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I'd really love to use ravens more, i really do. I just don't see how. Just think about it - out of all the abilites in the game, there are only 3 that cost more than 75 energy - and 2 of those are raven abilities (pdd - 100, seeker missile - 125). And on top of that, the raven is also the most expensive caster in the game.
hallucinate, Vortex, Mass recall, PDD, Seeker missile & Neural parasite.
Or at least those are the ones i remember.
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I'm fairly certain its bugged. The PDD will stop broodlings from landing on the ground when attacking UNITS but does not stop the base damage the broodlord does. PDD doesn't even affect the broodlord/broodling at all if the attack is against a building structure.
Either PDD is suppose to include broodlords entirely or broodlords are immune. Right its more like a loophole than an actual change that we should be relying on.
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I really hope this is just a bug. Without broodlings spawning brood lords are just a gas sink. I played a T on ladder last night and once he put out the PDD it was pretty much game over. All my brood lords just got destroyed by 1/3 that number of 3/3 thors with a few scvs. :[
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The OP says PDD stops corruptor attacks, I'm fairly certain it doesn't (corruptors and infested terrans being the only Zerg units who can shoot down PDD from the air)
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It's probably a bug. Whether or not it will be classified as a 'feature', i don't know.
It should be that it lets the broodling land but doesn't negate the projectile. Or neither, or both... So strange that it lets the damage through.
Anyway if Z has no mutas or hydras then it's probably worth it but I thought most zergs were keeping mutas around to help defend the broods and maintain map control. Or queens in the back to transfuse BL's.
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If this is effective enough to work into games, I think it's one of those "clutch pressure plays" that SC2 haters bash on there not being enough of. Looking forward to seeing it. =]
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On April 09 2011 05:37 darkscream wrote: The OP says PDD stops corruptor attacks, I'm fairly certain it doesn't (corruptors and infested terrans being the only Zerg units who can shoot down PDD from the air)
It does. I recently won a TvZ with raven/battlecruiser by using PDDs to render the battlecruisers immune to all my opponent's anti-air.
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On April 09 2011 06:44 Ezekyle wrote:Show nested quote +On April 09 2011 05:37 darkscream wrote: The OP says PDD stops corruptor attacks, I'm fairly certain it doesn't (corruptors and infested terrans being the only Zerg units who can shoot down PDD from the air) It does. I recently won a TvZ with raven/battlecruiser by using PDDs to render the battlecruisers immune to all my opponent's anti-air.
Do you mean broodlords?
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On April 09 2011 06:51 iChau wrote:Show nested quote +On April 09 2011 06:44 Ezekyle wrote:On April 09 2011 05:37 darkscream wrote: The OP says PDD stops corruptor attacks, I'm fairly certain it doesn't (corruptors and infested terrans being the only Zerg units who can shoot down PDD from the air) It does. I recently won a TvZ with raven/battlecruiser by using PDDs to render the battlecruisers immune to all my opponent's anti-air. Do you mean broodlords?
Do you mean corruptors?
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It's a poorly constructed sentence but, he's saying he used PDDs to make the opponents AA unable to damage the battlecruisers, thus making the battlecruisers immune to all the opponents anti-air. Anyways i find it kind of odd that PDD stops a unit from being constructed. It's like if you could use pdd to stop a pdd or auto-turret.
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On April 09 2011 06:51 iChau wrote:Show nested quote +On April 09 2011 06:44 Ezekyle wrote:On April 09 2011 05:37 darkscream wrote: The OP says PDD stops corruptor attacks, I'm fairly certain it doesn't (corruptors and infested terrans being the only Zerg units who can shoot down PDD from the air) It does. I recently won a TvZ with raven/battlecruiser by using PDDs to render the battlecruisers immune to all my opponent's anti-air. Do you mean broodlords?
No, he means battlecruisers...
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United Kingdom12011 Posts
I have a question regarding the usage of ravens against Broodlords/corrupters. Due to the broodlings being negated meaning Marines can run up to the Broodlords, does that mean we might see some kind of SK Terran style pop up as you can always use Marauders in with the mix to stop any banelings he has. Also I'm sure that Hunter Seeker Missile would be quite effective against both the large clump of Corrupters and or the clump of Broodlords much like Irradiate was against Gaurdians as they take so long to split. I'm really looking forward to messing around with Ravens as they're my favourite unit I think.
Also, if you use alot of PDDs to stop the corrupters then maybe a good transition into late game would be to go for MMMR Battlecruisers? Battlecruisers are very good against Mutalisks and if PDD stops the corrupters it gives your BCs free reign over the skies.
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:O I'm honestly curious on how you stumbled across this.
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On April 09 2011 04:30 chickensnack wrote: I'm fairly certain its bugged. The PDD will stop broodlings from landing on the ground when attacking UNITS but does not stop the base damage the broodlord does. PDD doesn't even affect the broodlord/broodling at all if the attack is against a building structure.
Either PDD is suppose to include broodlords entirely or broodlords are immune. Right its more like a loophole than an actual change that we should be relying on. I second this. Whether or not they intend for the PDD to stop Broodlings it's clearly not working correctly.
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Cool exploit... needs patched. Come on blizzard, get on it.
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On April 09 2011 10:03 CodECleaR wrote: :O I'm honestly curious on how you stumbled across this.
Corruptors and Brood Lords often go hand in hand. PDD against Corruptors is nothing new, so mostly likely in a TvZ a PDD and a Brood Lord managed to survive when no Corruptors were around. Brood Lord tried to fire on a ground and the PDD stepped in.
Although interesting, I feel it's a bug (and I play Terran) as the Broodling, although technically a projectile, is also a unit, albeit temporary. I'd rather see the PDD stop the initial damage from the Brood Lord (the 20 dmg hit) but let the Broodling itself stay alive and do its thing. That way the projectile itself and the damage it applies is stopped (which is what the PDD does) but the Broodling itself is unharmed. More likely though is that Broodlings will be excepted from the PDD list, which is fine too.
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oO, does this mean that the broodlords wont even deal damage when there's point defense drone?? i nvr knew that.... lol
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Ravens are very powerfull units which are underused. But, herein lies the problem in Raven use:
Viking - 150 mins, 75 gas, 42 sec buildtime, can be reactored Raven- 100 mins, 200 gas, 60 sec buildtime, requires techlab
1. Gas is usually the bottleneck for Terrans 2. You usually already have a Starport with a reactor for medivac production
Due to this, if you are playing a build that relies on bio it is hard to squeeze out a Raven unless you open Banshees, and even then the 200 gas is a heavy investment, because you do need to transition quickly out of Banshees after they outlive their peak usefullness.
Furthermore, getting a Raven right after banshees is very situational based on what the zerg is doing. Unless he is going heavy Hydra (rare) it isn't going be super effective that early in the game.
By the time Zerg gets broodlords you usually have the infrastructure to produce a good amount of vikings quick, which with proper positioning are very effective vs broods. Depending on the Zergs army comp that late in the game, the PDD also has the potential to not do much because of how many projectiles are in the air at the same time.
That being said, I think it would be interesting to see if Ravens can be worked into some mech builds. Due to not needing medivacs I do see some potential there. Then again for a mech build 200 gas is still an investment, as that could mean an extra thor, but due to the versatility of Ravens it could be worth it.
You can't just look at one unit, you have to look at the consequences of getting that unit. At high levels where everything matters this is even more important. It is hard to fit Ravens into most terran builds, it is also dangerous to rely on them, as if the zerg picks it off, or you mismicro your Raven, it could cost you the game. Multiple Ravens can counteract this, but are a huge investment, as you now are dedicating Starports and a hefty amout of gas to raven production, Starports that could be used for medivacs/vikings, and gas that could be used for upgrades.
Ravens have the potential to be the best caster for controlling space, with PDD and HSM. Unfortunately the consequences of actually getting them being too high coupled with the cost of their abilities make it not worth it in most cases.
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If i see the possibility of broodlords, i make sure I have 2 starports (one reactored, at least) and pump vikings, and pump marines.
3-3 Marines Stutter micro'd into broodlords can take em out rather quickly. you have to make to stutter in order to deal with the broodlings on the ground already. You also need a large ball of marines. But i've taken out 8 broodlords with a group of about 30 marines and 3 vikings.
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Im not even sure is it a bug, or that should be.
But i find pdd abuse makes broodlords even more useless :///
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