Unconfirmed Patch 1.1 Notes - Page 26
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Effect010
Germany89 Posts
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mZeta
Philippines9 Posts
However, I'm a big fan of the Mule cooldown and I'm a Terran player. It'll be harder to macro, but they would raise the skill cap of the game a lot. Actually, thinking about it, adding cooldown to the Mule and ChronoBoost wouldn't just make macro harder. They would actually put up some limitations around 1 basing for T and P and opens up a whole new world of strategy when it comes to taking an early expansion. Is this good or bad? You guys decide. I kinda wish we were still in the beta and Blizzard actually implemented some of these for real. | ||
Grummler
Germany743 Posts
Warning this was leaked on US forums after 20min blue post deleted thread this means it must be legit Blues deleted it cause its a fake. | ||
Lighioana
Norway466 Posts
And by your logic they would keep it if it would be true... | ||
Boundless
Canada588 Posts
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Cantankerous
114 Posts
However, suddenly deciding that psionic units get air vision is a very large change - one that I don't think blizzard would spring on us in the same patch that they overhaul macro mechanic balance. Not necessarily because it would be overpowered (more on that later) but that it's so much at one time. Now, regarding the balance of psionic air vision, it might not be that bad. For instance at the point where most psionic units are created, such as infestors, ghosts, high templar, you could very reasonably have gotten air units to scout for you (given that you invest in a starport). This is a very interesting change, opening up some new options for them, BUT - as many have commented this change is HUGE when it comes to the sentry - a unit that any protoss build can easily introduce into any mix of units. This gives protoss nearly complete uphill vision at essentially all times. While this is possible at the same/similar point in the game with methods like a hallucination phoenix (which takes an investment, research time, and energy cost) and a floating barracks or factory for terran (takes investment and long flight time, somewhat dependent on if your build completely cuts out a production building) and even an overlord for zerg (similar to a floating barracks early game - slighly slower but can at least be sent at the beginning of the game) so perhaps it isn't so game changing. What really makes this change interesting is that it may have been thought of as a counter-balance to the overlord speed changes. With overlords being twice as fast I can see them now being fast enough that they could be more easily used early game to provide vision up cliffs and ramps. That may be the reason blizzard decided to grant the ability to protoss as well. So, why not terran? My guess is that since terran early game units are all ranged, while protoss (excepting stalkers) and especially zerg have melee/short range units to make up the bulk of an early army. Meh, speculation. | ||
clickrush
Switzerland3257 Posts
On September 16 2010 21:43 Yaotzin wrote: Disturbing how many people seem to believe this. Should just close this. its a very obvious fake because of spelling, grammar and low quality (air vision for sentry lol). pls close | ||
ToeJam
United States282 Posts
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fly.stat
United States449 Posts
On September 16 2010 22:04 Lighioana wrote: And by your logic they would keep it if it would be true... Blizzard would delete any pre-patch notes regardless if they are fake or not. There's no way to tell if they're real. | ||
Punkstar
Slovakia522 Posts
On September 16 2010 22:05 clickrush wrote: its a very obvious fake because of spelling, grammar and low quality (air vision for sentry lol). pls close Think it was stated that its a raw translation from Russian, that's why the spelling and grammar sux. But I don't think they are real either... | ||
Lighioana
Norway466 Posts
On September 16 2010 22:07 fly.stat wrote: Blizzard would delete any pre-patch notes regardless if they are fake or not. There's no way to tell if they're real. Exactly my point. | ||
itsben
435 Posts
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clickrush
Switzerland3257 Posts
On September 16 2010 22:07 Punkstar wrote: Think it was stated that its a raw translation from Russian, that's why the spelling and grammar sux. But I don't think they are real either... Ok thats an argument but pls... sentry with air vision? carriers with 4 prebuilt interceptors (which they allready have). its simply not blizzard quality | ||
FortuneSyn
1825 Posts
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eLiE
Canada1039 Posts
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feather6
48 Posts
On September 16 2010 22:10 clickrush wrote: Ok thats an argument but pls... sentry with air vision? carriers with 4 prebuilt interceptors (which they allready have). its simply not blizzard quality This. The 'air plane' vision for psionic units is a completely random change. | ||
nforce
Bulgaria101 Posts
On September 16 2010 22:12 eLiE wrote: man, if these aren't the actual patch changes, blizz should look at this and make them the patch changes. as a zerg, i would love this, because it would make creep play so much more dynamic. plus giving the other races some extra macro challenge is great. You mean removing any macro challenge for P and most for T, right? Yeah... Just think for a second about what you're proposing. | ||
lololol
5198 Posts
On September 16 2010 22:07 Punkstar wrote: Think it was stated that its a raw translation from Russian, that's why the spelling and grammar sux. But I don't think they are real either... That's completely made up. As I previously posted the patch notes are in english in the russian site with no russian translation anywhere and were supposed to originate from the NA forum, which is... an english forum. | ||
Graven
United States314 Posts
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Cantankerous
114 Posts
On September 16 2010 22:10 clickrush wrote: Ok thats an argument but pls... sentry with air vision? carriers with 4 prebuilt interceptors (which they allready have). its simply not blizzard quality Yes, giving sentries air vision is a big change - but can you really point at it and claim it's overpowered? As for carriers - it was stated that that was most likely a mistranslation, and that it meant they now spawn with 4 additional interceptors (8). When it comes to things like this you can't point at ambiguous stuff like wording either - you simply have to accept that there's no way to tell whether they're true, false, or something in between. For what it's worth though the changes are very drastic (even for most of the beta things were pretty stagnant) and unlikely to be made in a single patch. However, one can always hope. *edit* can anyone confirm that at no point were these patch notes translated from russian? | ||
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