Chapter select to quickly jump to the Bloodlines2 Q&A portion of the stream, or 5:18:50 if you're super impatient.
Vampire: The Masquerade - Bloodlines 2 - Page 4
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Gahlo
United States34966 Posts
Chapter select to quickly jump to the Bloodlines2 Q&A portion of the stream, or 5:18:50 if you're super impatient. | ||
Manit0u
Poland17051 Posts
Can be watched on YouTube or Twitch | ||
Gahlo
United States34966 Posts
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Manit0u
Poland17051 Posts
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Archeon
3236 Posts
interesting to see where this goes now. | ||
Gahlo
United States34966 Posts
Doesn't help that outside of Veronica and Meyer, none of the characters has an attacking roll of more than 3 dice iirc. | ||
Archeon
3236 Posts
Personally I enjoy parties that do more funny stuff and are playing less optimal (it can get really obnoxious tbh), but it's pretty easy to see why they aren't in the best situation. | ||
Gahlo
United States34966 Posts
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Manit0u
Poland17051 Posts
Insta pledged | ||
Archeon
3236 Posts
On February 05 2020 09:59 Gahlo wrote: For me it's less about optimal and more about competence. One doesn't need to be a black belt, marksman, or savant, but at least know how to throw a punch, aim properly, or swing it correctly. Otherwise you're gonna have to skirt around combat entirely. I mean you can just make the encounters easier. It's not like Karim couldn't have let the sniper miss moving vampires in flickering light more than once or couldn't have lowered the damage roll or let the Malk reach the sniper a few turns earlier. Anything but the "you reached 1/3rd of the way after 3 rounds of combat" answer 2 turns before he ends the fight (probably because he noticed that it went south) would have made the fight manageable, 90% of the damage was done by the sniper after all. Also worth mentioning that the three members who actively tried to achieve something had a bunch of highrolls, so even if everyone was fighting and maybe a bit more fighty a bunch of low rolls would have still made this encounter dangerous. A prone high damage high hitrate attack from super long distance is pretty crippling. The fight was made for a way more experienced party imo. I enjoy his character acting and storytelling, but the fact that the party is in dire straits is in a large part due to the encounter-design. | ||
Gahlo
United States34966 Posts
On February 05 2020 22:14 Archeon wrote: I mean you can just make the encounters easier. It's not like Karim couldn't have let the sniper miss moving vampires in flickering light more than once or couldn't have lowered the damage roll or let the Malk reach the sniper a few turns earlier. Anything but the "you reached 1/3rd of the way after 3 rounds of combat" answer 2 turns before he ends the fight (probably because he noticed that it went south) would have made the fight manageable, 90% of the damage was done by the sniper after all. Also worth mentioning that the three members who actively tried to achieve something had a bunch of highrolls, so even if everyone was fighting and maybe a bit more fighty a bunch of low rolls would have still made this encounter dangerous. A prone high damage high hitrate attack from super long distance is pretty crippling. The fight was made for a way more experienced party imo. I enjoy his character acting and storytelling, but the fact that the party is in dire straits is in a large part due to the encounter-design. I hear he has a lot of ST experience, so right now I'm banking on it being intentionally an overwhelming combat - otherwise it's just terrible design. It still doesn't make sense why they left the scene. | ||
Archeon
3236 Posts
Tbf I think the cars were broken either way and two motorcycles can't carry 5 ppl, so the current situation was likely his endgame. It doesn't make sense gameplay wise or story-wise? I think Karim recognized that the party was prone to suffering campaign-threatening damage and pulled the plug. Veronica was the only one actively fighting and she was getting pretty low (and lost an arm). Camellia really started stacking up hunger dices too (and noticeably doesn't get the system, "it's early" is a great reason not to add a red dice to every roll). | ||
Gahlo
United States34966 Posts
Anyway, Episode 2 on Thursday @ 19 CET / 10AM PST | ||
Gahlo
United States34966 Posts
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Harris1st
Germany6164 Posts
Only reference I could find is, they still want to release in 2020. Guess new estimate is Q4 2020 then | ||
Harris1st
Germany6164 Posts
https://store.steampowered.com/app/427290/Vampyr/ | ||
Manit0u
Poland17051 Posts
I must say I kinda dig the art style which is at the same time realistic and a bit cartoony. They definitely need to work on character animations a bit more but so far it all looks pretty promising. | ||
Gahlo
United States34966 Posts
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Chairman Ray
United States11903 Posts
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Dracolich70
Denmark3820 Posts
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