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Wow some of you guys are nuts.
NO I DIDN'T INVENT LAST HIT OR EVEN CLAIM TO INVENT IT. I thought of the idea, and didn't use it because "good" people at the time said it wasn't worth it. The really good person who said it was impossible to last hit was also the top Undead player on US West at the time.
[What do I get? "Told you so?"] was meant to imply that I developed nothing from an idea. No one cared.
Take a time travel machine and go back to 1998. Imagine all the SC vanilla top players are using the mouse to build stuff and not hotkeys, because let's face it, back then everyone used mouse to do anything. Let's say I'm a slightly below-average player. I can say to you, "Hey, hotkeys are faster. You can build stuff and move things faster and you don't waste time moving the cursor around." People might've said, "Hey. All the top players aren't using it, so it's not worth your time."
Why the hell would I wanna be a TL Celeb? If I wanted to, I would actually work hard and be good at Starcraft, not post articles in a blog. And I'm too old for internet popularity anyway. -----
By the way, in retrospect, my post was pretty clumsy and rambling. I'll revise it later since I think the core argument is in there somewhere and I didn't organize it correctly, even having points that gave people the wrong impression like me claiming to invent last hit. Just, no.
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We all have ideas, but never put it into practice because there are just so many complications to think of, and we haven't quite worked out how to get around all of them. I'm sure every single person that has ever played Brood War has thought of using valks to counter mutalisks and provide further overlord harrassment, but when we tried it, we all ran into a long list of problems: Too expensive, takes forever to build, dies easily to scourge, doesn't provide enough advantage to justify the cost. Then Fantasy shows us a way to use valkeries, shows us clever transitions that allows us to get around these problems and turn them into advantages.
But hey, I thought of combining valk with mech way before Fantasy implemented it on the big stage. We should be calling it the purind build. Fantasy just happened to be able to execute the ideas I invented 6+ years ago
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The skill level of a player and the number of viable ideas they'll come up during theorycraft/practice are often coorelated. It usually takes a good player, someone who is intimately familiar with the game in question, in order to come up with a viable way of playing. (Not that all good players are necessarily revolutionists. Didn't Kingdom? say that Bisu was good at copying builds that Stork and Kal created and refining them?)
Occasionally, you will get someone who appears to be a scrub coming up with some weird, revolutionary idea, and who will have the talent and execution to back it up. Unfortunately, there'll be some discrepancy between his measured rank, and how he can actually do, which is a shame. But if this idea of his gives him a distinct advantage over his competition and he sticks with it, then he'll be right up where he belongs in no time.
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Good thread. I enjoyed the read.
Over the years I've come to the conclusion that in any argument, whether it be about video games, music, politics or whatever, that the point itself is so much less important to an observer than the person making it.
I have nothing against this, it's natural for most people to evaluate ideas based on where they come from since there are so many bad ones out there. What I can't stand though, is that people will not only dismiss the idea but actively argue against it based on the person making the call, regardless of whether they've thought about/tried the idea themselves. The DoTA instance is a perfect example of this.
The example of taking the word of a doctor over a uni student is something most people would do, but when people actively start arguing against the university student without even exploring his ideas we have a problem.
This problem extends even further when you get into areas where people become personally offended by the idea, I'm thinking specifically about religion and the dark ages here.
I think that the point is if people were more open to new ideas, regardless of who makes them, then progress would be acheived a lot faster, something that I definitely agree with.
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We measure the credibility of a given information by the help of different things. We need that extra thing before we accept it. It happens all the time, 'this guy has over 5k posts, he must be right', 'this guy has an MBA, he must be right about this motivation theory'. And sometimes we don't accept it just because we like being an asshole: 'lol noob this would never work, you are wrong' a.k.a 'I am a narrow-minded retard who won't accept the fact that other human beings are smarter than me.'
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@OP 2 points
1st, Just because you don't see your idea of a good strategy being use by the so call "good players you see on stream" does not mean good players don't use them. Guess what? good players don't play on streams right now, and when they do, they don't play with their best strategy. they don't want their strategy being figured out and counter on tournaments.
2 Evidences: 1) nony never used that blink trick over the destructible rock on his stream.
2) Artosis Never show off his trick to get his entire roach army to shoot pass all the force fields and wipe out all the immortals stalkers colousi in any of his replays. He only showed it off during the most important match of his sc2 career. He didn't even do it before it is the team usa elimination match vs team china.
2nd point It doesn't take the best player of the game to be able to have a good understand of strategy. Chill has a good understanding of sc1, but he's nowhere near as good as Idra in real matches. It doesn't mean his understand of the overall game dynamic is weaker than Idra, it could just mean that some of us lacks the ability to execute their strategy perfectly. hence, a players' ladder ranking don't equal to their understand of strategy. their ladder ranking is a combination of their understanding and execution of strategy.
The following is to answer your thread topic question If you have something amazing to offer, and being selfless as you seem to be then teach us your strategy by going over the building order; teach us your 20+ variations of how your strategy can bench off according to what you scout by give us 20+ replays of all these different variations; teach us your steps in how you prepare your attack/upgrade/expand timing; teach us on how you can dictate what your opponent is doing with what you are doing. Do you even realize you need to think at least this far to develop a well thought out strategy? You think Bisu just wing it one day and came up with his strategy by accident? You definitely don't go "hey go carriers" and call it a strategy.
To answer the question of "Why almost no one cares when you suggest strategy" it is because you failed to present your elite understanding of what a strategy is. Everybody will take you very seriously if you compose an article of a strategy with the curriculum i outlined for you in the above paragraph.
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On April 22 2010 09:26 rei wrote:
To answer the question of "Why almost no one cares when you suggest strategy" it is because you failed to present your elite understanding of what a strategy is. Everybody will take you very seriously if you compose an article of a strategy with the curriculum i outlined for you in the above paragraph.
You are preaching to the choir, or rather, he already knows this.
The point of the blog was that he should've worked to show that the strategy was viable, instead of letting the better skilled players tell him it's useless and he had no idea what he was talking about.
He's made this clear in his posts in the thread, and acknowledged the original post didn't convey his point well.
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