Secret to stopping Mutas is the Sentry... - Page 6
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SCnai
322 Posts
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des
United States507 Posts
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onmach
United States1241 Posts
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0neder
United States3733 Posts
A few early spores would have done the trick. I'm sure David never got to that point and paid the price for waiting too long to get one. | ||
Khaymus
United States750 Posts
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Mr.Pyro
Denmark959 Posts
Imo - Stalkers just need a slight slight buff, i'm thinking something like up it to 12 base damage, and +4 or +8 to armored, this would make them better all-round - consider that the stalker has the same price as a goon in BW and its damage is only 8 +6 to armored - something seems a bit off, and protoss doesn't have that awesome base army - if they buffed stalkers a bit the roach whines would be gone because zerg players would be back to using lings more. Imo, should be like this. Zerglings >> Stalkers Roaches >> Zealots Stalkers >> Mutalisk Making stalker a stronger anti-air unit would also reduce certain cheeses, such as peekaboo banshees and void ray nexus-snipe. | ||
Mr.Pyro
Denmark959 Posts
On February 28 2010 13:37 Khaymus wrote: Dude the secret to stopping mutas is just winning with a 1a2a3a rush in the early game. Mutas are not really an option unless the Z FEs....and if Z FEs then P can do a rush and win. Just dont let them get to lair and you are fine. I'm going to completely ignore your message, because you don't know what you're talking about | ||
Khaymus
United States750 Posts
On February 28 2010 14:28 MaD.pYrO wrote: I'm going to completely ignore your message, because you don't know what you're talking about Im near 1400 elo and around 150ish games so I have experienced this a good amount of times. If I FE as Zerg the P can just punish me at about 7-8 mins and run over my army. If I stay on one base...not enough gas to utilize muta good. | ||
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