|
Germany / USA16648 Posts
On September 28 2010 22:21 diehilde wrote:Show nested quote +On September 28 2010 22:09 Fa1nT wrote:On September 28 2010 22:07 Wolf wrote: Did anyone else notice the new phoenix bug ? Now when you kill a unit that you've lifted, the phoenix stays immobilised until you press escape... So annoying. Careful, you might get this thread closed for expressing your opinion on something wrong with the game, or as mods put it, qq'ing =/ yep to be frank it gets heavily on my nerves... The discussion about ultra splash got closed because of "a thread producing incoherent whining". Wtf? Its not the thread, its the patch/blizz that produces "incoherent whining" (i wouldnt call it like that but whatever). Its not our fault that the game is horribly balanced and you cant discuss anything about the game without mentioning balance. Its like discussing a boxing match between Artosis and Mike Tyson (stole that analogy from someone) without ever mentioning that the conditions might be unfair. Its absurd. Blame Blizzard for doing an absolutely ATROCIOUS job at patching SC2 (they rubbed it in our faces that they dont even playtest their patches for 1 minute with that Ultra splash bug). If youve played the best game ever for 10 years and then Blizzard comes and does a piss poor job with the successor its only natural that people will be angry. Blame Blizz, not the poor players. Blizzard not acting like everyone would like to doesn't entitle "the poor players" to flood our forums with tons trash posts in every second thread. If people want to excessively whine they are free to do it on the battle.net forums. Pointing out potential issues on TL, however, has to be done in a civil manner, which obviously didn't happen in large parts of the thread in question.
|
|
On September 28 2010 22:56 Carnac wrote:Show nested quote +On September 28 2010 22:21 diehilde wrote:On September 28 2010 22:09 Fa1nT wrote:On September 28 2010 22:07 Wolf wrote: Did anyone else notice the new phoenix bug ? Now when you kill a unit that you've lifted, the phoenix stays immobilised until you press escape... So annoying. Careful, you might get this thread closed for expressing your opinion on something wrong with the game, or as mods put it, qq'ing =/ yep to be frank it gets heavily on my nerves... The discussion about ultra splash got closed because of "a thread producing incoherent whining". Wtf? Its not the thread, its the patch/blizz that produces "incoherent whining" (i wouldnt call it like that but whatever). Its not our fault that the game is horribly balanced and you cant discuss anything about the game without mentioning balance. Its like discussing a boxing match between Artosis and Mike Tyson (stole that analogy from someone) without ever mentioning that the conditions might be unfair. Its absurd. Blame Blizzard for doing an absolutely ATROCIOUS job at patching SC2 (they rubbed it in our faces that they dont even playtest their patches for 1 minute with that Ultra splash bug). If youve played the best game ever for 10 years and then Blizzard comes and does a piss poor job with the successor its only natural that people will be angry. Blame Blizz, not the poor players. Blizzard not acting like everyone would like to doesn't entitle "the poor players" to flood our forums with tons trash posts in every second thread. If people want to excessively whine they are free to do it on the battle.net forums. Pointing out potential issues on TL, however, has to be done in a civil manner, which obviously didn't happen in large parts of the thread in question.
The OP was civil and very informative and now it's just gonna die..
|
Time to crunch the numbers on ultra nerf. It looks like the area of effect is constant regardless of what unit is being hit now. The radius is 2 units. Editor confirms that "Extend by unit radius" flag is off.
Picture: + Show Spoiler +
Removing the area occupied by target unit I ended up with the splash area being reduced by the following amount:
SCV/Marine: 30% reduction Marauder: 41% Stalker: 45% Thor: 54%
Seems like about the same treatment that storm got during the beta.
|
On September 28 2010 23:01 Teddyman wrote:Time to crunch the numbers on ultra nerf. It looks like the area of effect is constant regardless of what unit is being hit now. The radius is 2 units. Editor confirms that "Extend by unit radius" flag is off. Picture: + Show Spoiler +Removing the area occupied by target unit I ended up with the splash area being reduced by the following amount: SCV/Marine: 30% reduction Marauder: 41% Stalker: 45% Thor: 54% Seems like about the same treatment that storm got during the beta. I wouldn't be surprised if they compensated by just increasing ultra splash radius. I don't think this big of a nerf was intended for a bug fix.
|
We don't need 5 threads for a patch that has 2 changes worth discussing, stop whining about the moderation and start talking about the patch.
EU server update: map search still terribly terribly broken.
|
Germany / USA16648 Posts
On September 28 2010 23:00 Trampsi wrote:Show nested quote +On September 28 2010 22:56 Carnac wrote:On September 28 2010 22:21 diehilde wrote:On September 28 2010 22:09 Fa1nT wrote:On September 28 2010 22:07 Wolf wrote: Did anyone else notice the new phoenix bug ? Now when you kill a unit that you've lifted, the phoenix stays immobilised until you press escape... So annoying. Careful, you might get this thread closed for expressing your opinion on something wrong with the game, or as mods put it, qq'ing =/ yep to be frank it gets heavily on my nerves... The discussion about ultra splash got closed because of "a thread producing incoherent whining". Wtf? Its not the thread, its the patch/blizz that produces "incoherent whining" (i wouldnt call it like that but whatever). Its not our fault that the game is horribly balanced and you cant discuss anything about the game without mentioning balance. Its like discussing a boxing match between Artosis and Mike Tyson (stole that analogy from someone) without ever mentioning that the conditions might be unfair. Its absurd. Blame Blizzard for doing an absolutely ATROCIOUS job at patching SC2 (they rubbed it in our faces that they dont even playtest their patches for 1 minute with that Ultra splash bug). If youve played the best game ever for 10 years and then Blizzard comes and does a piss poor job with the successor its only natural that people will be angry. Blame Blizz, not the poor players. Blizzard not acting like everyone would like to doesn't entitle "the poor players" to flood our forums with tons trash posts in every second thread. If people want to excessively whine they are free to do it on the battle.net forums. Pointing out potential issues on TL, however, has to be done in a civil manner, which obviously didn't happen in large parts of the thread in question. The OP was civil and very informative and now it's just gonna die.. I don't question the op, but you can't expect the mods to warn or ban half the people in that thread, sometimes threads just go to waste. Might be sad, but it's true. At times it's better to just redo it, I'll think about that.
Also this isn't the place to discuss the moderation of other threads, if you have any issues feel free to PM me or if must be use the feedbackforum thread.
|
On September 28 2010 23:02 allyourbase wrote:Show nested quote +On September 28 2010 23:01 Teddyman wrote:Time to crunch the numbers on ultra nerf. It looks like the area of effect is constant regardless of what unit is being hit now. The radius is 2 units. Editor confirms that "Extend by unit radius" flag is off. Picture: + Show Spoiler +Removing the area occupied by target unit I ended up with the splash area being reduced by the following amount: SCV/Marine: 30% reduction Marauder: 41% Stalker: 45% Thor: 54% Seems like about the same treatment that storm got during the beta. I wouldn't be surprised if they compensated by just increasing ultra splash radius. I don't think this big of a nerf was intended for a bug fix.
Tbh the easiest way to do it from the start would just by simply adding a slight splash to the Ram ability , which i don't think was hard to implement in the first place. But then again as it is now , it isn't hard to fix , just hope they don't cause some other problems while they fix it. I'm more annoyed by the behaviour of Phoenixes atm tho.
|
On September 28 2010 23:08 Teddyman wrote: We don't need 5 threads for a patch that has 2 changes worth discussing, stop whining about the moderation and start talking about the patch. The Ultralisk change actually appears to be of big importance, so it deserves a thread. Even if it doesn't look like it.
|
Good patch, the splash of the ultra now makes sense and is reasonable.
Now we only need that 1 patch that brings Terran down to decently even levels with P but specificly Z.
|
The one thing I'm surprised they didn't fix was that people could farm wins by joining and leaving team games immediately. I think that's a bigger issue than socke whatevering
|
At times it's better to just redo it, hell I might just do that
Please do that . But there'll be plenty of whining there too so....
|
I hope they respond to bug fixes as promptly in the future.
The 7% mineral trick was never 7% anyway. It's not like a person who was mining off one saturated base would, through the entire game, be getting 7% minerals more than an other person mining off one saturated base who was not doing the trick. It maybe allowed you to get your first pair of zerglings out a second or two earlier. Plus it favoured terran because of boosted mules.
|
So.. Now, a polyvalent unit destroys a unit that is supposed to counter it ?
I like the logic behind it.
|
On September 28 2010 23:09 Senx wrote: Good patch, the splash of the ultra now makes sense and is reasonable.
Now we only need that 1 patch that brings Terran down to decently even levels with P but specificly Z.
Actually T and P are pretty balanced with each other , on the Asian side people think P is actually better than Terran.
|
I'm sure there's a few Protoss players on the asian side that might feel different today.
|
No more mineral trick But ultra's were OP against PF's with 10 workers repairing them ^^
|
On September 28 2010 18:48 Socke wrote: ?? what phoenix bug is there? kinda important to know ;D
The old phoenix bug was if the phoenix used the ability right as they hit 50, it would show the first part of the animation, but then not pick them up (and still use the energy)
I go phoenixes alot in team games, and I noticed this... and it was annoying xD
The new phoenix bug is that they stay stuck in the ability even after the target is dead.. which is even worse than the previous bug -_-
|
Very well. Zerg imbaness level back at 0%, Terran imbaness at full power. Everything is fine again in the land of Terrancraft.
|
On September 28 2010 17:09 blade55555 wrote:Show nested quote +On September 28 2010 16:36 RHoudini wrote: I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned. You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD.
Blizzard hasn't fixed the bug where SCVs can repair a Planetary Fortress from 1 health to full in 2 seconds so it does effect the game.
|
|
|
|