Or a mirror with two perfect AI's fighting each other.
Automaton 2000 Micro Bot - Page 22
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chokke
Norway228 Posts
Or a mirror with two perfect AI's fighting each other. | ||
z00t
Australia976 Posts
IMO, the Insane AI shouldn't cheat resource-wise, but should have micro like this, for the lols . Great job, you guys! EDIT: would also love to see a game with the AIs fighting each other XD. | ||
jyisvip
Canada209 Posts
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mumakil
Finland33 Posts
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GizmoPT
Portugal3040 Posts
On April 08 2011 16:57 WhiteLight wrote: I would definitely watch a league of only perfect ai fighting against each other just so I could have my mind blown every 2 minutes at the crazy stuff like this. GSLai make it happen... would be nice to have a Ai vs Ai competition ;O | ||
closey
Hong Kong272 Posts
Suggestion: do Marauder vs zerglings with concussive shell with 0 damage taken. | ||
AmaZing
Nepal299 Posts
Microing is one thing, they have to macro and such and make decision vs pro players too.. Some pretty amazing games happen in ai vs pros | ||
Deja Thoris
South Africa646 Posts
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Apolo
Portugal1259 Posts
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Skrelt
Netherlands306 Posts
The marine micro was insane. Really. I got a new thing to practice with only 15K apm needed xD Edit: Try day9's thing: Full gas zerg with BL and infesters only vs Toss deathball | ||
Asherak
New Zealand34 Posts
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Poffel
471 Posts
Another scenario I'd like to see would be a couple of zerglings taking out a line of SCVs while avoiding the shots from the planetary fortress the SCVs are mining at. I'd guess that this should actually be a lot easier than the tank assault, and so I'm really curious whether this could theoretically be done within APM-constraints that would allow it to be reproduced by a human player. | ||
jazzminkey
United States53 Posts
I wanna see some beautiful repair micro. Some bitbybit 2.0 | ||
Shameless
Netherlands349 Posts
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3loodMoon
Thailand13 Posts
Reapers vs roaches? (range 4.5 vs range 4) Also with the APM mentioned (15,000 for the marines and 8,000 for the ling), it would be impossible for a human to achieve. It would be interesting to see what can be done using APM humans could achieve, eg set a 300-400 APM cap and run the AI. | ||
andrewwiggin
Australia435 Posts
that was so sick.... wow. how about marines vs colossi splash??? I think that's vertical splitting micro required - so have to keep units aligned at a right angle to the colossus' attack! if you do that one... i will marry you. for reals. | ||
Xapti
Canada2473 Posts
On April 08 2011 19:07 Asherak wrote: That has been done already also.Not sure if it's been said already but maybe something like 5 pheonix versus 30 mutas? Very old. On April 08 2011 19:26 Poffel wrote: Another scenario I'd like to see would be a couple of zerglings taking out a line of SCVs while avoiding the shots from the planetary fortress the SCVs are mining at. I'd guess that this should actually be a lot easier than the tank assault, and so I'm really curious whether this could theoretically be done within APM-constraints that would allow it to be reproduced by a human player. This has essentially already been done by humans (not attacking scvs though, not that that's much harder). It's extremely difficult to do, but certainly very humanly possible. The biggest issue is comming from the right angle at the right time... something that is much less viable in real games where the space is limited | ||
Arn
Sweden118 Posts
A "perfect" bioball of marines/marauders that all stuttermoved individually would also be impressive. Most players, even pros, stutter with one controlgroup which is sometimes ineffecient. Next, pair the perfect zerglings up against the perfect bioball. Oh, and as a zerg, some epic roach-splitting versus colossi would be AWESOMESAUCE. (Note that I do realize this is just for showoffs, which is good - because then I can "safely" appreciate the work done without worring about abuse) | ||
MannyPacquiao
Sweden7 Posts
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theqat
United States2856 Posts
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