UPDATE: Still Unlisted Patch Balance Changes - Page 7
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Canukian
Canada69 Posts
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Trion
Canada291 Posts
On July 08 2010 15:02 prototype. wrote: LOL yea i noticed that too Opens up a fucking window when i press f9, havn't tried f10-12 Well I know F10 is menu. If F9 is help menu and F11 is options, not sure what F12 could be. I must be forgetting a menu | ||
np.Resuscitate
United States60 Posts
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Ndugu
United States1078 Posts
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DIMAGA
Ukraine38 Posts
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hwanikani
Korea (South)43 Posts
You CAN'T blink stalkers to island in scrap station. You CAN blink stalkers to island in lost temple but only BARELY can do it. (Like can teleport it only by one by one). | ||
hwanikani
Korea (South)43 Posts
Blink is supposed to teleport stalkers in a range whenever there is a vision. The rock glitch in blistering sand should be removed because stalkers are not supposed to get a vision when they are under the rock. However, now stalkers can't teleport (or very hard) to island and it makes the whole idea of blink absurd. If blizz don't want stalkers blink to island, change the map only and leave the blink ablitity alone. | ||
hwanikani
Korea (South)43 Posts
Do FF now make walls in underground as well? | ||
Chairman Ray
United States11903 Posts
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Intropy
Canada92 Posts
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Yuffie
132 Posts
As i recall right, you could blink on the isle from the southern position without observer or anything, but not from the norther position. rock glitch is fair. Please be really sure about this island blink or test it correctly | ||
Perfi
Poland349 Posts
On July 08 2010 15:15 hwanikani wrote: CONFIRMED: You CAN'T blink stalkers to island in scrap station. You CAN blink stalkers to island in lost temple but only BARELY can do it. (Like can teleport it only by one by one). Can you try other islands? AFAIK you could only blink to the island of Scrap Station from one of the mains because there's a slight difference in distance. Also, can you still blink over cliffs? If you can, I honestly don't see a problem with the change - we'll just have to use something else to kill islands... probably air. And as everyone knows, that's a very useful talent to have. I do agree that it's going to make harassment on Desert Oasis a little harder, but let's face it, that map is crap anyway. | ||
ScienceRob
United States382 Posts
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delayed reflex
Canada358 Posts
On July 08 2010 15:16 hwanikani wrote: I just don't get it. Blink is supposed to teleport stalkers in a range whenever there is a vision. The rock glitch in blistering sand should be removed because stalkers are not supposed to get a vision when they are under the rock. However, now stalkers can't teleport (or very hard) to island and it makes the whole idea of blink absurd. I think you are able to have vision through rocks so that you can tell when the enemy is trying to break through - as a consequence, you get vision for blinking. They could probably "fix" this for Blistering Sands by making rocks block vision up a ramp but not down. Even better would be to make it so that you don't get vision past rocks normally, but if enemies attack the rock when you would have had vision past it you can see the enemies - then you wouldn't be able to blink past rocks on any map (if that is the desired result). Might be tricky to code though. | ||
GoDannY
Germany442 Posts
On July 08 2010 15:17 hwanikani wrote: and the fact that burrowed roach now can't move under FF is ridiculous as well. Do FF now make walls in underground as well? Well, assuming the the FF has a more or less round shape (if we only see the top half which is on top of the ground), it might be blocking underground as well - but thats just a matter of fantasy (or in other words: propably bullsh...) Anyway, even as a Protoss player I think that burrowed roach gave a nice counterpart to the mass FF strategy (in addition to Ultras recently, which I am waiting to develop in phase 2). Hoping that this is just a glitch for now. Same for Blink on Blistering Sands -a glitch that needs to be removed map wise. What I dont get is the Blink to islands stuff, this is missing any logical explanation :-/ edit: added quote | ||
Ownos
United States2147 Posts
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Drimacus
Germany92 Posts
Eh, - how can ultras be stunned??! Do they mean slow?! | ||
Bommes
Germany1226 Posts
On July 08 2010 15:45 Drimacus wrote: I've a question, one of the rare listed changes is -> Ultras can no longer be stunned. Eh, - how can ultras be stunned??! Do they mean slow?! Thor Ability. Maybe also Fungal Growth and the Marauder slow, but that's pretty unlikely. | ||
Zhek
Canada342 Posts
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Drimacus
Germany92 Posts
On July 08 2010 15:48 Bommes wrote: Thor Ability. Maybe also Fungal Growth and the Marauder slow, but that's pretty unlikely. Ah Thanks, Marauder slow doesn't work on massive units and Fungal Growth is no stun as well. But didn't think of the Thor. Can't wait to start sc2 ;( | ||
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