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On September 16 2010 20:39 Piy wrote:Show nested quote +On September 16 2010 20:38 Craton wrote: I'll eat a shoe if this list is real.
Most of these are just absurd. None of them are absurd. They actually all make a good deal of sense. Which ones in particular did you consider absurd? Nerfing carrier cost, a long CD on chrono, creep while overlords move, doubling overlord speed.
None of that is balanced. It would be among the most idiotic changes Blizzard has done.
Oh, and how bout the fact that Carriers already start with 4 interceptors.
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Carrier already spawns with 4 interceptors and the 250mm cannon change doesn't make sense. I call fake.
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Mule doesn't need changing. Stop spreading fake patch notes.
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On September 16 2010 20:39 im a roc wrote: Correct me if I'm wrong, but does this mean PSIONIC UNITS CAN SEE UP CLIFFS?!?!?!?
I really don't understand why this would be desirable. This seems to just diminish the high ground advantage even more, and it seems like it's just a bunch of random units that are labeled psionic without any connecting theme between the race's psionic units. Very confusing to me.
As it is, Psyonic as a label has no effects in the game. They can just do away with the label and it would change nothing.
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OMGF ONE BLOODY WORD. HYDRAS!!!!
with moveable creep spread with overlords. hydras are now gonna be viable "_"
assuming this is all legit.
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On September 16 2010 20:45 Deathstar wrote: Mule doesn't need changing.
Are you serious?
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Psyonic units don't take any bonus damage such as light or armored for instance. That's their "effect" advantage until now.
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On September 16 2010 20:45 me_viet wrote:
As it is, Psyonic as a label has no effects in the game. They can just do away with the label and it would change nothing.
Well, without it the Archon would have no unit type at all. But no one uses those anyway right?
Edit: Ele, the unit I just mentioned is the only one that is *only* psyonic, every other one also has one of those extra unit types.
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On September 16 2010 20:46 Jukebox Joe wrote:Are you serious? What's your reasoning for changing the mule? Giving it a cooldown from 0 to 40 is ludicrous.
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On September 16 2010 20:40 Elmo wrote: The only problem imo is the early scouting, a faster OL means faster scout without sacrificing any drone to scouting, and easier to get the OL out of harm when a marine/stalker comes out.
How is that a problem? The PROBLEM right now is that Zerg doesnt have a scouting option between 15 and 30 supply, which causes ZvT to become a lottery for zerg if we build the right counter or not.
With the overlord speed boost we would get a huge increase in map avareness early game, and it would help offset our unit problems without having to directly nerf terran or toss units which could break that matchup.
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On September 16 2010 20:48 Deathstar wrote:Show nested quote +On September 16 2010 20:46 Jukebox Joe wrote:On September 16 2010 20:45 Deathstar wrote: Mule doesn't need changing. Are you serious? What's your reasoning for changing the mule? Giving it a cooldown from 0 to 40 is ludicrous.
calling down 8 mules on a gold expansion at one time = insanity
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On September 16 2010 20:48 Deathstar wrote:Show nested quote +On September 16 2010 20:46 Jukebox Joe wrote:On September 16 2010 20:45 Deathstar wrote: Mule doesn't need changing. Are you serious? What's your reasoning for changing the mule? Giving it a cooldown from 0 to 40 is ludicrous. Comebacks from 4 SCVs versus 30 workers. Plus a 40 second cooldown would only really nerf stockpiling MULEs for gold minerals and make Terrans think about their MULE usage more.
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On September 16 2010 20:48 Deathstar wrote:Show nested quote +On September 16 2010 20:46 Jukebox Joe wrote:On September 16 2010 20:45 Deathstar wrote: Mule doesn't need changing. Are you serious? What's your reasoning for changing the mule? Giving it a cooldown from 0 to 40 is ludicrous.
aw you made cause you have to pay attention to your macro?
its a fair change, one that will make T players HAVE to pay attention to muleing as much as zerg pays attention to larva.
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On September 16 2010 20:48 Deathstar wrote:Show nested quote +On September 16 2010 20:46 Jukebox Joe wrote:On September 16 2010 20:45 Deathstar wrote: Mule doesn't need changing. Are you serious? What's your reasoning for changing the mule? Giving it a cooldown from 0 to 40 is ludicrous.
Maybe becaouse its been gone over and over again? Bad players can stock 200 energy and they dont suffer at any way becaouse they can just call down 4 mules at once. Zerg cant spawn 16 eggs at once.
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On September 16 2010 20:47 Inschato wrote:Show nested quote +On September 16 2010 20:45 me_viet wrote:
As it is, Psyonic as a label has no effects in the game. They can just do away with the label and it would change nothing. Well, without it the Archon would have no unit type at all. But no one uses those anyway right? Edit: Ele, the unit I just mentioned is the only one that is *only* psyonic, every other one also has one of those extra unit types.
Ya, other than the archon, why does the ghost needs psyonic? or the infestor?
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On September 16 2010 20:48 Deathstar wrote:Show nested quote +On September 16 2010 20:46 Jukebox Joe wrote:On September 16 2010 20:45 Deathstar wrote: Mule doesn't need changing. Are you serious? What's your reasoning for changing the mule? Giving it a cooldown from 0 to 40 is ludicrous.
I can assume that his reasoning would be that forgetting to use MULE don't have any penalty as you can just spam 200 energy worth of mules in an instant. But that's just my guess as for his reasoning :o
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@Deathstar MULE does not requiere ANY skill of the player. "Oh forgot to throw down for 2Minutes. No Problem *wush wush wush*"
Ah CD would make it SKILL based and an activ decision, also it would eliminate the Goldmineral advantage for Terrans.
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On September 16 2010 20:48 Deathstar wrote:Show nested quote +On September 16 2010 20:46 Jukebox Joe wrote:On September 16 2010 20:45 Deathstar wrote: Mule doesn't need changing. Are you serious? What's your reasoning for changing the mule? Giving it a cooldown from 0 to 40 is ludicrous.
It won't change much if you are good player and cast mule each time OC has energy. Just like queen cast spawn larva
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Good patch, but they didn't touch roaches or hydras, so I hope everything is being nerfed.
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