It seems like it defeats the purpose of having patch notes at all, since people need to go through and check each variable anyways because so much is unlisted, and I worry they'll use it to slip changes in.
UPDATE: Still Unlisted Patch Balance Changes - Page 13
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Jibba
United States22883 Posts
It seems like it defeats the purpose of having patch notes at all, since people need to go through and check each variable anyways because so much is unlisted, and I worry they'll use it to slip changes in. | ||
Seltsam
United States343 Posts
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Jenslyn87
Denmark527 Posts
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Effect010
Germany89 Posts
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ChaosSmurf
United Kingdom175 Posts
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MasterFischer
Denmark836 Posts
Please report here... ANy new unit fire or move sounds? Any new animations, or graphics changes? Overall artwork rehaul somewhere ingame ???? It's important peoplez | ||
Deyster
Jordan579 Posts
Nuke has a new icon as well. | ||
arb
Noobville17917 Posts
On July 08 2010 20:56 Knutzi wrote: so, they completly screw 2 gate openings against zerg and stalkers have been nerfed into oblivion while at the same time terran gets huge ai buffs on their medivacs? thats the final nail in the coffin for my protoss, hello terran : ) I never used stalkers to blink to islands at all and i never had any problems.. "Nerfed into oblivion" is a bit of an overstatement here i think | ||
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Canada505 Posts
On July 08 2010 21:28 arb wrote: I never used stalkers to blink to islands at all and i never had any problems.. "Nerfed into oblivion" is a bit of an overstatement here i think Someone also confirmed that it is possible to blink to the Lost Temple islands but only "one at a time", which I assume can be worked around by queueing up a move after the blink. | ||
JamSan
4 Posts
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Klockan3
Sweden2866 Posts
On July 08 2010 21:19 Jibba wrote: Is anyone else somewhat worried about all the hidden changes that keep showing up, like these or the ultralisk AoE damage nerf? It seems like it defeats the purpose of having patch notes at all, since people need to go through and check each variable anyways because so much is unlisted, and I worry they'll use it to slip changes in. It is only when they apply many patches at once, then they for some reason only show us the latest changelog. For example when they said that they reduced fungal growths damage to 35 when it was 20 damage before that so people believed that it was nerfed when it was actually buffed in that patch. | ||
soki
United States40 Posts
On July 08 2010 21:27 Deyster wrote: You can now upgrade your medivacs to have them get 25 more starting energy. I didn't see this before. that was always there o_O http://wiki.teamliquid.net/starcraft2/Tech_Lab | ||
DarQraven
Netherlands553 Posts
Also, I get the feeling that siege expand will be a lot harder to stop now, particularly on LT. One of my counters to it was making blink stalkers and blinking them in right next to the nat from the gold expo. That way I could do some damage and have the tanks to the bulk of the damage to their own CC. Can't do that now, so instead I'll have to just suicide run them through the choke. =/ Going to have to rethink that one. | ||
arb
Noobville17917 Posts
"No patience for shitting around" ? He just said "No Patience" i hope not | ||
lololol
5198 Posts
You just queue the tech lab units first and you don't need to know which ones you have selected or tab between them and you have letters indicating what kind of addon each building has. They just need to fix it so reactors queue 2 units initially instead of just 1. | ||
Graven
United States314 Posts
On July 08 2010 21:40 lololol wrote: The addon change is AWESOME. WTF are people complaining about? You just queue the tech lab units first and you don't need to know which ones you have selected or tab between them and you have letters indicating what kind of addon each building has. They just need to fix it so reactors queue 2 units initially instead of just 1. If that's true, I might be able to finally play Terran competently. My macro with Terran has been retarded because of all the need for tabbing. | ||
Deyster
Jordan579 Posts
On July 08 2010 21:34 soki wrote: that was always there o_O http://wiki.teamliquid.net/starcraft2/Tech_Lab Well, don't blame me for not seeing it :X I didn't sleep yet nor did I ever even consider such upgrade useful at all. I need to rest. I really like the AI so far, it scouts actively, it expands actively (even to gold, I've had AI attack rocks to make an expansion at gold, but the game was finished before the rocks died, and it also try to sneak a hidden expansion when I crushed it's main) and that's not even at insane level. The only thing though is that if you play against 2 AI and both are same race, they will do the same exact build. | ||
Liquid`Jinro
Sweden33719 Posts
On July 08 2010 21:39 arb wrote: Was watching Psyonics stream and.. did they remove the siege tank saying "No patience for shitting around" ? He just said "No Patience" i hope not I think the no patience is a follow up remark? I'm not sure tho, I'll test when SC2 starts working... | ||
kentonator
Vatican City State95 Posts
Can't blink past rocks? Move to the side where theres a cliff and just blink up the cliff instead....works like it should now | ||
DivinO
United States4796 Posts
Hope that doesn't impact the game too much? | ||
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