Epic Troll Thread: New Patch Notes (patch 1.1) - Page 8
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thezergk
United States492 Posts
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Darkstar_X
United States197 Posts
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MTSL_Mantra
United States20 Posts
I think i'd believe it if half the stuff wasn't completely out of left field. | ||
Thrasymachus725
Canada527 Posts
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purerythem
United States245 Posts
This would make rushes still viable as the queen just can't instantly pop off the hatch. Or maybe the nest is permanent, almost forcing the zerg to make 2 per hatch (1 to defend, one to spawn larva) still, the spire numbers are fishy. I'm still calling troll | ||
Thrasymachus725
Canada527 Posts
On August 15 2010 16:25 purerythem wrote: maybe the nest takes time to achieve? Like the time it takes for a spine crawler to burrow, it would take for the queen to attach to hatchery. This would make rushes still viable as the queen just can't instantly pop off the hatch. Or maybe the nest is permanent, almost forcing the zerg to make 2 per hatch (1 to defend, one to spawn larva) still, the spire numbers are fishy. I'm still calling troll I think the idea is that the Queen, once nested, cannot unnest. | ||
zobz
Canada2175 Posts
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danl9rm
United States3111 Posts
On August 15 2010 15:08 travis wrote: u know that buildings don't fight back right? god forbid terran needs to build stuff other than marauders anyways lol, i busted out laughing | ||
Whole
United States6046 Posts
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xDaunt
United States17988 Posts
On August 15 2010 16:00 thezergk wrote: Those warp gate changes although they would help in PvP would greatly hurt Protoss in PvT where their strength comes from being able to warp in to battles to reinforce. This is fake. The warp in changes wouldn't really matter in either PvT or PvZ because no one really warps in units directly into combat in the presence of enemy units except in extreme circumstances. Honestly, this change is a great way to improve PvP without wrecking the other matchups. | ||
me_viet
Australia1350 Posts
Some of the changes are believeable though, while others are just wtfbbq and just plain wrong factually | ||
Efemral
Australia67 Posts
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Railz
United States1449 Posts
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Pokedude1013
116 Posts
On August 15 2010 15:48 Geo.Rion wrote: yes, Ultra headbutt clearly needs nerf, it's just unfair that there exists a ground unit that in high enough number might take out a PF. Ultra headbutt does less dps than kaiser blades do against armored (with most structures being armored) so this would actually be a buff. It seems odd that PF would have a cost buff though. I wasn't aware people weren't using them because they costed a lot. I don't think the Queen ability is a problem, like stated by many others, for auto-cast spawn larvae you give up a powerful early-game base-defender, which in many cases is your only AA. Seems intended to help lower level players while also giving an incentive to learn how to spawn larvae properly, in other words just something to help more casual players (God forbid that ever happen) and won't punish zerg or buff them unnecessarily. Pathing for Archon; YES. I think they noticed the dancing archons. Void rays do less damage versus not armored units, so now we don't have those situations where you get six void rays fully charged on an extractor while the hydras get into position, then the void rays decimate the hydras despite hydras being supposed to be a counter; which puts void rays more closely to its role as anti-marauder, anti-seige tank, etc. good change Carrier buff yay. they did take an unreasonable amount of time imo. Marauder change is less believable. Conc. shells cooldown? I dunno... that's really gonna change the game up a lot. No bonus damage to structures is cool tho. THOR COMES WITH 250 MM NOW? I dunno about this one... Infestor changes are interesting... yeah. What's this? Manually binding keys? Finally I can change the unreasonable keys on the Robotics Bay, why is Warp Prism not W but A, and why is Immortal I and not T? (gripe gripe) "• Added a new control scheme for players familiar with first-person shooter controls." ITS A TROLL. Now I'm sad. | ||
AyJay
1515 Posts
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KinosJourney2
Sweden1811 Posts
I dislike the interceptor change though, before you could kite interceptors with phoenixes and wear them down. Also, i don't like the Ultralisk change. They are barely used as it is. | ||
nihoh
Australia978 Posts
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Pokedude1013
116 Posts
On August 15 2010 17:04 KinosJourney2 wrote: Most of these ideas are just amazing and would be awesome to have. I dislike the interceptor change though, before you could kite interceptors with phoenixes and wear them down. Also, i don't like the Ultralisk change. They are barely used as it is. Ultras are getting a buff tho; headbutt does less than kaiser blades. And phoinexes aren't supposed to counter carriers anyway, infact thors aren't supposed to counter carriers either | ||
sNes.
United States377 Posts
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Grond
599 Posts
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