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On September 16 2010 18:15 Alpina wrote: That would be dream patch
I can't believe they made overlord speed twice as fast on defaultt
I would shit myself if this was real.... Cross your fingers guys. I think I'm suddenly going to have fun playing as Zerg again. REFUND THE NYDUS!!
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Some of these are just silly. But many of them are awesome so I hope at least most of them would be true
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I also don't think these notes are real.
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If this is true, I don't really see the point of high ground anymore.
Once again, if this is true, first they removed the hit chance nerf up cliffs from SC1, and now they do this stupid sight thing? High ground would be nearly useless at this point.
Every protoss army has sentries, so they can now see up cliffs, and therefore forcefield up cliffs forever. Ehhh, we might as well play on completely flat maps.
Of course, I'm assuming it isn't true, but we'll see.
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On September 16 2010 21:08 AntiGrav1ty wrote: Looks like a fake. Way too many changes, way too drastic. Blizzard has never done that, especially in retail games.
Most probably you are correct.
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If it´s true Nexus would need another ability to. Also carrier already spawn with 4 interceptors. And overlords dropping creep while flying would be interesting to watch because it needs some time now when they stand still to drop creep and inflight it would such a narrow creeppath.
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People arguing that OL is too fast in such (theoretical) setting should go and make a speed contest between the dropships of the 3 races. Even upgraded, zerg drop is always the slowest..
And it's so much cooler to see more zerg drops, but I think Blizzard would prefer to stimulate Nydus still, by keeping OLs slow. So this hints to a (clever) fake. We'll see.
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Chrono boost cooldown means it is fake. Way too much strategy is derived from being able to CB different things. Also, still doesnt make the T energy balanced since they still have scan. If scan/supply/mule all shared the same cooldown it would be the same, otherwise they still can dump energy on whatever.
Also, dont buff planetary any more... that building is already absurdly strong against ground =\
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Some of these are fantastic, the chrono boost change im not sure im a huge fan of, since there's build i use where i specifically save up chrono to use it on (for example) robo + robo bay at the same time (for collosi and range), the mule calldown-cooldown is amazing.
Obvioulsy im skeptical in general anyway, but the ones that most standout as a bit 'wtf?' are:
- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas. - Carriers now spawn with four Interceptors prebuilt.
Carriers alrdy spawn with four interceptors i think? Unless this WAS the case at one point and they removed it, cos i definitely remember building carriers and them spawning straight away with 4 interceptors, but i havent built carriers in a while... And the cost increase without some other boost seems downright bizzare to nerf a unit that alrdy sees little to no play-time in high level play...
- Overlord upgraded speed increase from 1.875 to 2.344. Whilst the base speed upgrade makes sense (allowing z to actualy scout the whopping amount of gay shit the other races can throw at them off 1-base), i dont really see a major need for this one ^_~
- Planetary Fortress build time decreased from 50 to 40 seconds. This one seems downright retarded... seriously i dont understand this one at all, is anyone really complaining that planetary fortress's are too weak so they need to build quicker? If a T is greedy and expands to a spot it cant defend you should get a window to punish them, and i hardly think 50 seconds is too large of a window :\
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Must be fake, i actually agree with every one of thoose changes, with some reservation about psi units seeing high ground.
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On September 16 2010 21:16 TheRabidDeer wrote: Also, dont buff planetary any more... that building is already absurdly strong against ground =\
But it's completely helpless against air.
I wonder what conclusions one could draw from this observation.
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This OL speed is... nifty Balancing macro mechanics...good
I hope this fulfills peoples' hopes for some sort of Zerg space control mechanic. Everything is just...bleh... I don't care too much for number tweaks.
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On September 16 2010 21:18 kojinshugi wrote:Show nested quote +On September 16 2010 21:16 TheRabidDeer wrote: Also, dont buff planetary any more... that building is already absurdly strong against ground =\ But it's completely helpless against air. I wonder what conclusions one could draw from this observation. Put 4s turret on top of the PF obviously
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On September 16 2010 21:18 DND_Enkil wrote: Must be fake, i actually agree with every one of thoose changes, with some reservation about psi units seeing high ground. It is fake...the only logical change in those notes is the PF buff....It was obviously neeeded for a looooong time
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On September 16 2010 21:03 TheFinalWord wrote: The build time decrease of 40 to 30 seconds of planatary fortress seems like evidence of it being real to me. No one complains about the fortress taking too long to build and someone making a fake would have no reason to include this, however, blizzards reasons may be less obvious to us.
Yes, reading this change was actually the one that made me think this was real, it's exactly the sort of left field, arbitrary change you see in Blizzard patch notes. Makes no sense for 1v1, but it's so small it's not really going to make much of a difference anyway, and it's usually to fix some weird timing in FFA or co-op against the AI or something.
On the other hand the bit about psyonic units seeing the air plane or whatever screams fake to me, it's exactly the kind of weird contrived change that you see people on forums making up on a daily basis - it's really badly worded and sounds like the sort of thing that someone spent 10 minutes thinking about without seeing any of the possible consequences and exploits. Blizzard have already stated they want the vision mechanic to be as simple and clear cut as possible, this change seems to fly in the face of that.
Regardless this is a very intriguing post and the most convincing set of 'leaked' patch notes so far.
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I like the overlord changes. Quite bad ass really.
LOL @ Nydus buff, I have some idea and what to do now
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I think dts will be used more
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On September 16 2010 20:44 Craton wrote:Show nested quote +On September 16 2010 20:39 Piy wrote:On September 16 2010 20:38 Craton wrote: I'll eat a shoe if this list is real.
Most of these are just absurd. None of them are absurd. They actually all make a good deal of sense. Which ones in particular did you consider absurd? Nerfing carrier cost, a long CD on chrono, creep while overlords move, doubling overlord speed. None of that is balanced. It would be among the most idiotic changes Blizzard has done. Oh, and how bout the fact that Carriers already start with 4 interceptors.
That's a buff to an almost useless unit in the current game, the CD on chrono could pretty much replace a zealot nerf. It actually won't affect high level players very much at all.
Zerg can't scout properly in the current patch, and they're the race that relies on scouting well. Any small buff to zerg scouting helps them play the reactive game they need to vs Terran and Protoss and will help make those relatively difficult matches more balanced for zerg.
Also the ovi moves very slowly while vomiting creep early game, so I fail to see the problems that will cause, if anything it will make queens a bit more useful.
So I don't think anything you've listed is an example of imbalance.
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