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So no fek, + Show Spoiler +Yeah, she's a bit easier once you realize you've just gotta use your resting periods well and burst out of them.
42x10, sorry you feel that way, but the OP is quite conclusive in what this game is. Many have purchased it and I've gotten a ton of positive feedback, and no negative feedback beyond minor suggestions from any of them. If you're not interested, just don't purchase it. PM me if you'd like to discuss it further, please!
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Just beat it, and really enjoyed my adventure. Definitely a solid bit of pure gameplay. I don't think there was a boss I didn't like, though some are certainly more fleshed out than others. Would highly recommend this game to anyone considering it; you'll wont find many better deals for the $7.50 - works out to less than a $1 an hour if you play all the way through.
+ Show Spoiler [Addressing an earlier point] +The Alexandra fight can be REALLY hard if she keeps freezing your healer/debuffremoval ability, I actually had this happen a few times, but it wasn't that big of a deal. She was never really a one-shot like danger to a particular character, and was more about chipping away all characters at the same time. I basically just saved the all purpose ailment cure and freezing cure items until my healer was frozen, then used them. There was a time or two when I'd use it, and he'd just be frozen again. But as I said, it wasn't the biggest deal as long as I was able to get a heal off every now and then, and just bandage/first aid kit a character if really necessary. + Show Spoiler +Damn, those last two bosses were great. Seriously, easily the best two in the game mechanic-wise. + Show Spoiler [more detailed on bosses 1/2] +I thought Natalie was going to be tough with her 3 hit normal attack and occasional instant kill. But after I got the hang of remembering to use the Soul catcher, I don't think there's a way to lose. I also managed to dodge the instant kill more than once, so that didn't hurt. But I basically kept putting the Guardian in harms way so he could die and I could revive him with full health/mana. That's seriously an OP item right there. Still, even though I didn't really feel any sense of danger after I saw all her abilities, I really enjoyed the fight.
Number one on the other hand, was actually a really fun challenge. I wasted a bit of mana at the start, before I caught on that he goes through stages. After that it was pretty easy. Was also nice having health/mana reset for the second phase.
Man, fuck Massacre. I went from 50-0% without Agility. I had decided that I'd save my souls for Defense, so that left my less potent traditional item for everyone else; I'm thinking I used one of each in the first phase. So by the time I got there, bringing everyone up after Massacre and hoping they didn't get one shot if I didn't have the mana to heal.
Came down to the wire. I had run entirely out of HP/SP/revive items by just after the last Massacre. Basically was a whole lot of All defend/Lifefall/Light's Wrath/repeat. With the occasional larger heal on Defense. Power died at around 5%, and I celebrated almost a bit too prematurely; I had done a round of attacks and the bar looked entirely depleted but it wasn't a kill. I had about 600 HP on both Strength/Defense at this point and not enough to cast much on either. Luckily I was able to defend a round an end it with a elemental attack/Light's Wrath overkill.
Was a really rewarding fight to win .
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Hyrule18773 Posts
I wanted to nab the demo after reading the OP but the site is down Must read better...demo isn't on the site....but the site is still down.
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Is that what these types of games are called? I always just called them "Old NES FF type games". Looks good though, might have to check it out.
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downloaded the Demo, immidiatley felt like 15 years back playing Final Fantasy 6 on a SNES and the likes. Bought it, downloading atm. More then worth the 5€, espicially supporting Indie devs.
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is there any possibility for this to come out on some sort of hand-held device or the iphone? i dont think i would beat it so im not sure whether i should buy it or not...
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Well sir ! I will support you indeed ! If you ever need some 3D work for your future project do look me up. I might just stream this to get the word out for you !
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On April 10 2011 23:15 Tal0n wrote: is there any possibility for this to come out on some sort of hand-held device or the iphone? i dont think i would beat it so im not sure whether i should buy it or not...
See response in page 2. Quick answer: very unlikely.
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On April 10 2011 22:08 Baerinho wrote: downloaded the Demo, immidiatley felt like 15 years back playing Final Fantasy 6 on a SNES and the likes. Bought it, downloading atm. More then worth the 5€, espicially supporting Indie devs. Looking at it I was thinking more along the lines of Earthbound if staying on SNES, or going back to DQ on NES :D Going to try the demo soon, liked the little video so far.
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Congratulations So no fek! You're the first undefeated player, beating out someone else (I don't think a TL user) by 3 hours and 28 minutes, haha. Good work. Glad you liked the last two a bunch.
I'll be updating the undefeated page very soon. Updated the page, also updated the OP with more testimonials and a congrats to So no fek. =)
On April 10 2011 21:31 tofucake wrote:I wanted to nab the demo after reading the OP but the site is down Must read better...demo isn't on the site....but the site is still down.
Sorry about this. The site has recieved a bit more traffic than expected and keeps blipping out for 3-30 minutes at a time. If it's ever out, it should come back shortly.
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played about two hours now, still loving it. Also like the way H to the otbid handled those guys just churning out hate. I payed 5€ for a game that will entertain me for 10 hours+, if you compare that with lets say 60 Euros for all those Assembly Line produced games like CoD or MoH that have a 5 hours single player campaign, i got more than my moneys worth. Heck, going to the movies costs me 15€.
Anyway, love the game, and getting tired of all the haters. If you dont like it, dont buy it, and dont go on my/our nerves with repeated posts why you think 5€ is too much....
good work
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Just beat the game undefeated - was really fun, overall a bit on the easy side though. Took me ~7hours, but I beat almost all the bosses on my first try.
Definitely worth the money if you enjoy turn-based boss battles.
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On April 11 2011 08:24 TreeEskimo wrote: Just beat the game undefeated - was really fun, overall a bit on the easy side though. Took me ~7hours, but I beat almost all the bosses on my first try.
Definitely worth the money if you enjoy turn-based boss battles.
A couple of you guys are awfully speedy, haha. My testers took much longer on average and tended to struggle with ~half of the bosses. I'm glad you still enjoyed it!
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the fight with hammer was awesome up untill + Show Spoiler +he randomly one hit ko'd himself
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A few of the bosses towards the start seemed difficult, but afterwards has been pretty easy. It may just be because I've gotten better at the mechanics in the game and adjusting in battle. Also, since I am not going for an undefeated run from the start, I've been able to buff up my characters a few times when I messed up the fight.
As long as you talk to all the NPCs you won't have much trouble finding out the general strategy to use. Finding the specific ability(s) to use at the right time can require some trial and error though.
I'm down to the final two now!
That blue girl is funny + Show Spoiler +with the blue elephant net being used to catch the red elephant joke
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On April 11 2011 12:11 EscPlan9 wrote:A few of the bosses towards the start seemed difficult, but afterwards has been pretty easy. It may just be because I've gotten better at the mechanics in the game and adjusting in battle. Also, since I am not going for an undefeated run from the start, I've been able to buff up my characters a few times when I messed up the fight. As long as you talk to all the NPCs you won't have much trouble finding out the general strategy to use. Finding the specific ability(s) to use at the right time can require some trial and error though. I'm down to the final two now! That blue girl is funny + Show Spoiler +with the blue elephant net being used to catch the red elephant joke
Yeah, really chuckled a bit at that joke. Also Miki's Cloak is so amazingly overpowered. <3
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On April 11 2011 11:32 Cyber_Cheese wrote:the fight with hammer was awesome up untill + Show Spoiler +he randomly one hit ko'd himself
Heh, yeah, I've heard this from 2 people now, and here's my thoughts.
+ Show Spoiler [On Hammer and Difficulty] +The original design required you to kill him, but recieved a bit of "well, once you know what you're doing it just feels REALLY long" from testers, and I agreed. So I actually INCREASED his abilities a bunch and turned it into a bit of a survival thing. The other issue was that previous to changing it, he seemed very plain in comparison to other bosses. While I wanted a couple of the bosses to feel very 'standard', Hammer wasn't one of them.
Regardless of all this it seems you guys are weathering his storm a bit easier than expected. I think the skill levels of my playtesters was simply lacking. During testing, the best performing tester had to replay 10 of the bosses, many of those multiple times, to get through it undefeated.
Despite this, I hope you guys are still feeling relatively challenged, and are enjoying the fights still.
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I finished my first playthrough of the game. I never go for 100% completion on first try, so it wasn't the undefeated run. I'll give that a shot at a later time. Anyways, took me just under 9 hours (with about 5 dies/retries) to complete it according to the playtime.
Thoughts... + Show Spoiler + With the last 10 bosses I was losing interest. I only had to retry once in those last 10-12 when I realized I REALLY needed to wear some Ice elemental gear. Otherwise I pretty much just stuck with gear that benefitted each members stats the best.
I think part of the problem was with the combat system as is, there is limited options you can do to increase the challenges of the game. For additional challenges and complexity, there would need to be a revamped combat system. If it is going to stick as a turn-based menu-style combat like this, there could be more options to choose from during battle to allow for greater variety. Otherwise, a real-time, or semi-real-time battle system revamp would make it much more interesting (though require a LOT more time, and dunno how expansive the RPG designer is).
I also think instead of NPCs simply telling you the tactic to use, it could require solving a puzzle-type-quest thingy. It would make the game a little less tedious and offer some additional mental challenges. As is, after every battle, you walk around and talk to everyone, check for new gear, take out whatever is new, restock on items, "spend" xp to level your characters, and then just fight again.
When you lose a battle, I think you gain too much XP from it. It really lowers the difficulty of the game. I had my healer up to level 15 very early on in the game because of XP gained from a few early deaths. I figured levelling up my healer would allow me more survivability while I hone in on the mechanics for the new fights. It worked out even better than I could imagine!
Sorry if this seems entirely negative. Take it as constructive feedback if you decide to update the game, or for future releases? If you update it, let us know and I would be happy to try it out.
Thanks for sharing the game!
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I managed to put this together... It's nothing too expansive. =)
Patch 1.03 http://www.mediafire.com/?62xfrfxd143l6md
+ Show Spoiler [Patch Notes] +-Added a prompt at the start of a new game which informs the player of the game's controls. -Slight difficulty tweaks for most Champions. (Nothing major.) -A couple (very minor) bugfixes.
Unzip, grab the files and paste them over the installation. Your saved games should be fine, but it wouldn't hurt to back up the original files.
If someone's feeling up to a task, going through all 20 undefeated, and taking detailed notes (specifically on difficulty, while levelling characters equally) would be helpful for future patches.
I feel that the game is great how it is, but as us SC fans know, balance can almost always be improved upon. =)
EscPlan9!
+ Show Spoiler +With testing, we quickly found that the game was MORE difficult if you tried to stack one character, but considering you weren't going undefeated, perhaps you hit some sort of sweet spot with your strategy. Although others have been mentioning the difficulty thing, I feel that your beginning game losses probably compounded into creating your pretty good run towards the end.
I've been taking notes. =)
Thanks everyone.
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Hey, i haven't tried your game (yet) but i suggest you talk about it to people on The Escapist because they are organizing some awards kind of focusing on indie games.
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