Koreans React to GSL Ro8 - Page 34
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ucbEntilZha
United States96 Posts
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Lumien
United States8 Posts
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weaknurse
Australia320 Posts
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iloveBankai
Australia50 Posts
blizzard on the other hand... surely zergs will just find a strong counter and we can all move on with our lives | ||
AJ-
United States316 Posts
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avilo
United States4100 Posts
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RoarMan
Canada745 Posts
He knew he could not face Nestea's macro so decided to test out his micro and it went to his favour. Nestea did make some slip ups in those moments, and should've been more prepared tbh. TSL_Rain just showed that he was a gamer who could play the game. | ||
PartyBiscuit
Canada4525 Posts
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imyzhang
Canada809 Posts
On December 07 2010 03:16 Blobskillz wrote: really guys this is not the fault of the players. The gamestrategies didnt settle down yet, so obviously a lot of rushes and that sort of stuff will work really well. That's how the game works. And really you cant blame both of them seeing this many rushes now wil lresult in the game changing towards another playstyle by the Zergs to counter it and so on. So really guys enjoy the show and dont hate on people that do what works. agreed. it's understandable that rain's getting flamed for his play... but i say it's partially on the current 'balance'/metagame of the game. everyone knows that zerg's gonna be extremely hard to beat during late game, and i terran has to hurt zerg pretty hard during the early-mid game (or all-in)/get an econ advantage. so, rain did exactly what he should have been doing to win. cheesing/all-inning are good skills to have when executed properly at the right times, and i would say that rain did that. it's not like he all-inned every game, did he? | ||
oprandom
United States33 Posts
Same thing happened to Idra on Blistering sands. He sees his opponent is building up an attack army around the 4minute mark and what does he do? He builds 9 drones and double expands to 4 bases. Then 30 seconds later, he builds banelings. He almost holds it off. Anyone can double expand command centers, but they have no right to complain when mass zerglings destroy their base. But somehow Zerg do when they drone up while Terran attacks lol. | ||
oprandom
United States33 Posts
People who complain about marine scv all-ins have no right to unless they were against 6pool. Didn't hear a peep from most of you, guess why. It's because Zerg only considers it unfair if Terran cheeses lol. I'm a random player for the record, but it's just funny to see how biased people are. | ||
stroggos
New Zealand1543 Posts
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Lennon
United Kingdom2275 Posts
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rarin
Australia23 Posts
Idra and ret stated somewhere that sitting on one base didn't yield enough larva to defend against this kind of scv/marine rush, which is why the hatch first is necessary. So please people, don't say 15 hatch is "risky', it's the best way to deal with this kind of rush, (for macro style zergs, anyway) | ||
Lennon
United Kingdom2275 Posts
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See.Blue
United States2673 Posts
On December 07 2010 06:53 Ezze wrote: Does Jaedong have a shot at winning a longer game? Exactly. Rain has absolutely no chance of winning a game vs NesTea unless he abuses ugly early game all-in mechanics. Then it sounds like he'd be a damn idiot if he didn't cheese then. So much of this is spoiled kids ranting. Maps play a part in it, I agree, but so much of this is people ranting and raving that the matches don't play out exactly how they want them to. I'm with Chill on this one, let things develop organically, in a highly competitive and unrestrained environment, and talk to me in a year. I'd bet close to a GSL prizepool the styles of gameplay will have shifted a hundred times over by then. | ||
oprandom
United States33 Posts
On December 07 2010 13:21 rarin wrote:I don't know how many people realise this, but staying on one base isn't necessarily the best situation either. Nobody said one base. It's called pool first then hatch. July Zerg has no trouble going pool hatch against Terran. Neither did NestTea season 2. He got greedy this season, thinking his micro alone will let him get a free FE. Turns out, it's not free. Idra and ret didn't say that, they said that hatch first is better because with pool first there are other dangers. That was before these games however. Some people must not understand basic zerg build orders at all if they think your choice is between hatch first or 1base. I guess you're so used to getting free bases or 1base muta that you forgot there's such a thing as pool first then hatch. Again, plenty of pro zerg know this even NestTea. He just chose not to this series. | ||
Reason.SC2
Canada1047 Posts
On December 07 2010 13:21 rarin wrote: I don't know how many people realise this, but staying on one base isn't necessarily the best situation either. Sure, it's safer, but what happens after that? You get bunkered in and are forced to one base as a zerg, which means that a) you end up ridiculously behind against an equal one base terran (or even a two base terran who has expanded) or b) you're forced to all in roaches, banelings or whatever. Either way the situation is just as dire if not worse. The main point of putting the hatch up early, is to allow for the extra production that sitting on one base will simply not allow. Furthermore, if you can hold off the initial push, sitting on two base will leave you in a much better economic standpoint compared to holding it off on one base. Idra and ret stated somewhere that sitting on one base didn't yield enough larva to defend against this kind of scv/marine rush, which is why the hatch first is necessary. So please people, don't say 15 hatch is "risky', it's the best way to deal with this kind of rush, (for macro style zergs, anyway) Really? You think 15 hatch is the best way to deal with a marine/scv cheese? Can we have the elitist forums where people actually need to earn posting privileges please? | ||
oprandom
United States33 Posts
On December 07 2010 06:53 Ezze wrote: Does Jaedong have a shot at winning a longer game? Exactly. Rain has absolutely no chance of winning a game vs NesTea unless he abuses ugly early game all-in mechanics. You mean like how Fruitdealer and other zerg pros go 6pool? You're dissing GSL 1 world champion every time you talk about early all-ins lol. And by your definition, even *faking* a marine rush is somehow abusing the game. People seem to think Zerg shouldn't have to build a single zergling at all unless they want to attack. Nobody is allowed to attack Zerg until they are "ready", so that they can pull way ahead with multiple expansions, queens, and drones all ready. Wrong. If any race is known for abusing early game mechanics, it's Zerg. Season 3 that's changing, and I look forward to new and original BOs as a random player. | ||
sniverty
United States72 Posts
I understand that the marine+scv allin is possible because of the power of terran mules. How about bringing about the below change to MULE mineral returns: MULE minerals/sec = function of (( total number of scv's currently mining) / (total number of scvs)) That way the MULE serves it's role even during the early game when the terran has low worker count, but the income drops when SCVs are pulled for all-in attacks. | ||
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