Today two Teamliquid staff members will be visiting Blizzard HQ in Anaheim, California for a tour of the facility and some sit down time with the most recent build of Starcraft 2. Joining them will be a range of news sites, news papers and other media, all of whom will feel the Teamliquid Hammer smack down upon them.
The event starts 10am Pacific today and will run through till the late afternoon. Last Romantic and Semioldguy will be updating this news post with any important tidbits via edits or twitter (we are so web 2.0 ).
The day should consist of
- Tour of Blizzard - Play time with the newest multiplayer build - Sit down with Chris Siggity and Dustin Browder
Other Updates Semioldguy: Still waiting to go in, don't know how frequent we will be able to make large updates, but will make updates as we can. I also bring up the Muta stacking to Dustin Browder preobably every time I talk to him. He wants to include in in the game but the programming has troubles with it. I'll check to see how it's coming though.
Kennigit: From what i can gather from other sites they are playing sc2 right now.
Last Romantic They're shutting us up till next min Oo
How much of the game are they willing to redesign based on beta feedback (i.e. universal protoss mana pool, etc.) Things like MAJOR mechanics changes as opposed to a handful of units or stats? To clarify: what, if anything, is unlikely to change at this point?
Still waiting to go in, don't know how frequent we will be able to make large updates, but will make updates as we can. I also bring up the Muta stacking to Dustin Browder preobably every time I talk to him. He wants to include in in the game but the programming has troubles with it. I'll check to see how it's coming though.
Ask "Will we be able to change the amount of minerals/gas per trip by a miner in the map editor, changing from the original 5 min (or w/e it is now) to something like 3 or 8 minerals per trip to change gameplay speed? Or is that hardcoded into the programming?"
On June 23 2009 02:11 Nylan wrote: How much of the game are they willing to redesign based on beta feedback (i.e. universal protoss mana pool, etc.) Things like MAJOR mechanics changes as opposed to a handful of units or stats? To clarify: what, if anything, is unlikely to change at this point?
Talk about scourges, and if theres any chance they may be back in the game (if the phase prism can deploy its psi radius while floating in the air, it may be imbalanced if it hovers a place where GtA can't get it.. along with Nighthawks, maybe scourges would be great to bring back, altho obviously I havent played the game so I am just theorycrafting.)