! [G] Mutalisk Guide - Page 5
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MoNKeYSpanKeR
United States2869 Posts
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SayaSP
Laos5494 Posts
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MoNKeYSpanKeR
United States2869 Posts
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961254
Canada47 Posts
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-orb-
United States5770 Posts
Except I thought it was always a good idea to upgrade attack when going ZvT since w/o attack it takes 5 to snipe a marine, while with attack it only takes 4. | ||
Ilikestarcraft
Korea (South)17709 Posts
Edit. I cant believe i miss this thread. Finished reading. Finally understood why my mutas stopped while attacking. They have to be moving and have to attack where they are facing. | ||
Zergaphobia
1 Post
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tKd_
United States2916 Posts
On November 29 2007 12:13 Zergaphobia wrote: Sorry if this has been ask (scanned first few pages and didn't see it) Ensare in a muta/muta fight, as all i didnt use queens at all then i saw a ZvZ pro Video and there were multiple times when ensare was used to slow and kill running muta, is it worth it? ive used it in my games but i am very low skill level and so is my training buddy (it worked well) It is not worth it because you need to spend over 300 gas to get to this tech and use it, have more micro, and wait a long time to have the perfect timing to execute it. zvz is all about 1 small thing that can help you secure the game. | ||
Terje
Norway6 Posts
When you upgrade attack, dmg becomes 10, 3.33, 1.11, essentially an increase of 1.44 damage; however, when fighting an opponent who instead upgraded carapace, each of those hits gets reduced by 1, meaning it would become 9, 2.33, 0.11. The carapace-upgrade Mutalisks are taking 1.56 less damage per attack. Im pretty new but i think i remember reading that an attack cant do less than 0.5 dmg, so if this is right the carapace mutas take only 1.17 dmg less. And in that case attack up would be more useful? First post so, hey everyone ^^ | ||
ZerG~LegenD
Sweden1178 Posts
10+3.33+1.11=14.44, 14.44-(9+3+1)=1.44 (The extra damage added from 0-1 when fighting 0-0) 8+(9/3)-1+(9/9)-1=10, 13-10=3 (The damage reduction from 1-0 when fighting 0-0) (9+1-1)+(9+1)/3-1+0.5=11.83 (The damage of a 0-1 muta fighting 1-0 mutas) 9+3+1=13 (The damage of a 1-0 muta fighting 0-1 mutas) That would be the stats with the classic method. However, I'm not sure whether you subtract the armor before or after the bounce reduction, in the case of explosive damage the armor is withdrawn before the exposive reduction. If that was the case for muta bounce then both grades would provide equal boosts. Anyone has ever tried it out? | ||
Terje
Norway6 Posts
this is wrong because (9/3)-1 = 2 and (9/9)-1 = 0.5 (because its the lowest damage possible.) 8+(9/3)-1+(9/9)-1=10.5, 13-10.5=2.5, so yeah its better, but not by as much as ure calculation said. but anyway id assume both players would upgrade their mutas so they wouldnt fight 1-0 or 0-1 vs 0-0 1 atk vs 1 def is 9+2.33+0.5 (not 0.11) =11.83 (not 11.44) 1 def vs 1 atk is 13 dmg so i admit defeat, but get the math right. | ||
Chill
Calgary25938 Posts
It should be mentioned that because damage is counted as either an integer or a half, the numbers won't work out exactly as mentioned above, but it was just to give an example. I mean, if you want to do the exact math go ahead, but any way you calculate it getting Carapace is better. | ||
EternaLEnVy
Canada513 Posts
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Chill
Calgary25938 Posts
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Grobyc
Canada18410 Posts
Ex. You clone 2 scourges to kill a vessel in ZvT, then clone another 2 to kill a seperate one, repeat. (so there are many groups of 2 scourges that will target different vessels, using your scourge more efficiently or TvZ, cloning irradiates on lurkers/ultrlisks/defilers/etc even cloning psionic storms, cloning workers when you send some from one base to another(clone them, telling them to mine different mineral patches) or laying spider mines etc Hope that helps. | ||
6AP6APblCKA
Russian Federation25 Posts
Noun scourge (countable and uncountable; plural scourges) eh? | ||
mr.fuglies
United States20 Posts
edit: basically adding a unit to a control group | ||
vGl-CoW
Belgium8305 Posts
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Wala.Revolution
7579 Posts
On March 03 2009 23:57 mr.fuglies wrote: hey, noob question. lets say you grouped a overlord with the mutas and now that ol is in harms way/too close. you deselect it. is there anyway to make a new control group with those mutas harassin in the enemy base + an overlord in your base without sending all the mutas back to your base? edit: basically adding a unit to a control group I figured if you don't like to hotkey your overlord(s) and give command every now and then to send them back to the base, having two ovs hotkeyed and switching them after some time. I don't know how the efficiency of this though (not a zerg player). | ||
PiSan
United States160 Posts
Thanks a lot Chill. | ||
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