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Russian Federation483 Posts
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im at work so i can't watch the video atm, is this already online now or is there a date for this?
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United States12181 Posts
On October 06 2017 15:00 Rainling wrote: How does matchmaking work in remastered? Is it p2p, or are there dedicated servers? If I have latency, does that make the opponent lag as well? From what he was saying it seemed like a p2p system.
Sorry if this is a stupid question.
^ That's a good explanation post in general.
One difference in Remastered is they have multiple ways to connect players with each other. First they try the normal way, then they try a different port, then they try a Blizzard proxy server. The proxy servers have their networks configured properly (whereas many players do not) so you're trading reliability for potentially increased latency. The end result is the same though: if one player lags, everyone in the game lags because the network moves at the speed of the slowest player.
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On October 06 2017 10:17 iPlaY.NettleS wrote: By the time they release the 2v2 ladder "longer term" there will not be enough players to support it.Pretty disappointing. This. It's pretty disappointing even though 2v2 in brood war is pretty terrible, it would still be fun to play it in ranked!
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On October 06 2017 15:42 Excalibur_Z wrote:Show nested quote +On October 06 2017 15:00 Rainling wrote: How does matchmaking work in remastered? Is it p2p, or are there dedicated servers? If I have latency, does that make the opponent lag as well? From what he was saying it seemed like a p2p system.
Sorry if this is a stupid question. ^ That's a good explanation post in general. One difference in Remastered is they have multiple ways to connect players with each other. First they try the normal way, then they try a different port, then they try a Blizzard proxy server. The proxy servers have their networks configured properly (whereas many players do not) so you're trading reliability for potentially increased latency. The end result is the same though: if one player lags, everyone in the game lags because the network moves at the speed of the slowest player.
This is quite interesting, I didn't now that it tried to connect like that. This may be the reason why I have a lot of lag with friends that are literally a few km away. It's probably trying to route from us (South Africa) to Europe and back, thereby doubling the distance I would have when playing against European players, which I usually have pretty good latency with, considering the distance.
Is there any information on how SC:R makes these decisions? It would be really helpful to know so that we can test different configs to get the best connection possible.
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On October 06 2017 11:42 Excalibur_Z wrote:Show nested quote +On October 06 2017 10:15 ICanFlyLow wrote: Blizzard please make SD look like it did in 1.16 if possible.. They can't. In order to make Remastered they had to upend the entire rendering engine. There's no going back now.
They are saying they'll try to do something about it!
https://us.battle.net/forums/en/starcraft/topic/20759307870?page=2
"Posted by Grant Davies Thanks for feedback guys!
SD graphics - it is on our list to investigate whether we can more closely match what 1.16 was doing."
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how did those old latency hacks work anyway compared to how it works now? What changed so much that it lags much more in 1.18 than those 1.16 nonoffical servers?
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On October 06 2017 11:42 Excalibur_Z wrote:Show nested quote +On October 06 2017 10:15 ICanFlyLow wrote: Blizzard please make SD look like it did in 1.16 if possible.. They can't. In order to make Remastered they had to upend the entire rendering engine. There's no going back now. Yes they can. They just have to add a different scaling algorithm that looks better.
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On October 06 2017 18:37 jinjin5000 wrote: how did those old latency hacks work anyway compared to how it works now? What changed so much that it lags much more in 1.18 than those 1.16 nonoffical servers?
Lan latency in chaos launcher/iccup launcher/wlauncher was the same as TR8.
Low latency hack people used on fish is a bit faster, but TR16 is faster than anything we've ever had before.
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I hope aside from EUD triggers they also reimplement creep spawners (unit 299) and finally fix the countless tile flag bugs..., which unlike EUDs are actually relevant for melee mapping and the functionality of certain melee maps.
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On October 06 2017 18:30 fazek42 wrote:Show nested quote +On October 06 2017 11:42 Excalibur_Z wrote:On October 06 2017 10:15 ICanFlyLow wrote: Blizzard please make SD look like it did in 1.16 if possible.. They can't. In order to make Remastered they had to upend the entire rendering engine. There's no going back now. They are saying they'll try to do something about it! https://us.battle.net/forums/en/starcraft/topic/20759307870?page=2"Posted by Grant Davies Thanks for feedback guys! SD graphics - it is on our list to investigate whether we can more closely match what 1.16 was doing." this is good news it would be a lot better if they display well do justice to them and I would enjoy playing games alternatively SD and HD graphics
I wonder what is EUD exactly ?_? enhanced triggers not in the original editor? what kind of triggers? sounds interesting
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Thank god they are doing dynamic turn rate. I am bad enough at the game to be fine with 10, but I think Koreans might have even gone back to 1.16 if ladder had stayed 10 TR.
I don't really play anything besides 1v1, so I don't care much for 2v2 or EUD, but I'm glad for those who do. I was recently forced to upgrade my graphics card so I have more than enough vram, but I think it's pretty nice that the requierement for dynamic lighting might change from 2.2 to 2 gig.
If they can make SD look like 1.16 I'd be super happy. I really can't stand it atm.
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I wonder what is EUD exactly ?_? enhanced triggers not in the original editor? what kind of triggers? sounds interesting Extended Unit Deaths is a method of memory manipulation using unit death address overflows, which was used for extended triggers and even code injection in 1.16.1 UMS maps. Because of its nature it was deemed a security risk and prevented from working in 1.18 and later patches.
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On October 06 2017 17:05 SiaBBo wrote:Show nested quote +On October 06 2017 10:17 iPlaY.NettleS wrote: By the time they release the 2v2 ladder "longer term" there will not be enough players to support it.Pretty disappointing. This. It's pretty disappointing even though 2v2 in brood war is pretty terrible, it would still be fun to play it in ranked! Why? The game runs perfectly. I just searched for 2v2 on the official wc3 server. Found a game in 20 seconds. Why the fuck is it so incredible cool saying that the remastered version doesnt work at all?
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well tons of people are still complaining about the lag in 1v1 ladder, they prob wanna get that sorted before moving on to teamplay.
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On October 07 2017 02:35 EleanorRIgby wrote: well tons of people are still complaining about the lag in 1v1 ladder, they prob wanna get that sorted before moving on to teamplay. What are tons of people? Is that your statistic of the minority of people complaining? I watched a good amount of streams over the days and i fail to find any delay or lag. Every box > command happens instant. How many people post that they dont have problems?
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On October 07 2017 02:53 Heyjoray wrote:Show nested quote +On October 07 2017 02:35 EleanorRIgby wrote: well tons of people are still complaining about the lag in 1v1 ladder, they prob wanna get that sorted before moving on to teamplay. What are tons of people? Is that your statistic of the minority of people complaining? I watched a good amount of streams over the days and i fail to find any delay or lag. Every box > command happens instant. How many people post that they dont have problems?
There are incredible lag problems and we have to stop acting like they aren't real because it needs to be fixed asap. Lots of people are reporting it.
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