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On October 14 2011 20:39 whatusername wrote: its standard in PvZ while forge expanding to plop down 2 cannons if you dont scout zerg in time right?
there is no reason to 2x cannon blindly. you should always send a second scout on 4 player maps. usually i rally the 10th probe to my natural and get a forge at 11. by the time you scout all 4 spots, the 13th probe should be at your nat when your forge is done if you ever need the 2 cannons if he 9 pools.
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where can I find either a youtube/google vid or VOD of iloveoov vs. dark elf on monty hall - the infamous comeback game
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On October 15 2011 03:56 renaissanceMAN wrote: where can I find either a youtube/google vid or VOD of iloveoov vs. dark elf on monty hall - the infamous comeback game
i do know it was on Jon747.... but we all know what happened to that
;_;
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On October 15 2011 03:56 renaissanceMAN wrote: where can I find either a youtube/google vid or VOD of iloveoov vs. dark elf on monty hall - the infamous comeback game
only one i could find
http://v.shentime.com/w/26SCG_SAMv.html
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dead link
does anyone have the vod that they could upload or?
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Hi I can't find actual HP/s for medic, only the fact that it needs 1 energy per 2 HP healed. Is the calculation somehow related to medivac in SC2? ("1 energy per 3 HP, about 9 HP/s"). Thank you .
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On October 17 2011 06:14 Zax19 wrote:Hi I can't find actual HP/s for medic, only the fact that it needs 1 energy per 2 HP healed. Is the calculation somehow related to medivac in SC2? ("1 energy per 3 HP, about 9 HP/s"). Thank you .
Well, medics heal about as fast as plague damages, so it is something around 11.8 HP/s.
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On October 17 2011 06:33 hacklebeast wrote:Show nested quote +On October 17 2011 06:14 Zax19 wrote:Hi I can't find actual HP/s for medic, only the fact that it needs 1 energy per 2 HP healed. Is the calculation somehow related to medivac in SC2? ("1 energy per 3 HP, about 9 HP/s"). Thank you . Well, medics heal about as fast as plague damages, so it is something around 11.8 HP/s. Medics heal 4 HP per 5 frames, so this is roughly correct for normal speed. On fastest, they'll heal about 19 HP per real second if I'm not mistaken.
Edit: To clarify, plague does about 11.8 damage per second on fastest, and medics can easily outheal it. Medics heal about 11.9-12HP/s on normal, and about 19HP/s on fastest.
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What are the list of commands that minilauncher can do in Fish? Plus more specifically, what in-chat command lets me see apm of each player from previous match?
Thanks!
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i have a question: if medics heal rines when it is under the plague, does the plague still damage 39 only(cuz rines is 40 health) or does it damage like 300 when the medic is keep healing it?
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another question: can people plague units under stasis?
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if i'm zerg, and i sense a probe trying to cannon rush me, how many drones do i pull?
and if they are cannon rushing me, and i 12 hatched, at what point should i cancel my hatch?
how many drones do i pull if i see one cannon morphing and a second just going down?
guess what my last game was like...
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On October 17 2011 13:51 erikzbi wrote: i have a question: if medics heal rines when it is under the plague, does the plague still damage 39 only(cuz rines is 40 health) or does it damage like 300 when the medic is keep healing it?
The is a different medic spell for removing the effects of spells and special attacks (Restoration). The plague will keep damaging the units just getting healed until it does full damage or the unit health goes down to 1 again, that is why it is a good idea to keep your medics away from your plagued infantry if you are not using them, they will waste their energy otherwise.
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On October 17 2011 13:51 erikzbi wrote: i have a question: if medics heal rines when it is under the plague, does the plague still damage 39 only(cuz rines is 40 health) or does it damage like 300 when the medic is keep healing it?
The plague will continue to hurt the marine until either the timer runs out or doing any additional damage would kill it, so the medic would have to heal full damage.
Plague does not affect units under stasis.
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On October 15 2011 03:56 renaissanceMAN wrote: where can I find either a youtube/google vid or VOD of iloveoov vs. dark elf on monty hall - the infamous comeback game
bumping this post in hopes someone has the vod/replay
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On October 17 2011 10:42 duncan.mc wrote: What are the list of commands that minilauncher can do in Fish? Plus more specifically, what in-chat command lets me see apm of each player from previous match?
Thanks!
If you have the AdvBnet plugin enabled /last brings up info from your last game. Only works when you are in a chat channel.
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On October 18 2011 09:20 ZeroChrome wrote:Show nested quote +On October 17 2011 10:42 duncan.mc wrote: What are the list of commands that minilauncher can do in Fish? Plus more specifically, what in-chat command lets me see apm of each player from previous match?
Thanks! If you have the AdvBnet plugin enabled /last brings up info from your last game. Only works when you are in a chat channel.
Yea, it's weird. I have it enabled but it just doesn't want to work. HotkeySelector doesn't want to work either, which is a bummer because I'd really like to see hotkeys in replays real time.
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On October 14 2011 04:13 Mr. Bean wrote: Honestly,i dont have any interest in this conversation,anyone can have his own opinion regarding this.I myself play a game the way i want to,not the way the game wants me to play it..BTW,there isnt even a rule against it on icc.
If its cheating for you,fine,i dont care. I'm glad you dont have any interest, good luck playing in any tourney when your keybinds are changed, since its banned in every one of them!
Despite the fact it looks like it's down ramp its actually.. not intended by the map editor(as someone said earlier) and its actually bits and pieces of other ramps or something, but yeah it counts as high ground
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if i'm zerg, and i sense a probe trying to cannon rush me, how many drones do i pull?
and if they are cannon rushing me, and i 12 hatched, at what point should i cancel my hatch?
how many drones do i pull if i see one cannon morphing and a second just going down?
guess what my last game was like... 2 drones per cannon is enough. If you pulled them right after toss started warping it, you will be fine. You will probably need another one to deal with probe, too. You cant be possibly cannon rushed even with 12 hatch, if you scout it. On certain maps, P can warp 2 pylons behind mineral line and a canon, thus making tight wall with no possibility to break it, cancel the hatchery then (you may still do the mine trick to glitch 2-3 drones through, pull 4 drones in this case).Does that count as "high ground" for the dragoons, giving them the same advantage as if they were firing down a ramp? Dont look at ramp, terrain type is all that matters. If dragoon is standing on "highground", it will have advantage over hydra (standing on lowground), even when there are no obstacle between them (like, 2 squares next to each other).
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On October 14 2011 04:13 Mr. Bean wrote: Honestly,i dont have any interest in this conversation,anyone can have his own opinion regarding this.I myself play a game the way i want to,not the way the game wants me to play it..BTW,there isnt even a rule against it on icc.
If its cheating for you,fine,i dont care.
What you want to do is against this rule for laddering on ICCUP
Using hacks
It is forbidden to use any software that is likely to give you advantage over other players (Map Hack, Drop Hack, etc.)
Remapped keys give you an unfair advantage and hence are illegal. The antihack should detect it and drop you automatically. So yeah, if you want to play competitively anywhere better get used to vanilla.
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