Patch 1.1.1 - Page 16
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DeltruS
Canada2214 Posts
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HolydaKing
21225 Posts
Sorry for german sc2 (not my pic) and for a little bit off topic | ||
Reason.SC2
Canada1047 Posts
When 1 structure + workers can take out a 50+ food army there's something wrong lol | ||
ch4ppi
Germany802 Posts
It apparently made MorroW try out Zerg. http://www.bilder-hochladen.net/files/8lvr-y-jpg.html Sorry for german sc2 (not my pic) and for a little bit off topic Wow is this real? | ||
magicmanx3
United States33 Posts
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hijt
106 Posts
On September 29 2010 03:13 HolydaKing wrote: It apparently made MorroW try out Zerg. http://www.bilder-hochladen.net/files/8lvr-y-jpg.html Sorry for german sc2 (not my pic) and for a little bit off topic i hope you are not trolling me :x | ||
Triscuit
United States722 Posts
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ch4ppi
Germany802 Posts
any long range unit can take out a fortress... colosi, siege, brood lords, no need to "fix" that hell any air unit Dont feed the troll | ||
Snowbear
Korea (South)1925 Posts
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Shikyo
Finland33997 Posts
On September 29 2010 03:24 magicmanx3 wrote: any long range unit can take out a fortress... colosi, siege, brood lords, no need to "fix" that hell any air unit The actual problem is that a Fortress with turret spam and 1-2 Vikings is impossible to kill. So that against those units leaves... Terran. Whee PF isn't invulnerable in TvT On September 29 2010 03:38 Dente wrote: Everyone knows that ultras were OP. A zerg on 3 base could make so many and the only composition that somethimes can stop them is MMM. Nice change. I'm not sure about who you're referring to as everyone, but I sure know what race is and is not winning all the tournaments. | ||
mousepad
United States136 Posts
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. So does that mean the 7% mining trick no longer works? | ||
Unreal143
Norway201 Posts
On September 29 2010 03:23 ch4ppi wrote: Its not only the PF... ever seen 8 mutas dieing to one Tower, because of repair? Wow is this real? Yes it is. He told "Drooler" yesterday that he may practise zerg for a month and see if he could get any good. He said that he felt the mechanics of terran was too easy, and was tempted to try something more challenging (zerg) | ||
BlueChipKiwi
United States46 Posts
On September 29 2010 04:18 mousepad wrote: So does that mean the 7% mining trick no longer works? That's my assumption... | ||
Zurles
United Kingdom1659 Posts
On September 29 2010 00:34 Special Endrey wrote: why is this patch 20 MB ? Maybe it deletes things then readds them? no idea. | ||
Tazza
Korea (South)1678 Posts
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lovewithlea
168 Posts
he ain't trollin. checked ingame | ||
RxN
United States255 Posts
On September 29 2010 03:38 Dente wrote: Everyone knows that ultras were OP. A zerg on 3 base could make so many and the only composition that somethimes can stop them is MMM. Nice change. No. 4 bases, maybe. Sustaining the gas required for mass ultras on 3 bases is pretty tough to do. | ||
KnightOfNi
United States1508 Posts
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Dosey
United States4505 Posts
On September 29 2010 04:23 Unreal143 wrote: Yes it is. He told "Drooler" yesterday that he may practise zerg for a month and see if he could get any good. He said that he felt the mechanics of terran was too easy, and was tempted to try something more challenging (zerg) lol... "Man, walking is too easy I think I'm going to go ahead and chop my legs off to see how well I do" | ||
awesomoecalypse
United States2235 Posts
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