Simple Questions, Simple Answers - Page 44
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NationInArms
United States1553 Posts
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erikzbi
China43 Posts
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fencer
122 Posts
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hacklebeast
United States5090 Posts
On October 21 2011 02:03 fencer wrote: Whenever I make a "12 nexus", I find that I have to cut probe production for a few seconds even when my probe management has been seemingly flawless. Is it supposed to be that way, or am I doing something wrong? You should be able to build on 12, but you definitely shouldn't cut probes. If you cut one probe you will have about 100 minerals less by the time you are able to use the faster nexus to bring you probe count to where it would have been. If it's only a little gap, then maybe you're not splitting your probes right, but it is better to just throw it down on 13 than to cut probes. | ||
Phyrigian
New Zealand1332 Posts
On October 19 2011 11:02 NationInArms wrote: Does anyone have a good micro vulture map for me? All of the links I can find are dead or I can't find them. i'll upload one, hold on! woops, FUCK, that was on my other computer t.t i'll try find one for you. http://www.mediafire.com/?5m0ex5mymnw | ||
fencer
122 Posts
On October 21 2011 02:32 hacklebeast wrote:You should be able to build on 12, but you definitely shouldn't cut probes. If you cut one probe you will have about 100 minerals less by the time you are able to use the faster nexus to bring you probe count to where it would have been. If it's only a little gap, then maybe you're not splitting your probes right, but it is better to just throw it down on 13 than to cut probes. Thanks, that's what I thought. | ||
samiamquinn
Australia137 Posts
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hacklebeast
United States5090 Posts
nate msl flash vs jaedong 2004 ever osl boxer vs oov daum osl ggplay vs iris pringels 1 msl nal_ra vs savior I think that's how I'd put my top 5 in order. But you would probably like the finals with players you already like in them. | ||
erikzbi
China43 Posts
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dementrio
678 Posts
when doing a 1 rax fe, I should (?) go 15cc, 16refinery 16 depo. I never have enough money to do all this. What should I cut / delay? | ||
Mr. Bean
82 Posts
On October 18 2011 19:07 arb wrote: I'm glad you dont have any interest, good luck playing in any tourney when your keybinds are changed, since its banned in every one of them! I already said to not use it in tournaments,so i dont know what you want. On October 18 2011 23:58 hellbound wrote: What you want to do is against this rule for laddering on ICCUP Remapped keys give you an unfair advantage and hence are illegal. The antihack should detect it and drop you automatically. So yeah, if you want to play competitively anywhere better get used to vanilla. I´d say the one who is fine with the hotkeysytem has a pretty big advantage over the one who is not.But lets not drag this any further,i also said to not use it on ladder as well,and what i do in my private games is up to me i´d say. | ||
Mottz
Portugal101 Posts
On October 22 2011 05:03 Mr. Bean wrote: I already said to not use it in tournaments,so i dont know what you want. I´d say the one who is fine with the hotkeysytem has a pretty big advantage over the one who is not.But lets not drag this any further,i also said to not use it on ladder as well,and what i do in my private games is up to me i´d say. I'd say the one with better multitask has more map awareness than me, should i maphack instead of practicing? I got mild curiosity, why when im watching a stream and the game is paused why does it still broadcast the game in colours dispite it being black and white in reality? | ||
Mr. Bean
82 Posts
On October 22 2011 09:32 Mottz wrote: I'd say the one with better multitask has more map awareness than me, should i maphack instead of practicing? And i´d say you are the third one who hasn´t realised that our thoughts just doesn´t match.You have your opinion and i have mine,case closed. | ||
kidcrash
United States616 Posts
1. Gas at 11/12 and mech regardless of vs Z or P 2. Gas late and open 2 rax academy and potentially open bio vs P (slowly transition to mech if needed). 3. Send an extra scv scout earlyish and just adapt my BO as soon as possible. The reason I ask is because I hate opening mech vs Z. I always end up letting the z take like 7 bases and just get overrun regardless of my huge mech army. I feel much more in control opening bio and then transitioning to mech late game if I need to. On the other hand I'm not too experienced with doing a bio opening vs P but I feel like I can make something work If I needed to. | ||
jello_biafra
United Kingdom6631 Posts
On October 25 2011 08:59 kidcrash wrote: When opening as T in TvR should I: 1. Gas at 11/12 and mech regardless of vs Z or P 2. Gas late and open 2 rax academy and potentially open bio vs P (slowly transition to mech if needed). 3. Send an extra scv scout earlyish and just adapt my BO as soon as possible. The reason I ask is because I hate opening mech vs Z. I always end up letting the z take like 7 bases and just get overrun regardless of my huge mech army. I feel much more in control opening bio and then transitioning to mech late game if I need to. On the other hand I'm not too experienced with doing a bio opening vs P but I feel like I can make something work If I needed to. Send an early SCV out to scout (probably 10th SCV, the one after the one that makes the depot) and refinery at 12, if he is Z then cancel the refinery if it's not finished yet, if it's too late for that just take all SCVs off it and go for either 1 rax CC or 2 rax if you prefer, it shouldn't be delayed by too much and then when you do need your gas the refinery is already up anyway. I think it's always better to open mech vs Z than to open bio vs P. | ||
Black[CAT]
Malaysia2589 Posts
On October 21 2011 15:49 dementrio wrote: similar to the 12 nex question: when doing a 1 rax fe, I should (?) go 15cc, 16refinery 16 depo. I never have enough money to do all this. What should I cut / delay? Is this the 1 Rax FE for TvP? | ||
CaffeineFree-_-
United States712 Posts
On October 25 2011 08:59 kidcrash wrote: When opening as T in TvR should I: 1. Gas at 11/12 and mech regardless of vs Z or P 2. Gas late and open 2 rax academy and potentially open bio vs P (slowly transition to mech if needed). 3. Send an extra scv scout earlyish and just adapt my BO as soon as possible. The reason I ask is because I hate opening mech vs Z. I always end up letting the z take like 7 bases and just get overrun regardless of my huge mech army. I feel much more in control opening bio and then transitioning to mech late game if I need to. On the other hand I'm not too experienced with doing a bio opening vs P but I feel like I can make something work If I needed to. You can learn rax fe all matchups. It's hard TvT esp at low levels. The easier thing I suggest is just learning vult expand into mnm. | ||
fencer
122 Posts
I don't want to overcommit to them so I'm sort of looking for a magic number. | ||
XsebT
Denmark2980 Posts
On October 25 2011 16:45 fencer wrote: In PvZ when you see a spire early game, just how many of corsairs do you usually need to hold off the first muta harass, without crippling the corsairs in the process? I don't want to overcommit to them so I'm sort of looking for a magic number. A spire doesn't always mean mutas. You can usually determine this by looking for a second gas. If he has a second gas + spire, then it's almost always mutas and you will need continued cosair production. For air dominance as protoss, the magical number of corsairs you're looking for is 6, because it takes 6 cosair attacks to kill a scourge. You might want more depending on what your plan is. However, remember that with air dominance you deny the zerg's map vision/awareness by killing his overlords. You should use this against him with drops. | ||
Azerbaijan
United States660 Posts
not the color issue; i fixed that but I can't play BW because it always freezes ~5 minutes into a game. Every time. | ||
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