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On September 28 2010 09:35 heishe wrote:But why 25mb for an ultraliks hotfix? I'm hoping there's other stuff contained in there The uncompressed patch is rougly 83mb. 79mb of those are contained in deltaCache.bin (has something to do with GPU shaders). The rest is diffs to ability and effect data plus localization for all EU languages.
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On September 28 2010 09:33 Qzy wrote: So this means tanks splash is different as well?
If they fixed ultra bug, tank fire might be centered from the hit, and not the hit + radius of target. Would make a HUGE difference.
nice rumour spreading.
try tank vs 2 x archons side by side. last time i checked, only 1 archon gets hit.
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it's about time blizzard made some much needed changes:
- removed the 'channeling' on neural parasite - double the damage or splash range of seeker missile. - make carriers better or build much faster
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7% mineral boost have been patched, didn't take too long
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I think that 25 mb that everyone asking about is for fixing replay stuttering problem.
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Waaaaaaahhhh, we don't wanna have to run our workers away when a base gets attacked by a T3 unit like everyone else does, waaaahhhhh.
/endrant
yeah, yeah, ultra splash on large buildings was definitely a bug. However, the speed at which an "issue" with zerg gets patched (read: nerfed) combined with this recent interview where the lead producer says "Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.” is a little disheartening. Is there someone high up at Blizzard who does enjoy playing zerg?
Personally, I'm not good enough to really notice any imbalance. It's just a little frustrating having all of my wins as 20+ minute games (lack of early aggression that's not all-in) and not really having a pro zerg player who is at the top.
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@Lobo: As a Zerg i jsut burrow my drones if the hatch gets attacked :o
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On September 28 2010 09:15 Chronicle wrote:
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in
this is a shame
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Now there is a another Phoenix Bug <.<
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On September 28 2010 18:15 aPsychonaut wrote:7% mineral boost have been patched, didn't take too long
I don't like that one bit......
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?? what phoenix bug is there? kinda important to know ;D
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What's the phoenix bug ? >.> Would be insane if they don't patch it today or tommorow.
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On September 28 2010 18:15 hoovehand wrote: it's about time blizzard made some much needed changes:
- removed the 'channeling' on neural parasite - double the damage or splash range of seeker missile. - make carriers better or build much faster
Carriers are not bad. Void rays are better.
Seeker missle absolutely is the last thing that needs to be buffed in the game. Especially something as ridiculous as doubling the damage or splash range.
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The beam doesnt stop when the liftet unit dies ... u have to cancel it then ... kinda makes it hard
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that ALWAYS happens? thats kinda gamebreaking D;
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Look at the Replay at 9:50 at his Expo
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WOW. They nerfed Ultra splash on large units and not just large buildings?
The unit isn't going to see much use vs Thors now if that's true.
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I am a Zerg and I'm happy to see Ultras fixed, Cmon guys, we're not here to win through bugs, rather we're hoping for little balance and tweaks here and there. Lets not mix up legitimate concerns with shens.
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Sad to see a viable way to kill PF as a zerg get fixed. I would have rather see them nerf it or better said balance it to make it still a counter to PF since it is ridiciously hard to kill one as zerg.
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