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If you're magic boxing nukes, then you're really showing off xd
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Netherlands4500 Posts
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Sweden1222 Posts
Never read that one.
About mine stacking. Its done by placing your first mine with left-click on minimap, let the mine settle, re-apply without moving mouse. You can "aim" with right-click (move-command) beforehand to know where you are.
What happens is that mines get stacked and when a target comes around they all try to move but as they are stacked they are stuck, if target comes close enough it will blow up all mines (ive had 7-8 mines blow up at once so the outer splash range is deadly enough, huge area coverage). If target kills all mines stacked the last one will be able to move meaning it 90% of the time will blow up on target as its already up and seeking. If target runs away you can manually kill the stacked mines for the final mine to run at the target while its fleeing. There is an untrigger range whete mines will drop target but its very far.
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Sweden1222 Posts
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Ah nukes.. The OTHER Ultimate Weapon of Tesagi.
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What a lovely gift, ho ho ho.
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On December 17 2022 07:09 MeSaber wrote:Never read that one. About mine stacking. Its done by placing your first mine with left-click on minimap, let the mine settle, re-apply without moving mouse. You can "aim" with right-click (move-command) beforehand to know where you are. What happens is that mines get stacked and when a target comes around they all try to move but as they are stacked they are stuck, if target comes close enough it will blow up all mines (ive had 7-8 mines blow up at once so the outer splash range is deadly enough, huge area coverage). If target kills all mines stacked the last one will be able to move meaning it 90% of the time will blow up on target as its already up and seeking. If target runs away you can manually kill the stacked mines for the final mine to run at the target while its fleeing. There is an untrigger range whete mines will drop target but its very far.
Do you think that we should stack mines to prevent minedragging? Or maybe in TvT, if some tanks or goliaths on A move trigger a mineclump, will they overkill one mine, and get hit by the second?
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Sweden1222 Posts
On December 20 2022 04:31 vOdToasT wrote:Show nested quote +On December 17 2022 07:09 MeSaber wrote:Never read that one. About mine stacking. Its done by placing your first mine with left-click on minimap, let the mine settle, re-apply without moving mouse. You can "aim" with right-click (move-command) beforehand to know where you are. What happens is that mines get stacked and when a target comes around they all try to move but as they are stacked they are stuck, if target comes close enough it will blow up all mines (ive had 7-8 mines blow up at once so the outer splash range is deadly enough, huge area coverage). If target kills all mines stacked the last one will be able to move meaning it 90% of the time will blow up on target as its already up and seeking. If target runs away you can manually kill the stacked mines for the final mine to run at the target while its fleeing. There is an untrigger range whete mines will drop target but its very far. Do you think that we should stack mines to prevent minedragging? Or maybe in TvT, if some tanks or goliaths on A move trigger a mineclump, will they overkill one mine, and get hit by the second?
Here is a use case: https://ufile.io/iigmvo3k (recorded in bnet)
In TvT its always a gamble with mines, some hit some dont, Tanks are bad at killing mines while goliaths are great. Versus Tanks in particular stacking could prove useful if you place em in unorthodox locations, like behind trees or weird pathings where you usually go to retreat.. Most people dont use a-move when they retreat and even so Tanks are slow at firing.
VS Zerg it will work vs minedragging but if you stack mines you most likely wont place many stacks at the same place. Same here you will try to place mine stacks in weird locations that serves as retreating paths where you can scare your opponent into.
Mines in general is 5Head tactics, if you place mines at obvious locations they wont have a purpose. When you stack mines its even more important its uncommon location as it will be static, they have to be charged into.
As for melee units, stacking is very effective. While a zealot can usually wipe out 8-10 mines if standardly placed, in a stack it might look like a single mine not worth giving some zealots to (usually you siege behind so a single zealot will get killed before reaching mines, protection against mine clearing). Its the same here though, if they know you mine stacked its very easy to mitigate its potential damage. Hiding the stack is of highest priority for its efficacy.
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