Did Blizzard fix the ladder? - Page 4
Forum Index > BW General |
Foxxan
Sweden3427 Posts
| ||
GoShox
United States1834 Posts
On August 23 2017 04:02 JiYan wrote: Just played a game vs someone from mexico (im in california) with really smooth connection. take that as you will I don't know if that means much. I played someone from Costa Rica a few days ago and the game was perfectly fine. It's just the Koreans I've had lag issues with (haven't played any Europeans through match making) I doubt they've made any kind of networking changes in the past day, but I'd love to be pleasantly surprised | ||
Smorrie
Netherlands2909 Posts
On August 23 2017 04:03 Foxxan wrote: So archery is someone from blizzard? And ign is someone from blizzard as well? Archery's the same person responsible for tweaking matchmaking on the fly while watching ret's stream. Kudo's to Blizz/Rob being on top of this and taking up direct feedback from the community! Ign must've copied this message from somewhere. Source? @rauk, after looking at Ign's post history -- you're right Also, | ||
rauk
United States2228 Posts
| ||
739
Bearded Elder29876 Posts
Phew. | ||
CobaltBlu
United States919 Posts
On August 23 2017 04:04 GoShox wrote: I don't know if that means much. I played someone from Costa Rica a few days ago and the game was perfectly fine. It's just the Koreans I've had lag issues with (haven't played any Europeans through match making) I doubt they've made any kind of networking changes in the past day, but I'd love to be pleasantly surprised It seems like he did make another change today. https://us.battle.net/forums/en/starcraft/topic/20758775973?page=3#post-47 | ||
Dromar
United States2145 Posts
On August 23 2017 04:03 lepape wrote: As long as the lag issue gets resolved, I'm glad they're enabling global matchmaking. The difference between the average Korean Starcraft player and the average foreign player is mindblowing. I played at around 5AM EST this morning always getting matched with Koreans, I dropped from 1600 MMR to 1300, and even at 1300, the Korean players would execute standard build orders flawlessly, they'd probably be D+/C- on Iccup. At 3 PM, nighttime in Korea, at 1300 mmr now I'm stomping players who don't have a clue what they're doing. It was always like this on iCCup too. | ||
Drake
Germany6146 Posts
i remember as european playing at the evening and later it was always easy and in teh morning when koreans was on it was like day and night from skill xD | ||
styleworks79
United States127 Posts
| ||
Drake
Germany6146 Posts
On August 23 2017 18:08 styleworks79 wrote: Ranked is still pretty broken as hell...errors out every other search.... so far i never had an error out, just that after game error and i heared thats when its the first game of either of the players | ||
Kaolla
China2999 Posts
| ||
CUTtheCBC
Canada91 Posts
| ||
niteReloaded
Croatia5281 Posts
On August 23 2017 22:38 CUTtheCBC wrote: MMR will balance out over time yep but I agree, once they made it global, suddenly i started getting stomped by people with rarely less than 300apm, crushing $hit. | ||
Ake_Vader
Sweden58 Posts
| ||
blade55555
United States17423 Posts
| ||
Excalibur_Z
United States12180 Posts
A matchmaking service has to do three things: produce or confirm stable conditions, create fair matches, and get players into games quickly. For #1, you want to ensure that players have similar ping. The Turn Rate for ladder is currently 8, which is around 250ms. So any opponent that has a 250ms ping to you or less is best. But if there are no such players, the matchmaker should loosen this requirement gradually. For #2 it's as your post describes. You want to aim for players of similar skill rating and gradually branch out if you don't find any within a particular timeframe. And #3 is simply search time. You decide how tight the matchmaking should "feel" before you start loosening restrictions. These three variables all work together to form the basic matchmaking environment. Maybe at first I decide that I want a search range of +/-100 rating and a <250ms ping requirement for 60 seconds, and then I start branching out to +/-150 rating and <300ms ping after 120 seconds, and so on. Absolute caps exist on all of these variables, of course. You can also apply special rules to certain buckets of players (for example, if you are rated 2000+, maybe to reduce queue times the matchmaker should search as if you were a 1900). So what Rob Cherry likely did here was tune one of those levers. Maybe that was through loosening the initial ping requirement, or having it expand more rapidly. It's possible there's some geographical tuning in there rather than solely ping. I saw that a lot of complaints came from EU players playing against KR players, which has historically been a ping nightmare between those regions. Anyway, it's a numbers game. You simply tweak the numbers until they fit player expectations. And that's hardest to do at the top end of the ladder because skill spreads so far and you're talking about <0.1% of the population, so they necessitate special cases. And to back up 2pac's post earlier in this thread with a source: 1.18 has three modes for networking: Self open/managed port forwarding UPNP Port forwarding Proxy via Blizzard server 1 and 2 will have the best experience but 3 is for people behind corporate firewalls like you are. So the third networking mode here functions essentially the same way as a VPN: it's routing your traffic through somewhere else and to your opponent if there are no direct paths available. | ||
iG.Arcneon
Finland333 Posts
| ||
raff100
498 Posts
On August 24 2017 06:23 iG.Arcneon wrote: Now ladder feels really good today, foreign players from all gateways it seems and finds games fast and games don't lag, really nice to play now I agree. I'm curious if I will ever be able to play vs koreans with an acceptable lag | ||
| ||