I was in a clanwar today and was disqualified after I plagued someone's interceptors as they were firing at my hydras. They told me it was one of the "illegal maneuvers" in starcraft. Seriously, what the fuck.
I admit that I did it on purpose but I don't even think it's that hard to do it accidentally. Is this even a real rule or did I just get tricked? I can understand that hiding missile turrets under buildings is illegal because you undeniably have to "intentionally" perform it. This is even more true for stacked workers. You have to practice for like half and hour to get good at it. Things like that would never happen in a "real game." But how the hell is plaguing interceptors like any of that? I mean I can understand the arguments about how carriers are useless if the interceptors are plagued but seriously, how the hell do you distinguish between intentional/accidental plagues? What if I just happen to throw down a plague intended for the carriers but he moves away at the last second to dodge my plague and ends up getting his interceptors plagued instead?
So did I get tricked or is this a legit rule? If it is indeed a legit rule, then why doesn't everyone just say "accident" when they plague someone's interceptors?
I have never heard of that being called illegal move. It is a spell that targets units and buildings and interceptors is a unit, you can even select them. Also your other examples like turret under buildings ect is also ok. Illegal moves are usually stuff such as ally mines, various flying drone things, freeze turrets with obs, cc slide. Dont know if you still can do some of those.
I'd say you were tricked or played with/vs retards.
Needs more info. Were these clan-specific rules? And if so, was any rationale given? If they're operating off just the standard ICCUP rules, then yeah, you got ripped.
well it's a good thing you forfeited anyway, because if he hadn't caught you on the no-plagueing interceptors rule, he surely would've got you on the you-can't-kill-my-carriers one
Allowed to use: — Plague on interceptor — Units pressed through — drops to defuse mines — Mineral walk — Manner Pylon — Lurker hold position
Not allowed to use: — Flying drones and templars — Terran sliding buildings — A bug which allows your units to remain stacked while moving/attacking — Allied mines — Intentional dropping lurker and SCV — defined by referee
So if it was played on iCCup you can argue legitly
And not to derail the thread but wtf is dropping lurker and scv? Never heard of that in my life.
Allowed to use: — Plague on interceptor — Units pressed through — drops to defuse mines — Mineral walk — Manner Pylon — Lurker hold position
Not allowed to use: — Flying drones and templars — Terran sliding buildings — A bug which allows your units to remain stacked while moving/attacking — Allied mines — Intentional dropping lurker and SCV — defined by referee
Huh? Plague on interceptor is specifically stated to be allowed? Why is it any different to normal units being plagued? Are the interceptors destroyed whenever they return to the carrier?
Funny thing is i'm sure i've seen plagued interceptors specifically stated as something that's 'legal' before. Yes after checking, it's specified as legal in the iccup ladder, and team league and iccup tournaments. So why is it in question?
Allowed to use: — Plague on interceptor — Units pressed through — drops to defuse mines — Mineral walk — Manner Pylon — Lurker hold position
Not allowed to use: — Flying drones and templars — Terran sliding buildings — A bug which allows your units to remain stacked while moving/attacking — Allied mines — Intentional dropping lurker and SCV — defined by referee
Huh? Plague on interceptor is specifically stated to be allowed? Why is it any different to normal units being plagued? Are the interceptors destroyed whenever they return to the carrier?
when the interceptors return the carrier gets plagued also
Allowed to use: — Plague on interceptor — Units pressed through — drops to defuse mines — Mineral walk — Manner Pylon — Lurker hold position
Not allowed to use: — Flying drones and templars — Terran sliding buildings — A bug which allows your units to remain stacked while moving/attacking — Allied mines — Intentional dropping lurker and SCV — defined by referee
So if it was played on iCCup you can argue legitly
And not to derail the thread but wtf is dropping lurker and scv? Never heard of that in my life.
Interceptors go back to the carrier if their health is too low. If they're plagued, they will have low health for a LOONNNG time, so even if they regain health after going into the carrier, they will go back in. Basically, they'll never come out to attack unless plague ends.
I've never seen this happen, but that's the explanation I heard.
Also, arb is incorrect. The carrier does NOT get plagued just cuz the interceptors are.
Allowed to use: — Plague on interceptor — Units pressed through — drops to defuse mines — Mineral walk — Manner Pylon — Lurker hold position
Not allowed to use: — Flying drones and templars — Terran sliding buildings — A bug which allows your units to remain stacked while moving/attacking — Allied mines — Intentional dropping lurker and SCV — defined by referee
Huh? Plague on interceptor is specifically stated to be allowed? Why is it any different to normal units being plagued? Are the interceptors destroyed whenever they return to the carrier?
when the interceptors return the carrier gets plagued also
Interceptors go back to the carrier if their health is too low. If they're plagued, they will have low health for a LOONNNG time, so even if they regain health after going into the carrier, they will go back in. Basically, they'll never come out to attack unless plague ends.
I've never seen this happen, but that's the explanation I heard.
Also, arb is incorrect. The carrier does NOT get plagued just cuz the interceptors are.
Uhh does the health regenerate when they are inside the carrier then? Or that would mean they would never come back out after being hit.
when the interceptors return the carrier gets plagued also
no. they just don't come out of the carrier while plague is still in effect, and when they do come out they have not regained hp. plaguing a mass of interceptors effectively castrates a number of carriers.
Interceptors go back to the carrier if their health is too low. If they're plagued, they will have low health for a LOONNNG time, so even if they regain health after going into the carrier, they will go back in. Basically, they'll never come out to attack unless plague ends.
I've never seen this happen, but that's the explanation I heard.
Also, arb is incorrect. The carrier does NOT get plagued just cuz the interceptors are.
Uhh does the health regenerate when they are inside the carrier then? Or that would mean they would never come back out after being hit.
lol, read what you quoted again, it answers your question
wait, are you saying the can just tap that magic G key and every interceptors will just refuse to continue raping my bases? That's so awesome, makes me wanna play some fastest games to try it out...
Why has nobody explained what — Intentional dropping lurker and SCV — defined by referee is yet despite (this is the 3rd one) requests for such an explanation?
Also, what are Terran sliding buildings, and how do you hide a turret under a landed building?
On March 23 2009 10:01 Crunchums wrote: Why has nobody explained what — Intentional dropping lurker and SCV — defined by referee is yet despite (this is the 3rd one) requests for such an explanation?
Obviously, none of us are referees, so we can't define it for you. Jeez.
On March 23 2009 10:01 Crunchums wrote: Why has nobody explained what — Intentional dropping lurker and SCV — defined by referee is yet despite (this is the 3rd one) requests for such an explanation?
Also, what are Terran sliding buildings, and how do you hide a turret under a landed building?
Intentional dropping likely means a drop-exploit (aka dropping your opponent from the game) performed by using a lurker or SCV. How you do either one, I dunno. They may also have been patched and just left in the ban list.
actually that's pretty brilliant. i never knew that interceptors wouldn't come out with low hp. and since carriers are constantly moving with all the interceptors below them, it's possible to get them all in one go (by plaguing the carriers) and disable carriers for the duration of the plague. that's actually some ingenious use of game mechanics
Allowed to use: — Plague on interceptor — Units pressed through — drops to defuse mines — Mineral walk — Manner Pylon — Lurker hold position
Not allowed to use: — Flying drones and templars — Terran sliding buildings — A bug which allows your units to remain stacked while moving/attacking — Allied mines — Intentional dropping lurker and SCV — defined by referee
Huh? Plague on interceptor is specifically stated to be allowed? Why is it any different to normal units being plagued? Are the interceptors destroyed whenever they return to the carrier?
when the interceptors return the carrier gets plagued also
Damn I had no idea, I thought maybe some protoss player made up that rule cuz he was mad that hydras 1-shot all his interceptors but there is a reason behind it O_o
Alternatively, we could petition blizzard to add in the extra four lines of code it'd take to either make the carrier fix plague or make it ignore the plague damage for interceptor release.
I don't really see it as an issue in PvZ, though, since Carriers just seem like an extraordinarily bad investment there.
Shitty kids make up the dumbest rules. Placing a turret under a lifted building isn't illegal either, other persons fault for not realizing there's a turret attack them. If they lose something they probably weren't looking anyways.
er dude lifting building is totally not illegal.. that would be like punishing creative play
and y the f would plaguing interceptors be illegal? u r in more deep shit if u r carriers get plagued not interceptors...that and it's PART OF THE GAME
On March 23 2009 13:43 Ilikestarcraft wrote: I just tested the carrier interceptor plague i never knew that haha
After a few plagues like 1 or two interceptors came out.
Can you elaborate? If the interceptors do begin to heal(life, not shield), do they come out after they have full life again? or instantly when the plague wears off? Does plaguing just the carriers have any special effect, like any effect to the interceptors?
This is very interesting, after like 10 years of SC I've never known about this O_O
On March 23 2009 12:29 Jayme wrote: I don't understand how this rule can even have any legitimate rationale behind it.
Maybe try reading the thread because a very good rationale is given. The carriers become useless if the interceptors are plagued. That is obviously not the intended use of plague.
On March 23 2009 13:43 Ilikestarcraft wrote: I just tested the carrier interceptor plague i never knew that haha
After a few plagues like 1 or two interceptors came out.
Can you elaborate? If the interceptors do begin to heal(life, not shield), do they come out after they have full life again? or instantly when the plague wears off? Does plaguing just the carriers have any special effect, like any effect to the interceptors?
This is very interesting, after like 10 years of SC I've never known about this O_O
It could be the plague is counter-acting the heal, so my guess would be that they don't come out until plague wears off, but I don't know for sure.
The thing is, sure its not what plague was meant to do; however, it is nearly impossible to guarantee that a plague wont hit an interceptor when your plaguing carriers. Therefore, banning such a bug would be paramount to banning the use of defilers to take out carriers which is different than things such as bugging turrets with observers.
what the fuck? how can it even be listed as a bug? It's not a bug it's a part of the game
Edit: I have played quite a few defiler against carrier games and I have never noticed that bug.. Weird. But that sounds like something you can't ban anyway because plauge/swarm is what you do against carriers and taking away the plauge would imbalance the game more seeing how you never know if you're going to hit one by accident.
On March 23 2009 16:02 Equaoh wrote: i am definitely going to throw down some plague next time i see carriers
On March 23 2009 16:02 Equaoh wrote: i am definitely going to throw down some plague next time i see carriers
lol, do you realize how hard it is to plague interceptors. at best you'll get 3 in one plague.
maybe if they were attacking a building, you can plague the building right when all the interceptors convene above it, thus getting a shit load of interceptors. but still, this isn't a legit strat. it's retarded, that's what it is. it's r. e. t. a. r. d. e. d.
Allowed to use: — Plague on interceptor — Units pressed through — drops to defuse mines — Mineral walk — Manner Pylon — Lurker hold position
Not allowed to use: — Flying drones and templars — Terran sliding buildings — A bug which allows your units to remain stacked while moving/attacking — Allied mines — Intentional dropping lurker and SCV — defined by referee
So if it was played on iCCup you can argue legitly
And not to derail the thread but wtf is dropping lurker and scv? Never heard of that in my life.
On March 23 2009 09:33 SickTighT wrote: iCCup Rules:
Bugs/tricks in game:
Allowed to use: — Plague on interceptor — Units pressed through — drops to defuse mines — Mineral walk — Manner Pylon — Lurker hold position
Not allowed to use: — Flying drones and templars — Terran sliding buildings — A bug which allows your units to remain stacked while moving/attacking — Allied mines — Intentional dropping lurker and SCV — defined by referee
So if it was played on iCCup you can argue legitly
And not to derail the thread but wtf is dropping lurker and scv? Never heard of that in my life.
Wtf stacked mutas/corsairs is illegal?
It's legal 7 Q: Would you please tell me whether muta stack bug is allowed or not at ICCup? A: Muta stack bug is allowed at ICCup server.
and if you stack peons by clicking min, for example at your nat to defend your ramp, why is that illegal? thought thats also part of the game and this is generally how you have to defend many cheese/early all ins?
— A bug which allows your units to remain stacked while moving/attacking
is about a bug where you spam your workers command list, which then lets them execute a command while staying stacked. If you would normally tell them anything else but mine, they would spread out again. Stacking to defending is perfectly fine, just not the bug where you create a monster scv with 12*5=60 damage
On March 23 2009 16:02 Equaoh wrote: i am definitely going to throw down some plague next time i see carriers
lol, do you realize how hard it is to plague interceptors. at best you'll get 3 in one plague.
maybe if they were attacking a building, you can plague the building right when all the interceptors convene above it, thus getting a shit load of interceptors. but still, this isn't a legit strat. it's retarded, that's what it is. it's r. e. t. a. r. d. e. d.
travelling carriers that had their interceptors come out once before have the interceptors "floating" beneath them. By plaguing travelling carriers you pretty much get all of the interceptors this way
edit: to prove my point
On April 02 2008 13:15 EvilTeletubby wrote: Just made another gif... unfortunately, I'm orange. I had no idea until I watched the rep later what happened to all my interceptors.
interceptors don't go "inside" carriers i think unless they are completely still
Allowed to use: — Plague on interceptor — Units pressed through — drops to defuse mines — Mineral walk — Manner Pylon — Lurker hold position
Not allowed to use: — Flying drones and templars — Terran sliding buildings — A bug which allows your units to remain stacked while moving/attacking — Allied mines — Intentional dropping lurker and SCV — defined by referee
Huh? Plague on interceptor is specifically stated to be allowed? Why is it any different to normal units being plagued? Are the interceptors destroyed whenever they return to the carrier?
when the interceptors return the carrier gets plagued also
Allowed to use: — Plague on interceptor — Units pressed through — drops to defuse mines — Mineral walk — Manner Pylon — Lurker hold position
Not allowed to use: — Flying drones and templars — Terran sliding buildings — A bug which allows your units to remain stacked while moving/attacking — Allied mines — Intentional dropping lurker and SCV — defined by referee
Huh? Plague on interceptor is specifically stated to be allowed? Why is it any different to normal units being plagued? Are the interceptors destroyed whenever they return to the carrier?
when the interceptors return the carrier gets plagued also
On March 23 2009 17:56 NahLGaE wrote: sooo wtf is lurker scv drop? 4th time~
and if you stack peons by clicking min, for example at your nat to defend your ramp, why is that illegal? thought thats also part of the game and this is generally how you have to defend many cheese/early all ins?
I beleive it's the bug that makes lurker/scv drop down from a cliff. For example, you could burrow some lurkers at the same spot on the edge of a cliff, and then tell them all to unburrow. Since they will be stacked, they will start trying to resolve collision by randomly moving around, and there is a chance that one of them will actually walk to the lower ground.
Same with SCVs building on the edge, if it finishes building in such a way that it is on the side of the building close to the edge at the moment it finishes, it may drop down the cliff.
Allowed to use: — Plague on interceptor — Units pressed through — drops to defuse mines — Mineral walk — Manner Pylon — Lurker hold position
Not allowed to use: — Flying drones and templars — Terran sliding buildings — A bug which allows your units to remain stacked while moving/attacking — Allied mines — Intentional dropping lurker and SCV — defined by referee
Huh? Plague on interceptor is specifically stated to be allowed? Why is it any different to normal units being plagued? Are the interceptors destroyed whenever they return to the carrier?
when the interceptors return the carrier gets plagued also
was always wondering why that was considered a trick... thx
On March 23 2009 13:43 Ilikestarcraft wrote: I just tested the carrier interceptor plague i never knew that haha
After a few plagues like 1 or two interceptors came out.
Can you elaborate? If the interceptors do begin to heal(life, not shield), do they come out after they have full life again? or instantly when the plague wears off? Does plaguing just the carriers have any special effect, like any effect to the interceptors?
This is very interesting, after like 10 years of SC I've never known about this O_O
I made two nexuses. And would attack 1 nexus and plague the interceptors by mass spamming plague( the gathering ). When i attacked the second nexus only like 2-3 interceptors came out. Plaguing carriers is like plaguing any other unit. The interceptors start firing again when the plague wears off i think.
On March 23 2009 18:46 SkelA wrote: i dont understand why would you plague like 5-10 interceptors max when you can plague all his carriers??
Is there something im missing? :o
I was thinking the same thing, why not just plague the Carriers, but this would probably come in handy if the Carriers are on top of a cliff and you can't see them except the intercepters attacking you
On March 23 2009 09:32 Ideas wrote: im going to start playing in a clan league where you cant storm hydras then.
Just what I thought.
It's funny and stupid at the same time, I'm sorry for your forfeit, but you're still the winner if they have to get down to such cheesy rules to win over your clan.
On March 23 2009 09:32 Ideas wrote: im going to start playing in a clan league where you cant storm hydras then.
HAHAHA
By the way, there is a cheap way to exploit this "exploit". If you bring a unit like an overlord, trick 12 carriers to attack it, and when the interceptors convene into one location, you plague all of them and castrate all the carriers.
The CSL (Collegiate StarLeague) prevents this exact sequence of moves but allows plague on carriers in general.
On March 23 2009 18:46 SkelA wrote: i dont understand why would you plague like 5-10 interceptors max when you can plague all his carriers??
Is there something im missing? :o
Look 1 post up. Since interceptors don't actually enter moving carriers, you can get the interceptors too if you plague moving carriers that have just had their interceptors return to them.
lol I have to admit I never knew interceptors heal inside the carrier, I just thought that they will not come out if plagued ^^ Pretty neat, and ofcourse it's a built in game mechanic that would be ridicilous to ban. Who goes for carriers in pvz anyways?
On March 23 2009 18:46 SkelA wrote: i dont understand why would you plague like 5-10 interceptors max when you can plague all his carriers??
Is there something im missing? :o
Because the carriers can still attack and do damage when they're plagued. If you manage to plague all the interceptors, the protoss player is stuck with a bunch of useless food supply.
That is interesting, because the Interceptors prefer to return to the Carrier if their HP is below a certain threshold (50%?) so they can be repaired/recharged. However, because the Plague is constantly ticking away for about 3-4 every half-second, they'll always be below that return threshold so they'll never come out until the Plague ends (which means they'll be incapacitated for about 40 seconds or so). Very smart exploitation of game mechanics, really, and certainly shouldn't be bannable.
I think some people are confused about how best to apply this knowledge. It seems to me that the best way to go is to plague about half of his Interceptors, say when they are approaching or retreating from the target. That way, when you re-engage, the remaining Interceptors can be killed off more easily, a similar strategy to utilizing Stasis Field.
its incorrect to say interceptors are always outside the carrier when its moving. this is only the case when the player purposefully tries to do this as a kind of carrier control because its beneficial to do so in order to keep the interceptors out and be able to attack faster once commanded to again instead of having to wait as each interceptor comes out again. this is done by keeping the carriers always moving after the interceptors are out and ppl even sometimes purposefully attack something inconsequential to get all of them out first before engaging in a battle. if you just normally use carriers without this carrier control of keepign them moving, once the carrier stops completely for a sec or two, the interceptors return inside and when the carrier starts moving again, they remain inside until told to attack something. now plaguing the carriers when they are being controlled like this simply takes advantage of the fact that theyre all out but its not that interceptors are always out whenever a carrier is moving.
Banning plague on Carries is pretty stupid, even if it makes the carrier a huge useless psi dump. The only other thing as stupid as banning plague on carriers is using carriers in PvZ to begin with.
On March 24 2009 06:41 JohnBall wrote: Banning plague on Carries is pretty stupid, even if it makes the carrier a huge useless psi dump. The only other thing as stupid as banning plague on carriers is using carriers in PvZ to begin with.
You need to watch more epic PvZ my friend. Search for Kingdom vs JJu on Luna for instance.
On March 24 2009 06:41 JohnBall wrote: Banning plague on Carries is pretty stupid, even if it makes the carrier a huge useless psi dump. The only other thing as stupid as banning plague on carriers is using carriers in PvZ to begin with.
You need to watch more epic PvZ my friend. Search for Kingdom vs JJu on Luna for instance.
On March 24 2009 06:41 JohnBall wrote: Banning plague on Carries is pretty stupid, even if it makes the carrier a huge useless psi dump. The only other thing as stupid as banning plague on carriers is using carriers in PvZ to begin with.
On March 23 2009 17:56 NahLGaE wrote: sooo wtf is lurker scv drop? 4th time~
and if you stack peons by clicking min, for example at your nat to defend your ramp, why is that illegal? thought thats also part of the game and this is generally how you have to defend many cheese/early all ins?
I beleive it's the bug that makes lurker/scv drop down from a cliff. For example, you could burrow some lurkers at the same spot on the edge of a cliff, and then tell them all to unburrow. Since they will be stacked, they will start trying to resolve collision by randomly moving around, and there is a chance that one of them will actually walk to the lower ground.
Same with SCVs building on the edge, if it finishes building in such a way that it is on the side of the building close to the edge at the moment it finishes, it may drop down the cliff.
Interceptors go back to the carrier if their health is too low. If they're plagued, they will have low health for a LOONNNG time, so even if they regain health after going into the carrier, they will go back in. Basically, they'll never come out to attack unless plague ends.
I've never seen this happen, but that's the explanation I heard.
Also, arb is incorrect. The carrier does NOT get plagued just cuz the interceptors are.
I knew about the health thing with int's but I didn't know about this plague bug, cool. I'll abuse this shit one day when some faggy protoss decides to toy with me instead of winning the game.
On March 23 2009 17:56 NahLGaE wrote: sooo wtf is lurker scv drop? 4th time~
and if you stack peons by clicking min, for example at your nat to defend your ramp, why is that illegal? thought thats also part of the game and this is generally how you have to defend many cheese/early all ins?
I beleive it's the bug that makes lurker/scv drop down from a cliff. For example, you could burrow some lurkers at the same spot on the edge of a cliff, and then tell them all to unburrow. Since they will be stacked, they will start trying to resolve collision by randomly moving around, and there is a chance that one of them will actually walk to the lower ground.
Same with SCVs building on the edge, if it finishes building in such a way that it is on the side of the building close to the edge at the moment it finishes, it may drop down the cliff.
But these are actually quite hard to accomplish.
Yea that can happen sometimes too with lings or whatever as they pop out of eggs near edges. Except in my experience the units can get stuck indefinitely sometimes too so its not worthwhile.
Wow. Never know about this. Carriers are used like once a year in pro games PVZ. I guess this is why a lot of us have never even heard of this. +plague duration is really short. only like 5, 6 seconds right?
On March 23 2009 16:02 Equaoh wrote: i am definitely going to throw down some plague next time i see carriers
lol, do you realize how hard it is to plague interceptors. at best you'll get 3 in one plague.
maybe if they were attacking a building, you can plague the building right when all the interceptors convene above it, thus getting a shit load of interceptors. but still, this isn't a legit strat. it's retarded, that's what it is. it's r. e. t. a. r. d. e. d.
No Toss player attacks with only 1 Carrier, so if a ton of Interceptors are hit by plague while they are taking down a building that would've inevitably been destroyed in the first place, it would cause many of his Interceptors to run and hide inside the Carriers while you rush in and trample his useless Carriers. It ain't retarded, it's b. r. i. l. l. i. a. n. t.
This got me thinking, do Interceptors that are in Stasis die at the same time that some un-statsis Carriers die or do they wait for the Stasis to wear off and then they die?
and for terran users.. if someone put ab observer in your turret just hit Stop and Attack non stop from turret and he will fire at the observer. and p just lost an observer for free...dont know why would this be illegal too
Allowed to use: — Plague on interceptor — Units pressed through — drops to defuse mines — Mineral walk — Manner Pylon — Lurker hold position
Not allowed to use: — Flying drones and templars — Terran sliding buildings — A bug which allows your units to remain stacked while moving/attacking — Allied mines — Intentional dropping lurker and SCV — defined by referee
Huh? Plague on interceptor is specifically stated to be allowed? Why is it any different to normal units being plagued? Are the interceptors destroyed whenever they return to the carrier?
when the interceptors return the carrier gets plagued also
really?! that's pretty interesting
How is this a bug. Plague is suppose to be Contagious. So by plagueing the interceptors, the carrier get it too makes perfect sense. I say it's not a bug therefore its perfectly legal
On March 23 2009 09:32 Ideas wrote: im going to start playing in a clan league where you cant storm hydras then.
HAHAHA
By the way, there is a cheap way to exploit this "exploit". If you bring a unit like an overlord, trick 12 carriers to attack it, and when the interceptors convene into one location, you plague all of them and castrate all the carriers.
The CSL (Collegiate StarLeague) prevents this exact sequence of moves but allows plague on carriers in general.
hahahahaha what? who made up those rules?
"ok guys, you can cast plague on interceptors, but NO FAIR IF THEYRE ALL STACKED UP, U GOTTA WAIT"
On March 24 2009 06:41 JohnBall wrote: Banning plague on Carries is pretty stupid, even if it makes the carrier a huge useless psi dump. The only other thing as stupid as banning plague on carriers is using carriers in PvZ to begin with.
Stork vs GGPlay on Andromeda. Something about Andro...
people who think plauge on carriers or just about on anything is not allowed are nearly as stupid as the people who believe them. Reading this thread is a great step for new players to realize that plauge on carriers is totally legal and is the first step of stepping away from the dark side of the starcraft. We seriously don't need anymore noobs going "omfg doooode! my single unit that happens to be a carrier woulda killed your 50 mutas if only you didn't plauge my interceptors!11!, stupid BM cheese noob!!11!"
Why it even _SHOULD_ be a bug? If you plague a carrier those few intercepts that came out last get plagued too anyway, so it's kinda hard to NOT plague any Intercepts even if you target the carriers.
On March 24 2009 09:49 Kacas wrote: lol this is as stupid as illegal to storm hydras
of course its not illegal!
and for terran users.. if someone put ab observer in your turret just hit Stop and Attack non stop from turret and he will fire at the observer. and p just lost an observer for free...dont know why would this be illegal too
Yeah I think I've also seen this obs on turret in pro league a while back... I think it might have been Stork doing it while dropping a templar?
On March 23 2009 09:33 SickTighT wrote: iCCup Rules:
Bugs/tricks in game:
Allowed to use: — Plague on interceptor — Units pressed through — drops to defuse mines — Mineral walk — Manner Pylon — Lurker hold position
Not allowed to use: — Flying drones and templars — Terran sliding buildings — A bug which allows your units to remain stacked while moving/attacking — Allied mines — Intentional dropping lurker and SCV — defined by referee
So if it was played on iCCup you can argue legitly
And not to derail the thread but wtf is dropping lurker and scv? Never heard of that in my life.
On March 23 2009 09:32 Ideas wrote: im going to start playing in a clan league where you cant storm hydras then.
HAHAHA
By the way, there is a cheap way to exploit this "exploit". If you bring a unit like an overlord, trick 12 carriers to attack it, and when the interceptors convene into one location, you plague all of them and castrate all the carriers.
The CSL (Collegiate StarLeague) prevents this exact sequence of moves but allows plague on carriers in general.
hahahahaha what? who made up those rules?
"ok guys, you can cast plague on interceptors, but NO FAIR IF THEYRE ALL STACKED UP, U GOTTA WAIT"
This needs more attention. You can't do something because its good? That's like demanding you keep obs with carriers so scan + wraiths can take them out, but keeping them back so he scans, sees no obs then attacks, then you rush the obs in and destroy his wraiths is a banned "sequence of moves"..
On March 23 2009 17:56 NahLGaE wrote: sooo wtf is lurker scv drop? 4th time~
and if you stack peons by clicking min, for example at your nat to defend your ramp, why is that illegal? thought thats also part of the game and this is generally how you have to defend many cheese/early all ins?
I beleive it's the bug that makes lurker/scv drop down from a cliff. For example, you could burrow some lurkers at the same spot on the edge of a cliff, and then tell them all to unburrow. Since they will be stacked, they will start trying to resolve collision by randomly moving around, and there is a chance that one of them will actually walk to the lower ground.
Same with SCVs building on the edge, if it finishes building in such a way that it is on the side of the building close to the edge at the moment it finishes, it may drop down the cliff.
But these are actually quite hard to accomplish.
Thank you
Doesn't that mean that the below image is an exmaple of an illegal move? + Show Spoiler +
On March 27 2008 13:51 SonuvBob wrote: In case anyone hasn't seen it, I think this was by Zelniq:
On March 25 2009 04:13 SuperJongMan wrote: Um, plaguing interceptors is illegal. It's such a nasty glitch because you can press S on all the carriers and regenerate Interceptors. Or maybe you can't. Am I lying? or simply stupid? I DUNNOooo. But it's illegal to plague interceptors definately.
Um, plaguing interceptors is illegal. It's such a nasty glitch because you can press S on all the carriers and regenerate Interceptors. Or maybe you can't. Am I lying? or simply stupid? I DUNNOooo. But it's illegal to plague interceptors definately.
On March 25 2009 04:13 SuperJongMan wrote: Um, plaguing interceptors is illegal. It's such a nasty glitch because you can press S on all the carriers and regenerate Interceptors. Or maybe you can't. Am I lying? or simply stupid? I DUNNOooo. But it's illegal to plague interceptors definately.