looking for easy wins. I've seriously thought about taking a week off to let all the people who just play for the first two weeks of the season then stop after they get bored of cheesing get their fill. | ||
insitelol
845 Posts
What's the purpose of the thor buff? I though everyone learned the lesson with 2hour stalemates already (Hots SH). But you keep forcing this shit every now and then, like once in 2 years or so. On and on. I'm just telling you, on the behalf of the community: Noone wants mech. Its a degenerative strat that needs to be gone forever. I just can't wrap my head around what's so fun and innovative about camping with bazzilion of tanks/hellbats behind planetaries, sensor towers (btw how this structure is still in the game?) and turrets. And let's be honest: This is the only thing that mech is about. It promotes that exact kind of play. And you just made this absolete with thors. Basically all you need now is tank and thor (hellbat and few ghosts - optional) to dominate the entire protoss arsenal. A pure ground army! No kind of composition can do shit about just those 2 terran GROUND units (and even if they can, you need much more investment to stay at best even). When i play vs mech i feel like i'm 11 years old again playing bw on BigHunters. Is this the best gameplay you can provide with all the experience and knowledge you accumulated throughout 20 years of starcraft? For fucks sake. And before those accomplished 4k terrans start forcing their usual nonsense, i'd want to say that i never asked for blink/robo/wg/tempest w/e "buffs" (robo wasn't even buffed, starting from third immortal you basically spend more money to continue production, but terrans count that as a "buff" anyways, i don't care). I never even asked for zealot charge buff. You can revert that but, for the sake of this game, that has just recovered from stalemate, stop buffing imbecile strats and units like thor. If you want to shake things up i got an idea for that: remove SH, Tempest and Cyclone from the game. Revert all protoss "buffs", noone needs them anyways. Revert mines nerf, w/e. But leave mech out of this game. | ||
Tempest
United States147 Posts
On January 29 2019 18:49 insitelol wrote: Hey blizzard, if you are reading this. What's the purpose of the thor buff? I though everyone learned the lesson with 2hour stalemates already (Hots SH). But you keep forcing this shit every now and then, like once in 2 years or so. On and on. I'm just telling you, on the behalf of the community: Noone wants mech. Its a degenerative strat that needs to be gone forever. I just can't wrap my head around what's so fun and innovative about camping with bazzilion of tanks/hellbats behind planetaries, sensor towers (btw how this structure is still in the game?) and turrets. And let's be honest: This is the only thing that mech is about. It promotes that exact kind of play. And you just made this absolete with thors. Basically all you need now is tank and thor (hellbat and few ghosts - optional) to dominate the entire protoss arsenal. A pure ground army! No kind of composition can do shit about just those 2 terran GROUND units (and even if they can, you need much more investment to stay at best even). When i play vs mech i feel like i'm 11 years old again playing bw on BigHunters. Is this the best gameplay you can provide with all the experience and knowledge you accumulated throughout 20 years of starcraft? For fucks sake. And before those accomplished 4k terrans start forcing their usual nonsense, i'd want to say that i never asked for blink/robo/wg/tempest w/e "buffs" (robo wasn't even buffed, starting from third immortal you basically spend more money to continue production, but terrans count that as a "buff" anyways, i don't care). I never even asked for zealot charge buff. You can revert that but, for the sake of this game, that has just recovered from stalemate, stop buffing imbecile strats and units like thor. If you want to shake things up i got an idea for that: remove SH, Tempest and Cyclone from the game. Revert all protoss "buffs", noone needs them anyways. Revert mines nerf, w/e. But leave mech out of this game. Im finding it harder and harder to believe youre a protoss player lol. Plenty of people want mech. Its less apm intensive than bio, which suits a lot of people. Also just because classic mech is historically not used much in TvP, its VERY much used in TvZ. The thor change is a bit too strong in TvZ imo, but does almost nothing for TvP. I haven't had a lot of people go classic mech against me, but when they do, oh look a few immortals and walaa ive countered most of their army, if youre struggling vs mech as P I would recommend watching a few vids, its most likely a playstyle issue or you just have a bit to figure out and then youll realize that mech in TvP is NOT usually the better option (unless its battlemech, which im still in the air about). Overall, you don't represent most of the community. Blizz please if youre reading this, ignore this mans views. Mech is a huge part of this game. | ||
MockHamill
Sweden1793 Posts
Mech is more interesting than bio since it relies more on decision making and less on mechanics, although you still need good mechanics with mech, but not insanely good as with bio. Also the turle mech you describe do not happen in my experience. It did happen back in hots when mass Ravens was a thing but now Terrran always have the incentive to end the game before Protoss can go up to 200 supply in gas heavy units. The race most likely to turtle is instead Protoss who still have their golden armada with ht support. It is not as broken as it was before now when the Carrier has been nerfed and the Thor improved, but is still the strongest composition in the game. Why Blizzard decided to give the race with with the largest number of hard to scout cheeses the strongest late game is bit strange in my opinion. But Protoss design has always felt a bit off compared to the other races. | ||
deacon.frost
Czech Republic12116 Posts
On January 31 2019 02:46 MockHamill wrote: Honestly if it was not for mech I would have left SC2 a long time ago. Mech is more interesting than bio since it relies more on decision making and less on mechanics, although you still need good mechanics with mech, but not insanely good as with bio. Also the turle mech you describe do not happen in my experience. It did happen back in hots when mass Ravens was a thing but now Terrran always have the incentive to end the game before Protoss can go up to 200 supply in gas heavy units. The race most likely to turtle is instead Protoss who still have their golden armada with ht support. It is not as broken as it was before now when the Carrier has been nerfed and the Thor improved, but is still the strongest composition in the game. Why Blizzard decided to give the race with with the largest number of hard to scout cheeses the strongest late game is bit strange in my opinion. But Protoss design has always felt a bit off compared to the other races. It doesn't happen on YOUR level(and in pro play) | ||
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