UPDATE: Still Unlisted Patch Balance Changes - Page 29
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Evolve
Canada63 Posts
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JiYan
United States3668 Posts
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Toads
Canada1795 Posts
Edit : and they can cast a lot of infested terran | ||
Mandalore
Germany50 Posts
On July 08 2010 12:36 Zelniq wrote: I actually love this. I've always been annoyed at selecting multiple barracks with different addons and not having all of them build a marine if i mass hit the button evenh though they all could If you select a reactor barracks + tech lab barracks, they fit in the same tab, but before it separated them into 2 tabs. Then if u wanted to build from reactor barracks you had to tab and from tech lab tab back etc. So now since it selects both in the same tab, if you build a marauder, the tech lab builds it; and if you build a marine, reactor builds it. If you build 3 marines, it makes 2 in reactor and 1 in tech lab, if you build marine, marauder, marine it makes 2 in reactor and 1 in tech. | ||
Liquid`Jinro
Sweden33719 Posts
On July 09 2010 07:45 JiYan wrote: smokey hidden area in metalopalis is bigger now Same with scrap station, tho the Scrap Station change might be more aesthetical than anything else. | ||
GenesisX
Canada4267 Posts
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blahman3344
United States2015 Posts
On July 08 2010 12:36 Zelniq wrote: 5. Roaches and infestors can no longer move under Force Fields while burrowed This made my day but for this to be humanely possible, that means that force fields must extend underground. =0 edit: Why would they not mention these things in the patch notes? A lot of them seem pretty major. I'm guessing they may have been a little bit rushed to get the patch out w/ the beta? | ||
Ouga
Finland645 Posts
On July 09 2010 06:55 Duelist wrote: Zealots are a main part of almost very protoss army, and now they take 20% more time to build. Isn't that big?... lol The forcefield change better be true, otherwise protoss are once again going to be the underdog race. I don't see zealot buildtime nerf acting any part in lategame. Basically you just have to make your extra gateways earlier to match up with later lost building time. I don't see why this would nerf other than early aggression. Without playing it's hard to say if nerf was overboard and reduced possible strategies too much. I'd personally suggest tosses to just look again for past favorite strats aka. 1base timed pushes or FE - none of that are affected AT ALL. If you think about it and play smart, 4gw push isn't affected by lot nerf at all. Gates sooner, make lots first and save stalkers for warped units and the change has already been neutralized. From z pov the roach nerf will definately play big part in midlate. If toss loses early aggressiveness, zerg loses the only counter it had against big sentry chunk if toss gets to fight in decent spot and has good enough army to survive against half of zerg's army. Ok not only, there still are the ultras :-D But without playing can't say who's more affected by these changes. Seriously, only biased people can tell for sure, so this isn't very "fruitful" conversation now | ||
ibgeekn4me
United States75 Posts
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wooozy
3813 Posts
the mini map angry face in metalopolis is now an actual angry face http://img80.imageshack.us/img80/7763/screenshot2010070815360.jpg | ||
Orange Goblin
218 Posts
Isn't it the same? I'm not a Protoss player either, but it feels the same. The chrono boost button looks new, though. | ||
MakkaPakka
Australia1 Post
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Alethios
New Zealand2765 Posts
Far from a huge fan of the doubled creep tumor generation time too. </bitch> Looking forward to getting back into it this weekend. | ||
KKStarcraft
United States50 Posts
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Liquid`Jinro
Sweden33719 Posts
On July 09 2010 08:40 wooozy wrote: oh god the symbols for watchtowers are eyes now the mini map angry face in metalopolis is now an actual angry face http://img80.imageshack.us/img80/7763/screenshot2010070815360.jpg Looks like these guys from Commander Keen: | ||
RawK
United States125 Posts
Played placement games, got put in Division X, played 3-4 more games, and then i got swapped to division Y. Has this happened to anyone else? And did this happen in Phase 1? I was originally in a division where the top player had 300 points (~40 games played), next division the top player had ~100 points (~20 games played). Not sure if that had anything to do with it. -Large Edit: I did not switch leagues, I switched to a different division in the same league, just being clear. | ||
RawK
United States125 Posts
On July 09 2010 07:49 Falkoneye wrote: I actually love this. I've always been annoyed at selecting multiple barracks with different addons and not having all of them build a marine if i mass hit the button evenh though they all could Yeah it's pretty great, however it's bugged (see op). Once it's fixed it'll be really nice. | ||
Meff
Italy287 Posts
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dimfish
United States663 Posts
On July 09 2010 09:18 Liquid`Jinro wrote: Looks like these guys from Commander Keen: This is turning out to be my favorite new change! | ||
nam nam
Sweden4672 Posts
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