Unconfirmed Patch 1.1 Notes - Page 15
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Arco
United States2090 Posts
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kojinshugi
Estonia2559 Posts
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Keitzer
United States2509 Posts
why?? because you can't stack spawn larvae on one hatch. for example.. if a terran has 100 energy he can call down 2 mules if a zerg has 50 energy on his queen... he can spend the extra 25 on another spawn larvae (assuming you dont move the queen) this is a BOSS change if it's true (which i'm hoping it is) EDIT: 40s also makes sense because that's about the time one mule lasts... | ||
Shakes
Australia557 Posts
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Super_bricklayer
France104 Posts
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kr_priest
Korea (South)223 Posts
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dcemuser
United States3248 Posts
On September 16 2010 19:42 Shakes wrote: Probably fake, but you can never rule anything out. I know there have been WoW patch notes that everyone thought were fake but were real, and the strange wording and grammar turned out to be because the leaked before final copy editing. Actually the most recent case was that the patch notes were translated from Taiwanese. | ||
Kokosaft
Germany172 Posts
Overlords speed: Hell, it's about time! The new moving-overlord-creep mechanic sounds great - imagine having 5 overlords over your army of hydras and they have constant creep around them! Its a huge deal if it works as I imagine! The Chronoboost and MULE cooldowns really makes the races more equal, but I'm not too sure if it's beneficial for Chronoboost - kinda fucks up the whole tactical saving stuff, but on the other hand it opened so many timing windows... The decreased Spawn Larva cost helps you poring out more creep tumors without missing spits, I thinks it's a good change. Nydus Worm change really helps using it early on due to decreasing the amount of money you might have to spend, good change I don't get this 'General' change with psionic units O.o And of course bug fixes - always great | ||
leveller
Sweden1840 Posts
Buffing and nerfing build times, cooldowns etc. These are obvious things that blizzard can not possibly have overlooked. Thus this patch wont "open blizzards eyes" | ||
aznhockeyboy16
United States558 Posts
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me_viet
Australia1350 Posts
ie. air plane = high ground Carrier buff could read, Carriers now spawn with 4 additional interceptors Excrete Creep = Generate creep Larva = Larvae Walk = Move ...wow, I really want this patch to be real aye. | ||
Suikakuju
Germany235 Posts
Some sweet changes though^^ | ||
Klive5ive
United Kingdom6056 Posts
It would go a long way to fix Zerg scouting which is one area of concern. Still won't solve the design problems with Zerg; always being hardcountered, counterattack play being very ineffective, lack of harass etc... | ||
Tommylew
Wales2717 Posts
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kojinshugi
Estonia2559 Posts
On September 16 2010 19:41 Keitzer wrote: DUDE!!!! YES! Mule CD and Chronoboost CD makes it SOOO much on par with Spawn Larvae... why?? because you can't stack spawn larvae on one hatch. And I can't spam 800 mules on one CC either. Make a second hatch and your one queen is now spawning larvae as soon as the energy is there, and you're outmacroing any terran or toss because we have limitations on how many units we can make. Different races are different. | ||
abrasion
Australia722 Posts
On September 16 2010 19:03 tofucake wrote: That alone make it fake (and makes me lol). Blues will delete obviously retarded things. Just because something is deleted doesn't make it true. [edit] Added some emphasis Not that I think the notes are real but you don't actually know what a plane is, do you? | ||
Sealteam
Australia296 Posts
Terran and Protoss macro mechanics being more mechanically intensive is only a good thing, raise that skill cap a little without ruthlessly punishing lower players. | ||
Gleen
Brazil707 Posts
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Stimpk
France165 Posts
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Raelcun
United States3747 Posts
- Fixed a bug where a Nuclear Strike target could be hid behind a Lair. doesn't work I've tested it extensively the dot shows through buildings. there is an issue with the graphics settings though - Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas. (lol 400 minerals) - Carriers now spawn with four Interceptors prebuilt. (they already do) - Calldown MULE cooldown increased from 0 to 40 seconds. - Planetary Fortress build time decreased from 50 to 40 seconds. both obviously fake - Overlord base speed increased to from 0.469 to 0.938. - Overlord upgraded speed increase from 1.875 to 2.344. - Overlords can now use Excrete Creep while moving. - Overlord base speed now decreases from 0.938 to 0.469 while Excrete Creep is active. - Overlord upgraded speed now decreased from 2.344 to 1.875 while Excrete Creep is active. Overlord speed buffs are pretty LOL combined with moving creep generation? That would be so insanely broken. Plus all the spelling grammatical and unit ability typos. This is so obviously fake | ||
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