[Game Dev] Feedback for a game I made - Page 2
Blogs > Elian |
Manifesto7
Osaka26967 Posts
| ||
Kyuukyuu
Canada6263 Posts
I also second the idea that the star should move faster. It bugs me when the water level is low and the letters are scrambled such that I have to run back and forth and I'm too slow to get the 7 letter word all spelled out. The shooting is obviously part of your intentional design, but I like my typing | ||
Elian
United States129 Posts
Hmm.. It's possible, but it would be a serious amount of work. It's not that I don't care, cause I do very much. Maybe in a future version I'll get to it. It's a good idea for sure. Maybe even a game mode. I think what's more important is to clean out words like vixenly that are just so far out of english dialogue these days that they simply shouldn't be there. Hopefully that will help a lot, and it's an undertaking for sure, but we're on it. [We being my family lol] @KyuuKyuu Starfish will move faster by tonight, and the lower water levels should be made easier as well. Thanks for the feedback. Patch coming soon! | ||
Manifesto7
Osaka26967 Posts
| ||
Elian
United States129 Posts
On October 21 2009 15:36 Manifesto7 wrote: If you want to send me part of your word list then I can help weed out ones that may be less desirable. I couldn't; that's too much. I really do appreciate it though. New patch is up, though the instructions screen is kind of limbo between Old and New Look. Other changes: Player moves faster Bubbles slow down at the 2nd lowest water levels between semi slow to super slow [behind the scenes, if you have a time slow powerup, it'll choose the slowest of the two, not combine them for pretty much time stop haha] Let me know if that feels better, overall. | ||
madnessman
United States1581 Posts
you should be able to move faster as well. even if you "see" the 7 letter word sometimes it's hard to "shoot" all the letters in time. | ||
| ||