Pretty big thread going on in Starcraft II forums where someone is claiming to have the patch notes for the big patch expected about 5 weeks after release. Seems to be a pretty obvious fake to me, but figured it'd be worth posting for people here to see.
Seems to just throw out a lot of ideas the community has suggested-- making it something a lot of people WANT to believe. Epic troll imho.
http://us.battle.net/sc2/en/forum/topic/375111273?page=1
+ Show Spoiler +
Protoss
Observer
• Cost decreased from 50 Minerals and 100 Vespene Gas to 25 Minerals and 75 Vespene Gas.
• Build time decreased from 40 seconds to 33 seconds
Carrier
• The build time for this unit has decreased from 120 to 100.
• Build Interceptor now defaults to auto-cast.
Interceptor
• Armor type changed from Mechanical-Light to Mechanical.
Mothership
• Now spawns with 100 energy.
Pylon
• Now takes 50% additional damage while warping in.
Warp Gate
• Units take 50% additional damage while warping in. This bonus damage does not apply to units warped in via Warp Prism.
Archon
• The pathing radius for this unit has been decreased.
High Templar
• Psionic storm now reveals cloaked units.
Dark Shrine
• Build time decreased from 100 seconds to 80 seconds.
• Cost decreased from 100 Minerals and 250 Vespene Gas to 100 Minerals and 200 Vespene Gas.
Void Ray
• Damage while charged changed from 10 (+15 armored) to 5 (+25 armored). “Fazing” now possible until Void Ray has become fully charged.
Sentry
• Forcefields are now team-colored.
Terran
Ghost
• Armor type changed from Biological-Psionic to Biological-Psionic-Light.
Planetary Fortress
• Cost decreased from 150 Minerals and 150 Vespene Gas to 50 minerals and 100 Vespene Gas.
Mule
• Life span reduced from 90 to 70.
Marauder
• Bonus damage no longer applies to structures.
• Concussive shells now has a cool-down of 5 seconds.
Viking
• The damage done by this unit in Fighter Mode has changed from 10 (+4 armored) to 8(+6 armored).
Raven
• Seeker Missile range has been increased from 6 to 9.
• Seeker Missile splash radius has been increased from 2 to 2.4
SCV:
• Repair now increases attack priority.
Thor
• 250mm Strike Cannons research requirement removed.
• The Thor can now attack neutral structures (such as destructible rocks) with this ability.
Zerg
Queen
• New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
Burrow
• Units will now attack while the exit burrow animation completes. Enemy units will no longer receive a “free shot” on units as they leave the burrowed state.
• Zerg units now receive +1 regeneration while burrowed in creep. Does not stack with other bonuses to regeneration.
Roach
• Burrowed move speed increased from 1.4 to 2.
• Armor value increased from 1 to 2.
Infestor
• Neural Parasite no longer has a research requirement.
• Neural Parasite can no longer be used on unit type psionic.
• Health increased from 90 to 100.
Ultralisk
• Head Attack removed. Damage versus buildings changed to regular attack damage 15 (+25 armored).
Greater Spire
• Build time reduced from 120 to 90.
Bug Fixes
• Fixed an issue with cloaked units still casting shadows.
• Fixed an issue where players were not receiving the Collector’s Edition Thor.
• Fixed an issue causing increased frequency of play between random and arranged teams.
General
• Numerous performance and stability improvements.
• Multi-threading improved.
• Rally points can now be issued an attack move command when being placed.
• Players may now manually rebind keys.
• Added a new control scheme for players familiar with first-person shooter controls.
• New maps added to ladder.
• Challenges now default to faster, but can be played at any speed.
Observer
• Cost decreased from 50 Minerals and 100 Vespene Gas to 25 Minerals and 75 Vespene Gas.
• Build time decreased from 40 seconds to 33 seconds
Carrier
• The build time for this unit has decreased from 120 to 100.
• Build Interceptor now defaults to auto-cast.
Interceptor
• Armor type changed from Mechanical-Light to Mechanical.
Mothership
• Now spawns with 100 energy.
Pylon
• Now takes 50% additional damage while warping in.
Warp Gate
• Units take 50% additional damage while warping in. This bonus damage does not apply to units warped in via Warp Prism.
Archon
• The pathing radius for this unit has been decreased.
High Templar
• Psionic storm now reveals cloaked units.
Dark Shrine
• Build time decreased from 100 seconds to 80 seconds.
• Cost decreased from 100 Minerals and 250 Vespene Gas to 100 Minerals and 200 Vespene Gas.
Void Ray
• Damage while charged changed from 10 (+15 armored) to 5 (+25 armored). “Fazing” now possible until Void Ray has become fully charged.
Sentry
• Forcefields are now team-colored.
Terran
Ghost
• Armor type changed from Biological-Psionic to Biological-Psionic-Light.
Planetary Fortress
• Cost decreased from 150 Minerals and 150 Vespene Gas to 50 minerals and 100 Vespene Gas.
Mule
• Life span reduced from 90 to 70.
Marauder
• Bonus damage no longer applies to structures.
• Concussive shells now has a cool-down of 5 seconds.
Viking
• The damage done by this unit in Fighter Mode has changed from 10 (+4 armored) to 8(+6 armored).
Raven
• Seeker Missile range has been increased from 6 to 9.
• Seeker Missile splash radius has been increased from 2 to 2.4
SCV:
• Repair now increases attack priority.
Thor
• 250mm Strike Cannons research requirement removed.
• The Thor can now attack neutral structures (such as destructible rocks) with this ability.
Zerg
Queen
• New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
Burrow
• Units will now attack while the exit burrow animation completes. Enemy units will no longer receive a “free shot” on units as they leave the burrowed state.
• Zerg units now receive +1 regeneration while burrowed in creep. Does not stack with other bonuses to regeneration.
Roach
• Burrowed move speed increased from 1.4 to 2.
• Armor value increased from 1 to 2.
Infestor
• Neural Parasite no longer has a research requirement.
• Neural Parasite can no longer be used on unit type psionic.
• Health increased from 90 to 100.
Ultralisk
• Head Attack removed. Damage versus buildings changed to regular attack damage 15 (+25 armored).
Greater Spire
• Build time reduced from 120 to 90.
Bug Fixes
• Fixed an issue with cloaked units still casting shadows.
• Fixed an issue where players were not receiving the Collector’s Edition Thor.
• Fixed an issue causing increased frequency of play between random and arranged teams.
General
• Numerous performance and stability improvements.
• Multi-threading improved.
• Rally points can now be issued an attack move command when being placed.
• Players may now manually rebind keys.
• Added a new control scheme for players familiar with first-person shooter controls.
• New maps added to ladder.
• Challenges now default to faster, but can be played at any speed.