GSL Maps on Ladder SOON™ - Page 8
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Dice17
United States520 Posts
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Carbonthief
United States289 Posts
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Jayrod
1820 Posts
You say that as I wave goodbye to creative strategy. I like the maps so dont get me wrong, but even if he is trolling he has a point. | ||
DarkRise
1644 Posts
I mean you can't have maps that aren't use by tournaments Players get better by imitating pros by using their style/builds. You start with this and build your own style later on | ||
Dhalphir
Australia1305 Posts
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Kazang
578 Posts
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Kibibit
United States1551 Posts
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Jayrod
1820 Posts
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setzer
United States3284 Posts
On March 08 2011 08:35 Starshaped wrote: Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot! Maybe SC2 just isn't your game if you are really that against macro focused maps and strategies. I would also say you are completely wrong about macro being "unstrategic." There is always strategy to gaining economy advantages, thinking of ways of always having more units, and executing your plan basing on your strengths. The maps you want to see back didn't allow for much strategic depth because the map forced players to play in a very narrow way. I think it is a very big mistake to call maps that force such narrow ways more strategic over GSL maps have encompass many playing styles. And because you already admitted you are a silver player, map changes simply don't affect your skill level as greatly as at the professional level. | ||
AJMcSpiffy
United States1154 Posts
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Buddhalol
Canada109 Posts
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Ribbon
United States5278 Posts
On March 08 2011 09:00 Jayrod wrote: The real question now is how long after the maps release before people hide behind racial imbalance as the reason they are losing? They were already doing it earlier this very thread. I'm sure the GSL maps will suddenly become terrible once people start losing on them ^_^ Still, as a Zerg, I can't complain. | ||
CrazyF1r3f0x
United States2120 Posts
On March 08 2011 08:48 Jayrod wrote: Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay. I don't see how steppes or blistering were examples of a balance in between the two. You didn't need to be creative to win on those maps, you just needed to rush your opponent (and if your on blistering you would break down their rocks) and if they expanded you'd have an advantage; this because of the small map size and the fact that the distance between the rocks and your natural on blistering are shorter for the attacking player than the defending--player this makes aggression very hard to hold on that map, and it makes the aggressor always at an advantage. The only time I saw macro games on that map, was when the two players didn't decided to abuse that obvious weakness in the map design. So I truly don't think that Blistering and Steppes are a good balance of anything; not to mention, it takes plenty of strategy, planning, knowledge, experience and skill to play in long games; the Blizzard maps don't allow you to do expand or do macro builds without being subject to a fast loss by some sort of aggression. These new GSL maps allow creative and skilled play to be unhindered by small map size and gimmicky map design. | ||
xCyan1de
United States64 Posts
On March 08 2011 08:48 Jayrod wrote: Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay. Well thats why they are keeping some of the close position maps so that microers have a chance to beat macroers. The OP even says 3 rush, 3 intermediate and 3 macro. The reason most of us are unhappy with the current pool is because we (as macro players) are forced to play on maps which blizzard believes are the three "macro maps", but they really arnt. | ||
Superouman
France2195 Posts
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Gentso
United States2218 Posts
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Imposta
Australia70 Posts
1. They want to have 9 maps - there are currently 8 2. They have stated in another blog post that ONE GSL map will be added. TLDR: 8+1 GSL maps = current ladder map pool + 1 GSL map (?). I hope I am wrong though. | ||
Jayrod
1820 Posts
On March 08 2011 09:04 CrazyF1r3f0x wrote: I don't see how steppes or blistering were examples of a balance in between the two. You didn't need to be creative to win on those maps, you just needed to rush your opponent (and if your on blistering you would break down their rocks) and if they expanded you'd have an advantage; this because of the small map size and the fact that the distance between the rocks and your natural on blistering are shorter for the attacking player than the defending--player this makes aggression very hard to hold on that map, and it makes the aggressor always at an advantage. The only time I saw macro games on that map, was when the two players didn't decided to abuse that obvious weakness in the map design. So I truly don't think that Blistering and Steppes are a good balance of anything; not to mention, it takes plenty of strategy, planning, knowledge, experience and skill to play in long games; the Blizzard maps don't allow you to do expand or do macro builds without being subject to a fast loss by some sort of aggression. These new GSL maps allow creative and skilled play to be unhindered by small map size and gimmicky map design. I don't think those maps are a good balance either. I think Xel naga caverns is a pretty good balance. I think if they moved the ramp on Gulch it COULD be, but not with the way the ramp is now. | ||
BoxedLunch
United States387 Posts
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Teras
Great Britain103 Posts
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