Automaton 2000 Micro Bot - Page 31
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turdburgler
England6749 Posts
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Xapti
Canada2473 Posts
On April 12 2011 07:00 turdburgler wrote: yes it does. Same thing with other stuff like burrow (except burrow has a long cast time so it doesn't happen easily)does picking up at the correct time avoid projectile damage link blink? never had a chance to see it as they were picked up every time a roach got near. | ||
MOOG
United States188 Posts
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dmillz
Canada270 Posts
On April 12 2011 02:04 Bobster wrote: I'd pay to watch a game between two AIs with that micro. :o This is actually an awesome idea! | ||
aznagent
Hong Kong166 Posts
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Zeke50100
United States2220 Posts
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Ryuu314
United States12679 Posts
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Shiladie
Canada1631 Posts
On April 12 2011 02:31 ZeaL. wrote: 50 stalkers vs 100 marauders. Blink while the grenades are in the air and dont get hit! They will all be on blink CD very quickly and get torn apart maybe roach burrow micro to burrow and heal whenever they hit below a certain HP, though that isn't too too spectacular. Hydras or marines vs mass colossus would be interesting to see. Or to include both together, do ling+bling vs siege tank+marine and see how that ends up. | ||
Aequos
Canada606 Posts
On April 14 2011 07:50 Shiladie wrote: They will all be on blink CD very quickly and get torn apart maybe roach burrow micro to burrow and heal whenever they hit below a certain HP, though that isn't too too spectacular. Hydras or marines vs mass colossus would be interesting to see. Or to include both together, do ling+bling vs siege tank+marine and see how that ends up. Marauders only shoot every 1 second on stim. Assuming they auto-acquire the nearest target, and acquire a maximum of 5 stalkers at any given moment (which can be arranged with positioning) they'll be fine. | ||
On_Slaught
United States12190 Posts
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Jonoman92
United States9091 Posts
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TheOnlyOne
Germany155 Posts
Warp-Prismn with an Immortal is pretty good aswell; especialy as the Immortal regs shield if it should somehow get a hit. No ground hitting unit can beat the DropShip combos, which is allready a pretty big point. *Maybe Blizzard will fix this with a "delay" or "cooldown" on unit loading ; until then rape as much DropShip Action as you can. | ||
Maenander
Germany4919 Posts
On April 08 2011 05:34 DrGreen wrote: pretty sure not. banelings are slower then marines :> If the banelings can trap the marines in a confined space it could be possible. | ||
Ftwpker
United States165 Posts
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dmillz
Canada270 Posts
On April 14 2011 08:08 TheOnlyOne wrote: Drop Shop Action is something you could reliable see in a Pro Match. Warp-Prismn with an Immortal is pretty good aswell; especialy as the Immortal regs shield if it should somehow get a hit. No ground hitting unit can beat the DropShip combos, which is allready a pretty big point. *Maybe Blizzard will fix this with a "delay" or "cooldown" on unit loading ; until then rape as much DropShip Action as you can. Are you actually suggesting a nerf? Anyone with the insane skills and APM to pull something like that off deserves it. Seriously l2p and stop asking for nerfs everytime someone does something awesome. | ||
Termit
Sweden3466 Posts
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Ryuu314
United States12679 Posts
On April 14 2011 08:41 dmillz wrote: Are you actually suggesting a nerf? Anyone with the insane skills and APM to pull something like that off deserves it. Seriously l2p and stop asking for nerfs everytime someone does something awesome. Well to be fair, that was the case in BW and Blizzard 10 years ago had no problem with implementing a delay between when a unit was dropped and when it started firing. Admittedly, the reasoning behind that change was different. In BW, it was done because prior to that patch, certain pros were so good at reaver-shuttle micro it was essentially as if the shuttles were firing scarabs (which do massive aoe damage on hit if it hits). Even after the nerf/change, dropship play was still very possible and pros still used incredible dropship micro. It was just a little harder and more risky than it was before. | ||
Silu
Finland165 Posts
On April 14 2011 15:39 Ryuu314 wrote: Well to be fair, that was the case in BW and Blizzard 10 years ago had no problem with implementing a delay between when a unit was dropped and when it started firing. Admittedly, the reasoning behind that change was different. In BW, it was done because prior to that patch, certain pros were so good at reaver-shuttle micro it was essentially as if the shuttles were firing scarabs (which do massive aoe damage on hit if it hits). Even after the nerf/change, dropship play was still very possible and pros still used incredible dropship micro. It was just a little harder and more risky than it was before. Just so u know, this is completely unit dependant. Go try to "thor drop micro" and you will see it's not as simple as "units fire immediately after unload". | ||
MinLee
United States24 Posts
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alx
Sweden33 Posts
However, really awesome vidoes; looking forward for more. | ||
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