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On April 08 2011 04:12 LittLeD wrote: Wow, actually the game would be quite epic if you had a button that did just that. Like a "Push everything away around a circle"-thingy.
Age of empires had a scatter button if I recall. I think most would argue that such a feature negates the need for a lot of micro so overall isn't a good feature.
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do blink stalkers vs blink stalkers
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Not fair, MVP had a bunch of mutas on his back ^^
Burrow roach vs Stalker blink micro on same unit cost would be epic to see who would win.
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wow..thats...amazing... O_O
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I would suggest anything involving blink play in the protoss area. The other micro techniques in protoss are too situational based to be done by a computer. The only possible one besides blink is a FF trap with storm.
Or, possibly using zealot charge to run into something? I'm not quite sure.
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Impressive. I expected the lings vs tanks one to be more about having a stagger formation to minimize splash, though. As in, I expected these videos to show what kind of micro we might expect in the future from future bonjwas. A human player would obviously be unable to pull that off. The marines vs banelings was very nice though, and I could certainly see that happening in the future.
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The marines were fantastic. Would perfecetly-microed banelings even be able to do any damage against perfectly microed marines?
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On April 08 2011 05:32 Rettet181 wrote: The marines were fantastic. Would perfecetly-microed banelings even be able to do any damage against perfectly microed marines?
pretty sure not.
banelings are slower then marines :>
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should've been marineking vs automaton he was the first one to use marines aganist banelings the best imo anyway its still sick shit
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On April 08 2011 05:34 DrGreen wrote:Show nested quote +On April 08 2011 05:32 Rettet181 wrote: The marines were fantastic. Would perfecetly-microed banelings even be able to do any damage against perfectly microed marines? pretty sure not. banelings are slower then marines :>
not on creep! but there should never be creep
sick videos, would love to see many lings/rines/workers/hydras dodge as many blue flame hellions as possible (not taking splash hits)
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This is a great way to delve into where the actual skill ceiling for SC2 is. Can't wait to see more.
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Any way to determine how much APM this requires? is it achievable by a human being?
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On April 08 2011 05:32 Kantutan wrote: Impressive. I expected the lings vs tanks one to be more about having a stagger formation to minimize splash, though. As in, I expected these videos to show what kind of micro we might expect in the future from future bonjwas. A human player would obviously be unable to pull that off. The marines vs banelings was very nice though, and I could certainly see that happening in the future.
Its humanly not possible to micro marines like that. Its just not doable, not even if you would spend 24/7 on marine vs baneling micro. Its so many actions. The marine split in the beginning alone was selecting 20 marines and spreading them out perfectly with a move command I guess then individually moving single marines with hit and run while others run etc pp. Too many actions to pull off.
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3 gate blink micro vs 3 gate colossus, like a PvP game would turn out
ling vs ling baneling like a ZvZ
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On April 08 2011 05:44 mTw|NarutO wrote:Show nested quote +On April 08 2011 05:32 Kantutan wrote: Impressive. I expected the lings vs tanks one to be more about having a stagger formation to minimize splash, though. As in, I expected these videos to show what kind of micro we might expect in the future from future bonjwas. A human player would obviously be unable to pull that off. The marines vs banelings was very nice though, and I could certainly see that happening in the future. Its humanly not possible to micro marines like that. Its just not doable, not even if you would spend 24/7 on marine vs baneling micro. Its so many actions. The marine split in the beginning alone was selecting 20 marines and spreading them out perfectly with a move command I guess then individually moving single marines with hit and run while others run etc pp. Too many actions to pull off.
I would say it's doable with few marines lost and rest on deep red, cause you would need more stims and more space.
Blink stalkers vs Colossi would be awesome to see.
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Marines vs Colossi. Marines targeted by a Colossus would move a hex forward to avoid splash damage to the other marines. Much like the Zerglings vs Tanks.
Also +1 for burrow roaches vs blink stalkers idea.
Perfect force fields against mass zerglings maybe? Or against perfectly microed mass roaches with burrow.
Perfectly split zealots against ultralisks, to avoid ultralisk splash dmg.
Perfect blink micro against mutalisks. Stalkers avoiding the glaive wurm bounce, and blinking back the stalkers with exactly 0 shields.
Dropship micro (BoxeR style).
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On April 07 2011 18:04 Severian wrote:Show nested quote +On April 07 2011 18:02 Assault_1 wrote:doesn't this require knowledge of the future? how does it know which ling the tank will target awesome vid though I think it must use a script function to get each tank's current target (or to determine if a unit is being targeted). So it's kind of cheating.
I agree with this, the baneling video is totally possible, but the only way for the lings to work is for the player to know which ling is about to be attacked
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roach vs Automaton 2000 reapers would be nice marauder vs Automaton 2000 blink stalkers hellion vs Automaton2000 speedlings
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On April 08 2011 06:00 EEhantiming wrote: roach vs Automaton 2000 reapers would be nice marauder vs Automaton 2000 blink stalkers hellion vs Automaton2000 speedlings
I don't think it's actually possible to kite roach with reapers--the reaper has a long attack animation that holds it in place for enough time for the roach to hit it. I'd like to see blink stalkers against..well...anything, really. Colossus/zealot/stalker vs. blink stalker would be cool. Splash dodging+blink micro.
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what if you put automaton 2000 against itself?
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