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Hey, hope the thread title didn't get you too excited.
Pretty big thread going on in Starcraft II forums where someone is claiming to have the patch notes for the big patch expected about 5 weeks after release. Seems to be a pretty obvious fake to me, but figured it'd be worth posting for people here to see.
Seems to just throw out a lot of ideas the community has suggested-- making it something a lot of people WANT to believe. Epic troll imho.
http://us.battle.net/sc2/en/forum/topic/375111273?page=1
+ Show Spoiler +Protoss
Observer
• Cost decreased from 50 Minerals and 100 Vespene Gas to 25 Minerals and 75 Vespene Gas.
• Build time decreased from 40 seconds to 33 seconds
Carrier
• The build time for this unit has decreased from 120 to 100.
• Build Interceptor now defaults to auto-cast.
Interceptor
• Armor type changed from Mechanical-Light to Mechanical.
Mothership
• Now spawns with 100 energy.
Pylon
• Now takes 50% additional damage while warping in.
Warp Gate
• Units take 50% additional damage while warping in. This bonus damage does not apply to units warped in via Warp Prism.
Archon
• The pathing radius for this unit has been decreased.
High Templar
• Psionic storm now reveals cloaked units.
Dark Shrine
• Build time decreased from 100 seconds to 80 seconds.
• Cost decreased from 100 Minerals and 250 Vespene Gas to 100 Minerals and 200 Vespene Gas.
Void Ray
• Damage while charged changed from 10 (+15 armored) to 5 (+25 armored). “Fazing” now possible until Void Ray has become fully charged.
Sentry
• Forcefields are now team-colored.
Terran
Ghost
• Armor type changed from Biological-Psionic to Biological-Psionic-Light.
Planetary Fortress
• Cost decreased from 150 Minerals and 150 Vespene Gas to 50 minerals and 100 Vespene Gas.
Mule
• Life span reduced from 90 to 70.
Marauder
• Bonus damage no longer applies to structures.
• Concussive shells now has a cool-down of 5 seconds.
Viking
• The damage done by this unit in Fighter Mode has changed from 10 (+4 armored) to 8(+6 armored).
Raven
• Seeker Missile range has been increased from 6 to 9.
• Seeker Missile splash radius has been increased from 2 to 2.4
SCV:
• Repair now increases attack priority.
Thor
• 250mm Strike Cannons research requirement removed.
• The Thor can now attack neutral structures (such as destructible rocks) with this ability.
Zerg
Queen
• New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
Burrow
• Units will now attack while the exit burrow animation completes. Enemy units will no longer receive a “free shot” on units as they leave the burrowed state.
• Zerg units now receive +1 regeneration while burrowed in creep. Does not stack with other bonuses to regeneration.
Roach
• Burrowed move speed increased from 1.4 to 2.
• Armor value increased from 1 to 2.
Infestor
• Neural Parasite no longer has a research requirement.
• Neural Parasite can no longer be used on unit type psionic.
• Health increased from 90 to 100.
Ultralisk
• Head Attack removed. Damage versus buildings changed to regular attack damage 15 (+25 armored).
Greater Spire
• Build time reduced from 120 to 90.
Bug Fixes
• Fixed an issue with cloaked units still casting shadows.
• Fixed an issue where players were not receiving the Collector’s Edition Thor.
• Fixed an issue causing increased frequency of play between random and arranged teams.
General
• Numerous performance and stability improvements.
• Multi-threading improved.
• Rally points can now be issued an attack move command when being placed.
• Players may now manually rebind keys.
• Added a new control scheme for players familiar with first-person shooter controls.
• New maps added to ladder.
• Challenges now default to faster, but can be played at any speed.
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my god i wish some of these would happen that would be a wet dream
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I really doubt they'd give concussive a cooldown. That's a pretty tacky fix. I vote for troll as well.
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If this is a troll he sure did a good job about it.
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Heh these are obviously fake due to the "nest" spell for the Queen. No way Blizzard would add that in after specifically adding the queen and spawn larva to cause players to macro.
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Well, it's almost certainly a troll, although most of theses changes would be pretty awesome. The one thing I hope does not happen is the larva auto cast. Regardless whether or not if these are true changes, I think they're good for discussion. gogogogo
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On August 15 2010 13:37 SC2Phoenix wrote: If this is a troll he sure did a good job about it.
The only thing that causes me to doubt it is that there is no big troll moment making use of the believability of the rest of it. I mean, nesting, I guess. But maybe its just a sneaky troll-- or they thought the changes would be more outrageous than they are.
But I would expect a Troll to put something like "Motherships no longer limited to 1", or "Marauder can no longer stim", etc. Stuff that would make people rage.
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Stop reading at Queen-Nest...
Its just...no...
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some arent too bad but some like the queen nest thing are plain retarded.
On August 15 2010 13:39 Ndugu wrote:Show nested quote +On August 15 2010 13:37 SC2Phoenix wrote: If this is a troll he sure did a good job about it. The only thing that causes me to doubt it is that there is no big troll moment making use of the believability of the rest of it. I mean, nesting, I guess. But maybe its just a sneaky troll-- or they thought the changes would be more outrageous than they are. But I would expect a Troll to put something like "Motherships no longer limited to 1", or "Marauder can no longer stim", etc. Stuff that would make people rage.
a troll is basicly nothing but a stupid attention whore(yes 4chan kids you are in no way better then paris hilton). he gets loads of attention this way and actually more if they seem somewhat real.
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really dont know why someone would put the time into typing such trash
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• Rally points can now be issued an attack move command when being placed.
you would think that blizzard already knew that the rally point used to be on attack move until they recently switched it back to move
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On August 15 2010 13:40 Zergling4life wrote: Stop reading at Queen-Nest...
Its just...no...
Yeah. Seems totally not believable unless Blizzard really DESPERATELY wants lower skilled players to switch from Terran and Toss. The lower you get on the ladder the less likely you are to see a zerg who can do anything but >10 pool.
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• New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
I don't understand what this is saying. Anyone care to explain>
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Queen
• New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested
I think this gives it away
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The post could have been believable. But the protoss changes were way too cheesey. Damage taken while warping in reduced if using a warp prism? Thats just stupid.
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I get it, Queen: Nest, like queen's nest. Very mildly funny.
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seems legit. seems awesome. lets hope its true.
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On August 15 2010 13:41 kNyTTyM wrote:Show nested quote + • New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
I don't understand what this is saying. Anyone care to explain> Basically it means newbs can have perfect macro with zerg.
It will use spawn larva automatically when the queen has the energy for it
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On August 15 2010 13:41 kNyTTyM wrote:Show nested quote + • New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
I don't understand what this is saying. Anyone care to explain> queen casts spawn larva as soon as it can, but cant creep tumor or help defend your base or anything.
honestly it sounds believable to me, spawn larva is easily the most difficult of the macro mechanics to use
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Aotearoa39261 Posts
Not blue = not official. With that said, the responses in the thread are quite funny
On August 15 2010 13:43 arb wrote:Show nested quote +On August 15 2010 13:41 kNyTTyM wrote: • New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
I don't understand what this is saying. Anyone care to explain> queen casts spawn larva as soon as it can, but cant creep tumor or help defend your base or anything. honestly it sounds believable to me, spawn larva is easily the most difficult of the macro mechanics to use I would argue CB is on the grounds that you can use it in so many different ways in the early game (whereas spawn larvae is just mindless) and then later on in the game it's no less difficult to use than spawn larvae imo.
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Yeah, this is totally fake. Lol.
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terrible ideas
obvious troll
queens nest is probably the worse idea in the history of ideas, auto build interceptors is pretty bad
and some of these just don't make sense, 1/2 of the changes don't even matter that much tbh
because roach armor -> 2 is really going to buff zvt against mech, and why would they even buff terran anymore
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On August 15 2010 13:43 arb wrote:Show nested quote +On August 15 2010 13:41 kNyTTyM wrote: • New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
I don't understand what this is saying. Anyone care to explain> queen casts spawn larva as soon as it can, but cant creep tumor or help defend your base or anything. honestly it sounds believable to me, spawn larva is easily the most difficult of the macro mechanics to use
So basically it's autocast spawn larva... lol that's fair.
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On August 15 2010 13:44 shawster wrote: terrible ideas
obvious troll
queens nest is probably the worse idea in the history of ideas, auto build interceptors is pretty bad
and some of these just don't make sense, 1/2 of the changes don't even matter that much tbh
because roach armor -> 2 is really going to buff zvt against mech, and why would they even buff terran anymore
Best argument I've seen put forth that its real. Gotta love Blizzard patches.
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Psionic storm reveals invis? lol why? you already gave them twice as much obs :p wasnt raven seeker initialy 8 or 9, and was clearly too badass .. Queens nested.. hahaha im gonna switch from T to Z for when i play with my feets Burrow ahah wack-a-mole style Zergs FTW.
hahahah NESTING! omg OOPS i forgot those 19 larvas situation are welcome hahaha
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On August 15 2010 13:43 Plexa wrote:Not blue = not official. With that said, the responses in the thread are quite funny Show nested quote +On August 15 2010 13:43 arb wrote:On August 15 2010 13:41 kNyTTyM wrote: • New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
I don't understand what this is saying. Anyone care to explain> queen casts spawn larva as soon as it can, but cant creep tumor or help defend your base or anything. honestly it sounds believable to me, spawn larva is easily the most difficult of the macro mechanics to use I would argue CB is on the grounds that you can use it in so many different ways in the early game (whereas spawn larvae is just mindless) and then later on in the game it's no less difficult to use than spawn larvae imo. Well CB is a very forgiving ability unlike SL. But to each his own
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Obviously fake for many reasons. Most of these changes are just reversions of beta balance changes. The Queen ability is obviously not going to be implemented. They would have written some of these notes differently, like the WoW pet thor would be called "WoW pet".
Some of the changes seemed good to me though, at least the first half of them.
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On August 15 2010 13:43 Plexa wrote:Not blue = not official. With that said, the responses in the thread are quite funny Show nested quote +On August 15 2010 13:43 arb wrote:On August 15 2010 13:41 kNyTTyM wrote: • New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
I don't understand what this is saying. Anyone care to explain> queen casts spawn larva as soon as it can, but cant creep tumor or help defend your base or anything. honestly it sounds believable to me, spawn larva is easily the most difficult of the macro mechanics to use I would argue CB is on the grounds that you can use it in so many different ways in the early game (whereas spawn larvae is just mindless) and then later on in the game it's no less difficult to use than spawn larvae imo. Late game once youve got all your stuff the only real use for it is chronoing out warpgates or carriers or something(if you go these) late game tehres more stuff going on so casting spawn larva would be alot harder than with chrono where you just warp in units double tap WG key chrono on all the warpgates then carry on
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On August 15 2010 13:47 Tabbris wrote:Show nested quote +On August 15 2010 13:43 Plexa wrote:Not blue = not official. With that said, the responses in the thread are quite funny On August 15 2010 13:43 arb wrote:On August 15 2010 13:41 kNyTTyM wrote: • New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
I don't understand what this is saying. Anyone care to explain> queen casts spawn larva as soon as it can, but cant creep tumor or help defend your base or anything. honestly it sounds believable to me, spawn larva is easily the most difficult of the macro mechanics to use I would argue CB is on the grounds that you can use it in so many different ways in the early game (whereas spawn larvae is just mindless) and then later on in the game it's no less difficult to use than spawn larvae imo. Well CB is a very forgiving ability unlike SL. But to each his own
I think you're both right.
However, Crono-boost is forgiving in that you can use it on SOMETHING. However, slacking and letting your carrier take a full 120 seconds rather than far less can occasionally hurt you as much as a missed spawn larva... even if you do get a stalker or two faster to make up for it
I understand the need to give Zerg a trade-off... ie: Less macro skill required for less reward.
But that exists: build another hatchery. 150 minerals more than a queen for the same benefit with less effort
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A lot of these look pretty good, but some are kind of out there.
Queen • New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested. Seems to kind of defeat the purpose of adding the queen as a macro mechanic in the first place. Sure, you might not do this early game where you might need the queen's attack vs rushes or air, but mid to late game, it's just an auto-buff to your hatches with no thinking.
And they want to un-nerf observers again? w/e And interceptors no longer light? Seems a little counter-intuitive. I wonder why they would add team colors to force fields. Seems like the only reason is so you know who to blame when someone does a terrible FF.
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idk, nest...you are giving up something to get something, certainly couldn't use it unless you were well into the game and secure. But is it a 1 time cast or something you can move in and out of.
Even if you change all these things, I don't see how it fixes zerg. Nerfing the ultralisk in exchange for stopping the free hit from unburrowing. Weird that was ever computed that way, the ambush should have always been on the zergs side 100%
Neural parasite, no research, that seems unlikely.
I vote troll. If it's not, this will have limited impact on any balance issues.
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I hope this is real. It is an awesome changelog IMO
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It's nice that they actually made void rays MORE powerful to buildings. Yeah, just what they needed.
"Damage while charged changed from 10 (+15 armored) to 5 (+25 armored). “Fazing” now possible until Void Ray has become fully charged."
This is a good troll.
Queen could be given an auto-cast, as "binding" it not properly possible.
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So troll, none of these make sense. it looks like blizzard is just putting back all the old beta stats.
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On August 15 2010 13:50 Iggyhopper wrote: It's nice that they actually made void rays MORE powerful to buildings. Yeah, just what they needed.
"Damage while charged changed from 10 (+15 armored) to 5 (+25 armored). “Fazing” now possible until Void Ray has become fully charged."
This is a good troll.
Queen could be given an auto-cast, as "binding" it not properly possible. Though i dont think this is real if it was id assume thats to buff them more against battlecruisers ro something(P has no answer for them late late game)
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Fun to see what people come up with, but no. Clever guy but no, this is painfully obvious. Huge patches like this were reserved for the beta, any possible patching now would involve tweaks instead of huge new abilities or pretty big price/timing changes.
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On August 15 2010 13:44 shawster wrote: terrible ideas
obvious troll
queens nest is probably the worse idea in the history of ideas, auto build interceptors is pretty bad
Interceptors can already be autobuilt. Agreed on queens nest though, that's what gave it away really.
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I could've believed it until Queen change. The Protoss changes were well done, Terrans were believable, but iffy. Queen change killed it.
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Aotearoa39261 Posts
On August 15 2010 13:47 arb wrote:Show nested quote +On August 15 2010 13:43 Plexa wrote:Not blue = not official. With that said, the responses in the thread are quite funny On August 15 2010 13:43 arb wrote:On August 15 2010 13:41 kNyTTyM wrote: • New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
I don't understand what this is saying. Anyone care to explain> queen casts spawn larva as soon as it can, but cant creep tumor or help defend your base or anything. honestly it sounds believable to me, spawn larva is easily the most difficult of the macro mechanics to use I would argue CB is on the grounds that you can use it in so many different ways in the early game (whereas spawn larvae is just mindless) and then later on in the game it's no less difficult to use than spawn larvae imo. Late game once youve got all your stuff the only real use for it is chronoing out warpgates or carriers or something(if you go these) late game tehres more stuff going on so casting spawn larva would be alot harder than with chrono where you just warp in units double tap WG key chrono on all the warpgates then carry on True, but Blizzard have built in *mandatory* CB use of high tech use (since Carriers have a longer build time than BC for no real reason). There is intricacies of both, but really both mechanics are fine as is.
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I actually like many of these changes
Observer change opens up pvt slightly more since you are basically forced into obs due to cloaked banshee threat. Now it takes slightly less time and less resources freeing up other necessary upgrades.
Carrier change is an obviously needed buff since people don't use them much.
Pylon warp-in is an interesting way to help balance pvp pylon in your main style.
Archons are less clunky and protoss get a third reveal option. Terrans have scan, turret, and raven. Zerg had overseer, spore, and fungal growth. Protoss now have storm, cannon, and obs. Seems completely fair. DT change is completely needed.
Void ray now not invulnerable to marines when charged but still rapes static D.
God those marauder nerfs would be awesome. Now they can't tear down spines in like 2 seconds and you can actually run from them!
Still it's not going to happen T.T Doesn't address zvz, buffs thor drops, and nest is laughable.
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I'm surprised that nobody put any emphasis on the language used. Blizzard wouldn't use the term "Fazing". I doubt they would mention it at all in any case. They also wouldn't say anything about a "free shot" when stuff unburrows. They might mention something like that in a blue post in the report about the patch, but not in the patch notes themselves.
Obviously fake.
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ok i nest becomes a real skill Im def going to swap to zerg and become pro over night......
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Definitely fake but I like the burrow change. I don't think blizzards first balance patch will be that long.
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The queen thing and "• 250mm Strike Cannons research requirement removed. " make it sound like BS to me.
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Am I the only one WTFing at the reduced PF cost?
Planetary Fortress
• Cost decreased from 150 Minerals and 150 Vespene Gas to 50 minerals and 100 Vespene Gas.
thats 550/100 for a planetary fortress. PF rush boost?
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On August 15 2010 13:59 Sylvr wrote: I'm surprised that nobody put any emphasis on the language used. Blizzard wouldn't use the term "Fazing". I doubt they would mention it at all in any case. They also wouldn't say anything about a "free shot" when stuff unburrows. They might mention something like that in a blue post in the report about the patch, but not in the patch notes themselves.
Obviously fake.
Dustin Browder: "We are aware of Void Ray fazing and we will be addressing that."
http://www.teamliquid.net/forum/viewmessage.php?topic_id=134124¤tpage=21
On August 15 2010 14:00 AnxietE wrote:Am I the only one WTFing at the reduced PF cost? Show nested quote +Planetary Fortress
• Cost decreased from 150 Minerals and 150 Vespene Gas to 50 minerals and 100 Vespene Gas. thats 550/100 for a planetary fortress. PF rush boost?
Blizzard clearly want TLO to beat Tester more often :D
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Nesting queen was a dead giveaway.
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He added some believable points, but still...there's no way. Fake sauce I call it.
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Spawn Larvae is still a terrible mechanic though.
Chronoboost and MULE/Scan require some actual thought and decision making for optimal use, and are still plenty effective if you don't use them exactly when the cooldown ends. Spawn Larvae is just a hoop Zerg players have to jump through to compete.
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Some of these changes are quite awesome, even if it is probably fake.
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I could kinda see nest being real if the penalty was that you couldn't unnest your queen. Cause then you would never get to use any of that mana that builds up for transfuses or creep tumors. Would be great for lower leagues and pretty decent for late game zerg. SL becomes way more taxing in actions late game than the other macro tools, and you would still be giving up transfuses and a decent on creep unit.
But I wouldn't bet money on these patch notes.
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Yep, the use of 'fazing' seems very un-official. Some of these changes are interesting and I applaud the guy who made them up. The huge observer buff and queen 'nesting' are too drastic though.
Edit: Browder can use 'fazing' in an interview question, but seems unlikely language for patch notes which will be looked back upon a long time from now.
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On August 15 2010 14:10 alfybet wrote: Yep, the use of 'fazing' seems very un-official. Some of these changes are interesting and I applaud the guy who made them up. The huge observer buff and queen 'nesting' are too drastic though.
I would imagine Blizzard (or fake Blizzard) buffed Burrow to help Z deal with Mech, but didn't want to help Z versus Protoss much. Hence, they made obs easier to get, and made storm a means of detection.
Im gonna try and not think of these as real though
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The part about interceptors building automatically and yet they didn't remove the price is where i stopped reading. They can't make stuff happen automatically when its costs money.
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On August 15 2010 14:12 Backpack wrote: The part about interceptors building automatically and yet they didn't remove the price is where i stopped reading. They can't make stuff happen automatically when its costs money.
O_O I wonder if they did.
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i'm a protoss player and i hope they don't reduce the dark shrine build time, and it be cheaper... i don't wanna see dt's every single game.
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On August 15 2010 14:12 Backpack wrote: The part about interceptors building automatically and yet they didn't remove the price is where i stopped reading. They can't make stuff happen automatically when its costs money. auto repair
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I would love the queen nesting mechanic. It really is a stupid mechanic as is and doesn't have any strategic merit. It's the only thing keeping me from playing zerg at the moment.
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if these are real (probably not though) I will stop playing this game, insta.
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Planetary Fortress
• Cost decreased from 150 Minerals and 150 Vespene Gas to 50 minerals and 100 Vespene Gas.
Dead give away really. ^_^
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Can you auto cast build interceptor? I've never right clicked it...
Maybe I'm an idiot, but one for one, the notes sound believable. It's the list as a whole that makes it kind of overwhelming and doubtful.
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I bet those are real. The nest thing in particular is something that Blizzard would implement for all the newb players that are scared of zerg right now because of the degree of difficulty in using the macro mechanic. The pro players wouldn't use it though.
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This list is TOO good to be true, I wish it was though
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On August 15 2010 14:00 Ndugu wrote:Show nested quote +On August 15 2010 13:59 Sylvr wrote: I'm surprised that nobody put any emphasis on the language used. Blizzard wouldn't use the term "Fazing". I doubt they would mention it at all in any case. They also wouldn't say anything about a "free shot" when stuff unburrows. They might mention something like that in a blue post in the report about the patch, but not in the patch notes themselves.
Obviously fake. Dustin Browder: "We are aware of Void Ray fazing and we will be addressing that." http://www.teamliquid.net/forum/viewmessage.php?topic_id=134124¤tpage=21
That was in an interview, not in Patch Notes. Huge difference.
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On August 15 2010 14:24 xDaunt wrote: I bet those are real. The nest thing in particular is something that Blizzard would implement for all the newb players that are scared of zerg right now because of the degree of difficulty in using the macro mechanic. The pro players wouldn't use it though.
Why wouldn't they? We've already seen them build extra hatcheries just because they can't be bothered trying to have ABSOLUTELY FLAWLESS Queen timing while also playing a game of Starcraft 2.
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Why would be this a troll thread? I mean it can be fake, but it s talking about some decent changes (ok, some stupid ones too) but seriously, some of the ideas were like EXACTLY, we needed this, (like: • Repair now increases attack priority; and the warpin nerf.) and hell, i didnt even think of many of them. Overall i'd like these changes, minus the Queen Nest thing, that sound pretty no-brainer, also the voidray nerf seems a bit harsh, not that they were weak + the planetary fortress needs a massive nerf, but instead gets a doulbe buff (cost decreased, ultras headbutt removed).
Anyways, fake or not, i'm hoping for some real changes like this
Just for the record, troll =/= liar, it means s1 is saying stupid things to piss others off, this just gives false hopes, i dont think it fits in the trolling chategory
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On August 15 2010 14:24 xDaunt wrote:The pro players wouldn't use it though.
haha, no.
EVERYONE will use it if this was actually a change. It'd be a huge relief off macro upkeep for pro players with multiple hatcheries. They'll just make an extra queen if they need one for spreading creep tumors and the like.
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Uh, most of these look pretty believable, which makes me wonder.. wtf PF 50/100? ... that's reaallly cheap for the power they pack.
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There are some good changes, but there are way too many changes I think to be real.
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On August 15 2010 14:17 iEchoic wrote: I would love the queen nesting mechanic. It really is a stupid mechanic as is and doesn't have any strategic merit. It's the only thing keeping me from playing zerg at the moment. it requires more multi tasking which is part of the skills players are looking for though... like most macro stuff has been terribly dumbed down, you see people who could barely do anything with broodwar with actual decent results in SC2
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if this were true, zerg macro just became super duper easy. also, i dont approve of that marauder shell cooldown, its what makes marauders super awesome now
overall if this were true, huge nerf to terran, quite big buffs to zerg, protoss about the same (just pricings adjusted/buffed)
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On August 15 2010 14:19 ooni wrote: Planetary Fortress
• Cost decreased from 150 Minerals and 150 Vespene Gas to 50 minerals and 100 Vespene Gas.
Dead give away really. ^_^ doubt it would really make a huge difference balance wise...
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I went into it with high skepticism. I actually started to believe some of it until I saw the Queen's Nest ability. That is just totally fucking ridiculous. Other than that, everything seemed pretty plausible...
...Nest? Are you fucking kidding me?
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On August 15 2010 14:27 OhJesusWOW wrote: I went into it with high skepticism. I actually started to believe some of it until I saw the Queen's Nest ability. That is just totally fucking ridiculous. Other than that, everything seemed pretty plausible...
...Nest? Are you fucking kidding me?
In terms of this "patch", your user name is exactly how I feel. Most of it seems viable actually, except for the nest.
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I wouldn't mind the nest that much if once you do it you can't revert back, also queens wouldn't be able to attack either =)
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On August 15 2010 14:30 Fayth wrote: I wouldn't mind the nest that much if once you do it you can't revert back, also queens wouldn't be able to attack either =)
I almost want nesting to be real just so I can watch a game where xrandomzergplayer nests their queen at their main and natural just in time for 2 void rays to show up.
And so that some variation of nesting your queen becomes a major insult.
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He did put a lot of effort into it.
A lot of the bug fixes might it quite believable. And him saying "take it with a grain of salt", kind of saying "don't trust me!" These seem legit too:
Archon
• The pathing radius for this unit has been decreased.
SCV:
• Repair now increases attack priority.
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Wow. If it is a troll, it's a damn good one. Also anything that the blizz blues might read can only be good.
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The nest note says it "binds" queen with hatch. To me it sounds like that's a permanent deal, making that queen basically a hatch upgrade. That sounds more reasonable to me. If you think about it, early game that will be a trade off that you'll have to really think about. Given the pathetic state of early AA for zerg.
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removing ultra "head attack" they mean the cleave? won't that make ultra suck balls vs terran ? won't this just make it harder to win zvt lol
and plz god don't make brood lords easier to get there is no good late game protoss counter for brood lord / corruptor
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I wonder if something like this really did "leak" from Blizzard - but rather than locking these changes down, they are more playing with the idea of possibly having them, and the leak is more to gauge player reaction. The pre-emptive patch notes for the last few beta ones seem suggest that they might be willing to do just such a thing. The fact the no Blue poster have explicitly denied the changes also lends viability to the changes not completely being fake.
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not enough of a terran nerf :p but ya fake :D
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On August 15 2010 14:34 travis wrote: removing ultra "head attack" they mean the cleave? won't that make ultra suck balls vs terran ? won't this just make it harder to win zvt lol naw it's the attack when they attack buildings, they do huge damage to buildings
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On August 15 2010 14:34 travis wrote: removing ultra "head attack" they mean the cleave? won't that make ultra suck balls vs terran ? won't this just make it harder to win zvt lol
I checked the scii wiki and apparantly head attack was the name for when ultras did 70 to buildings with no AOE. They did it twice as slow as their normal attack and with no AoE... so it was actually just completely worse than their normal attack ever since they made ultras anti-armor. Seems like no one ever noticed lmao since it was originally intended to make them good versus buildings.
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On August 15 2010 14:29 TitleRug wrote:Show nested quote +On August 15 2010 14:27 OhJesusWOW wrote: I went into it with high skepticism. I actually started to believe some of it until I saw the Queen's Nest ability. That is just totally fucking ridiculous. Other than that, everything seemed pretty plausible...
...Nest? Are you fucking kidding me? In terms of this "patch", your user name is exactly how I feel. Most of it seems viable actually, except for the nest.
Haha. My username is actually my verbal reaction to something really fucked up a friend of mine said.
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this doesn't make any sense, clearly tanks need to be able to shoot air and banshees should start perma cloaked like dts. Hellions are fine.
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oh ok then this patch actually doesnt sound too bad
i don't like that greater spire build time reduction tho~
but what do i know
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I'm a T player and I would love this patch. Raven HSM buff would be excellent, although it would kind of need a speed boost as well to be effective.
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On August 15 2010 14:37 iEchoic wrote: I'm a T player and I would love this patch. Raven HSM buff would be excellent, although it would kind of need a speed boost as well to be effective. I'd reduce it to 100 energy lol
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Overall the notes seem pretty good. Would be nice if they were real.
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On August 15 2010 14:34 travis wrote: and plz god don't make brood lords easier to get there is no good late game protoss counter for brood lord / corruptor
Try some void rays! (corrupter is armored)
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lol I liked everything I read right up till the Thor 250mm cannon and "nest" ablity back to back. Then it lost me.
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On August 15 2010 14:40 Medzo wrote:Show nested quote +On August 15 2010 14:34 travis wrote: and plz god don't make brood lords easier to get there is no good late game protoss counter for brood lord / corruptor Try some void rays!
Yup. Void Rays have the added benefit of being great against ultralisks (and corrupters!).
As soon as I scout a Hive I pump vrays lately
Blink Stalkers + Zeratul do pretty well too :D
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lol. this patch would do nothing except make zvt even more imbalanced for T and shift the balance in zvp over to p.
i mean... seriously? 30dmg voidrays to buildings... loooooool
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On August 15 2010 14:34 travis wrote: removing ultra "head attack" they mean the cleave? won't that make ultra suck balls vs terran ? won't this just make it harder to win zvt lol
and plz god don't make brood lords easier to get there is no good late game protoss counter for brood lord / corruptor he means the attack ultralisk does against buildings. It means ultra will cleave when attacking buildings also.
Oh fantasy SC2~
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It's fun because this fake patch on bnet forums is so much better than all the "HOW TO FIX THE GAME!" posts on teamliquid..
I like a lot the solutions to warp in, void ray, marauders damages against building. The +1 regen with burrowed is a clever thing.
I really hope it's not true because of the queen change..
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These are obviously fake, but the changes wouldn't be that bad. Hopefully we get some real patch notes soon.
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This would not happened because it is a rare thing for blizzard to remove nearly half the changes they made int he beta after the game was released.
It is just not something blizzard would do. Also some of these changes are very dramatic and would change the game very very much.
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On August 15 2010 14:47 Twinweapon wrote: This would not happened because it is a rare thing for blizzard to remove nearly half the changes they made int he beta after the game was released.
It is just not something blizzard would do. Also some of these changes are very dramatic and would change the game very very much.
You guys haven't played WoW, have you? XD
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Whether they are real or not you all will still play, and no matter how good or bad the changes ended up, you will all find something to complain about, no matter how good the game gets there will be people "changing races" in protest and making tons of threads in the sc2 section trying to sum up an ocean of concept in a thimble of intellect. This will not change.
But, if some of these were in fact true, i think it could be a good thing. To people saying Blizzard would never do this... practically everything new in SC2 are things that if youd never heard it before youd say it was imbalanced or untrue. Imagine somebody saying there would be a Queen or Mothership in SC2 BEFORE it was officially announced by Blizzard. First time i saw the Changeling shit out of an Overseer and bubble across the map in utter ridiculous cartoon fashion i thought it was April 1st for a second. And yet... its all there in the game. All the things that people said were "only stand-ins" and would be fixed, are still there. So while i think these patch notes are fake, saying that "Blizzard would never do this" is a bit nonsensical.
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I kinda just want this to happen because it's pretty neat...
sadly....nope
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Even if these notes are "obviously fake," the fact that they got 9 pages on the Blizzard forums and 5 here on TL means that it was a very successful troll.
Had they not have been claimed to be patch notes or had they have simply been a players "suggestion" thread, it probably would not have made it past 8 posts without a lock. Kudos, troll.
EDIT: Oh, it was 5 pages on TL but by the time I clicked "post," it became 6 pages... A very good troll indeed.
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I can see Nesting a Queen being something possibly added into the game. High level players won't need to nest their queens, they have the APM to spare in SC2. If your queen isn't nested, you have the option of using it to spawn creep tumors, and fight. A nested Queen gives no advantage to someone who already has near perfect macro.
Honestly, even if "nesting" was released, I'd keep my Queens running free as much as I could.
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+ Show Spoiler +On August 15 2010 14:49 Mellotron wrote: Whether they are real or not you all will still play, and no matter how good or bad the changes ended up, you will all find something to complain about, no matter how good the game gets there will be people "changing races" in protest and making tons of threads in the sc2 section trying to sum up an ocean of concept in a thimble of intellect. This will not change.
But, if some of these were in fact true, i think it could be a good thing. To people saying Blizzard would never do this... practically everything new in SC2 are things that if youd never heard it before youd say it was imbalanced or untrue. Imagine somebody saying there would be a Queen or Mothership in SC2 BEFORE it was officially announced by Blizzard. First time i saw the Changeling shit out of an Overseer and bubble across the map in utter ridiculous cartoon fashion i thought it was April 1st for a second. And yet... its all there in the game. All the things that people said were "only stand-ins" and would be fixed, are still there. So while i think these patch notes are fake, saying that "Blizzard would never do this" is a bit nonsensical.
Can't forget phoenix "moving shot" rofl
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holy fuck blizz has been smoking pot lately.
on topic: i KNEW they were gonna make inject larvae auto cast!
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On August 15 2010 14:41 InToTheWannaB wrote: lol I liked everything I read right up till the Thor 250mm cannon and "nest" ablity back to back. Then it lost me. the thor 250mm cannon back would be very fine imo... not sure why some people react over that lol
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Man I actually hope these are true just because it would mean the death of the 4 Warpgate Rush in PvP for the most part. I'm so sick of that build.....
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sorry but when was there a rumor that a big patch was even coming? o.o
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On August 15 2010 14:50 FaZe wrote: I can see Nesting a Queen being something possibly added into the game. High level players won't need to nest their queens, they have the APM to spare in SC2. If your queen isn't nested, you have the option of using it to spawn creep tumors, and fight. A nested Queen gives no advantage to someone who already has near perfect macro.
Honestly, even if "nesting" was released, I'd keep my Queens running free as much as I could.
If they slightly lowered the energy cost of spawn larva, so that someone with flawless macro would eventually build up a free tumor or transfusion, it would make the trade-off much more reasonable.
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I think it's fake because it lists like every balance suggestion made on TL... I feel like it's some TL lurker that made all this. It does feel pretty legit though, except Blizzard wouldn't use words such as fazing in patch notes
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Speaking of spawn larvae as auto cast, i think it could work just fine possibly. All you need to do is balance it out with the Queens other abilities. If some nub wants to sit and do nothing but make mass larvae that he cant even afford to use rather than spreading creep or whatever then let him. Anyone with the APM and skill set to play at higher level will not be setting all their queens on "spawn larvae autocast upon cooldown" setting and kicking back. Im not saying its a great idea, but its not an impossible to imagine one in the slightest. Zerg "macro" in SC2 is alot more than just spawning larvae whenever you can.
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On August 15 2010 14:55 Skillz_Man wrote: I think it's fake because it lists like every balance suggestion made on TL... I feel like it's some TL lurker that made all this. It does feel pretty legit though, except Blizzard wouldn't use words such as fazing in patch notes well actually slush and kiwikaki and prob several other good players got asked by david kim to help him balance so they've made their suggestions, it's very possible lots of changes to come were already discussed here
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On August 15 2010 13:43 arb wrote:Show nested quote +On August 15 2010 13:41 kNyTTyM wrote: • New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
I don't understand what this is saying. Anyone care to explain> queen casts spawn larva as soon as it can, but cant creep tumor or help defend your base or anything. honestly it sounds believable to me, spawn larva is easily the most difficult of the macro mechanics to use
it's not ever going to happen, ever
it might be played with a bit, I know they've said they wanted to add some though to the queen use (it's 99% you want to spend energy on spawn lara, where as toss need to think about what to chorno and terran has to decide between scan/mule and saving scans sometimes)
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On August 15 2010 14:57 Mellotron wrote: Speaking of spawn larvae as auto cast, i think it could work just fine possibly. All you need to do is balance it out with the Queens other abilities. If some nub wants to sit and do nothing but make mass larvae that he cant even afford to use rather than spreading creep or whatever then let him. Anyone with the APM and skill set to play at higher level will not be setting all their queens on "spawn larvae autocast upon cooldown" setting and kicking back. Im not saying its a great idea, but its not an impossible to imagine one in the slightest. Zerg "macro" in SC2 is alot more than just spawning larvae whenever you can. it would probably be used a lot by pros late game though when they have like 3-4 expands
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New Unit: Zerg Lurker. Requires Lurker Den* to build. *Lurker Den will be added in a future update.
In all seriousness, it's completely fake. The warp-in changes for Protoss make it too obvious. I don't think the game distinguishes between the source of a power field.
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•Psionic storm now reveals cloaked units.
WTF. Obvious troll.
If Marauder's don't deal bonus damage to structures, their dps is utter shit. It's about half the dps of marine but double the cost.
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On August 15 2010 14:59 Fayth wrote:Show nested quote +On August 15 2010 14:57 Mellotron wrote: Speaking of spawn larvae as auto cast, i think it could work just fine possibly. All you need to do is balance it out with the Queens other abilities. If some nub wants to sit and do nothing but make mass larvae that he cant even afford to use rather than spreading creep or whatever then let him. Anyone with the APM and skill set to play at higher level will not be setting all their queens on "spawn larvae autocast upon cooldown" setting and kicking back. Im not saying its a great idea, but its not an impossible to imagine one in the slightest. Zerg "macro" in SC2 is alot more than just spawning larvae whenever you can. it would probably be used a lot by pros late game though when they have like 3-4 expands
Which is fine by me, because in the end, i still think that Zerg has plenty to do to be playing Zerg optimally. Being 100 percent serious, i dont LIKE autocast macro, but really its a double edged sword. My point is that its not unimaginable for Blizzard to try something like this to get new players to like Zerg more, while still leaving high level Zerg interesting and difficult enough for pros. I could totally see new players hating to have to spawn larvae all the time. Maybe a nested Queen could only un-nest after a long cooldown etc. So many ways to execute it that i think would satisfy Blizzards modern concept of what is easy to learn and hard to master.
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On August 15 2010 15:05 ArghUScaredMe wrote: If Marauder's don't deal bonus damage to structures, their dps is utter shit. It's about half the dps of marine but double the cost.
u know that buildings don't fight back right? god forbid terran needs to build stuff other than marauders anyways
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I think the queen's nest thing would be overpowered, at least in bronze league.
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These may be fake but it's quite likely that they will do something about spawn larva. Zerg is even less popular in Bronze than it is in Diamond and the unforgiving nature of their macro ability is a big part of it.
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I think the nest idea is actually pretty good assuming it would be permanent... Low APM players would bind their queens to help them be competitive with zerg, while higher level players would not bind them to preserve their versatility in dealing with harass, spawning tumours and defending the base. Granted, the 175 life of the bound queen would have to take damage first if the hatch were to be attacked... which would give the better players another reason to not bind their queens... So all in all, it should be a good change..
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“Fazing” now possible until Void Ray has become fully charged.
The Dark Shrine, Observer and Psi Storm changes make me teeter on the edge of deeming this to be a definite troll, but then this put the nail in the coffin. Blizzard never uses slangy lingo like this.
edit: oh geez it just gets worse as I read on. Could have been good but he blew it.
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If Zerg doesn't have an early Queen to defend, think about Baneling Busts, runbys, Reaper harass. Any early rush will kill the bind. I wish these were true, but if they weren't, it wouldn't be too huge of a loss. At least they would fix the Ultraheadbutt. Psi Storm revealing cloak is reasonable. Fungal and EMP do already.
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Probably fake but what if Nest was a hive 25/25 or 50/50 fast research ? seems like it would suit that part of the game .
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New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
If this were real I might actually start playing random again. Zerg just too hard for my noob skills atm
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The Dark Shrine, Observer and Psi Storm changes make me teeter on the edge of deeming this to be a definite troll, but then this put the nail in the coffin. Blizzard never uses slangy lingo like this.
Yeah, Blizzard isn't going to say "Fazing" they're going to say...an unintended something something about void rays switching targets.
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On August 15 2010 13:32 Ndugu wrote: Protoss
Observer
• Cost decreased from 50 Minerals and 100 Vespene Gas to 25 Minerals and 75 Vespene Gas.
Dark Shrine
• Build time decreased from 100 seconds to 80 seconds.
• Cost decreased from 100 Minerals and 250 Vespene Gas to 100 Minerals and 200 Vespene Gas.
Terran
Mule
• Life span reduced from 90 to 70.
Raven
• Seeker Missile range has been increased from 6 to 9.
• Seeker Missile splash radius has been increased from 2 to 2.4
A lot of these changes reverse the changes they made in Beta. I can't believe Bliz would just decide to reverse the beta decisions.
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This patch seems like it will help the current state of ZvT, I hope most of these changes are true.
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"Added a new control scheme for players familiar with first-person shooter controls" haha
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Its fake Greater Spire
• Build time reduced from 120 to 90.
It only takes 100 sec
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On August 15 2010 15:14 TitleRug wrote: I think the queen's nest thing would be overpowered, at least in bronze league. nobody really cares what's "overpowered" in bronze league though lol
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On August 15 2010 15:42 ziteNiA wrote: Its fake Greater Spire
• Build time reduced from 120 to 90.
It only takes 100 sec
Good eye
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On August 15 2010 15:20 vica wrote: If Zerg doesn't have an early Queen to defend, think about Baneling Busts, runbys, Reaper harass. Any early rush will kill the bind. I wish these were true, but if they weren't, it wouldn't be too huge of a loss. At least they would fix the Ultraheadbutt. Psi Storm revealing cloak is reasonable. Fungal and EMP do already. yes, Ultra headbutt clearly needs nerf, it's just unfair that there exists a ground unit that in high enough number might take out a PF.
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On August 15 2010 14:50 FaZe wrote: I can see Nesting a Queen being something possibly added into the game. High level players won't need to nest their queens, they have the APM to spare in SC2. If your queen isn't nested, you have the option of using it to spawn creep tumors, and fight. A nested Queen gives no advantage to someone who already has near perfect macro.
Honestly, even if "nesting" was released, I'd keep my Queens running free as much as I could.
doesnt matter if pro players need it or dont need it, they will still use it if this was added into the game. there would be no reason to not use it except to show off how big of a E-penis u have. everyone including top players will use that ability if its added to the game because it eliminates the constant irritating need of going back to every single hatch u have every 40 seconds and allows u to focus on other things like spread creep every 15-20 seconds as zerg. that ability is extremly useful for all skill ranges if its added. but more then likely its a troll and probably never will be added by blizz.
i can easily just nest my queen at each hatch and never ever have to worry about spawn larva. as a result i can make additional queens and focus on spreading my creep. very useful. if this ability is released then and u decide to be a jack and say "durr, im to good and pro to use nest, ill just inject larva manually!" then u best not complain late game when u have 2 or 3 queens at 200 energy and ur macro slips hard as a result. if anything the nest ability will still seprate the pros by the noobs. obviously if u have like 50x larva stacked on one hatch and u only have like 10 units out then ur a noob. if u have 0 larva and low money then ur actually good with ur macro.
how good or bad ur macro is will probably be dictated to the amount of larva u have at each hatch.
also, queen snipes will become alot more dangerous since the queen cant move or atk while nested and early air becomes slightly more dangerous for zerg. especially if there is a "root/unroot" time like there is with spine crawlers/spore crawlers. and as any zerg player should know letting a queen get sniped off is pretty damn bad. so there would be a few slight risks involved in nesting a queen.
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probably fake and the nesting thing does sound kinda overpowerd, maybe if it only spawned 3 larvas instead of 4 if you use this option it could work
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I hope these changes are real (with the exception of cheaper PFs, wtf?). Personally I think that an immobile and otherwise useless Queen is a fair tradeoff for larvae auto-casting.
It is also fairly typical of Blizz's "baby steps" changes. A small change to Vikings makes Mutas more viable against them, and Roach armor 2 probably won't exactly transform the ZvT early game, but it can't help. PvT will still have issues, and ZvT probably won't be 100% fixed, but it'd be in the right direction.
I just hope the patch, whenever it comes, drastically changes Thor AA so that having a single Thor (supported with Marines) doesn't invalidate Mutas.
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On August 15 2010 15:45 eNtitY~ wrote:Show nested quote +On August 15 2010 15:42 ziteNiA wrote: Its fake Greater Spire
• Build time reduced from 120 to 90.
It only takes 100 sec Good eye
That doesn't mean it's fake. Blizz has fucked up these numbers a ton in beta. They have internal testing patches that they change numbers around in and released patch notes with the wrong changes almost every time.
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i think its very reasonable to have roaches with 2 armor ever since that huge nerf to make roaches cost 2 supply each.
the PF nerf is just ridiculous tho. 50minerals and 100 gas.... but after what they did with concussive shell its still believable for me. blizz has always loved there terran babies...
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I REALLY hope the queen thing is fake, I'm pretty sure it is though considering the other changes (which are often just outlandish and ridiculous)
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Those warp gate changes although they would help in PvP would greatly hurt Protoss in PvT where their strength comes from being able to warp in to battles to reinforce. This is fake.
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It's also possible that the notes are some sort of internal build, and thus can use words like "fazing" and "nest" to make it clear atm, and then clean it up for an official patch notes. Also the amount of misinformation here is astounding, such as calling the loss of ultralisk headbutt a nerf (normal ultralisk attack would do more dps to buildings) or storm revealing invisibility (all the other races have a caster than can do so). Additionally, it could be things that Blizzard is experimenting with, to see which changes they like, kind of how they accidentally released an internal build patch at the end of the beta.
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Some sound legit and possible, I saw some that I swear have been requested by people on this thread. However, there are some that obviously seem a bit iffy, just like everyone has said. Autocasting spawn larva would make zergs macro mechanic the simplest to use, cause you could press one button and forget it was ever there. Planetary Fortress thing seemed extremely... unnecessary. But the concussive shell cooldown I saw I swear I've seen suggested on this thread, and the +1 healing on creep wouldn't be to unheard of since atm zerg can only really do much on creep anyway from what I can tell.
I think i'd believe it if half the stuff wasn't completely out of left field.
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If they added Nest into SC2, I would be disappointed, but I would like to see a new Macro Mechanic added to Zerg to replace SL, since they are the only ones who will literally lose the game 90+% if they use it poorly.
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maybe the nest takes time to achieve? Like the time it takes for a spine crawler to burrow, it would take for the queen to attach to hatchery.
This would make rushes still viable as the queen just can't instantly pop off the hatch. Or maybe the nest is permanent, almost forcing the zerg to make 2 per hatch (1 to defend, one to spawn larva)
still, the spire numbers are fishy. I'm still calling troll
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On August 15 2010 16:25 purerythem wrote: maybe the nest takes time to achieve? Like the time it takes for a spine crawler to burrow, it would take for the queen to attach to hatchery.
This would make rushes still viable as the queen just can't instantly pop off the hatch. Or maybe the nest is permanent, almost forcing the zerg to make 2 per hatch (1 to defend, one to spawn larva)
still, the spire numbers are fishy. I'm still calling troll
I think the idea is that the Queen, once nested, cannot unnest.
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Queen imbed to hatchery? So much for zerg's macro mechanic. Buildings rallyable on attack-move? There's already reduced skill in unit production, troop movements, that would also reduce the reinforcement skill to the kind of thing every newbie should be able to do. I really hope that is bullshit.
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On August 15 2010 15:08 travis wrote:Show nested quote +On August 15 2010 15:05 ArghUScaredMe wrote: If Marauder's don't deal bonus damage to structures, their dps is utter shit. It's about half the dps of marine but double the cost. u know that buildings don't fight back right? god forbid terran needs to build stuff other than marauders anyways
lol, i busted out laughing
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On August 15 2010 16:00 thezergk wrote: Those warp gate changes although they would help in PvP would greatly hurt Protoss in PvT where their strength comes from being able to warp in to battles to reinforce. This is fake. The warp in changes wouldn't really matter in either PvT or PvZ because no one really warps in units directly into combat in the presence of enemy units except in extreme circumstances. Honestly, this change is a great way to improve PvP without wrecking the other matchups.
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lol it just occured to me that, some of these patch changes were real, but then whoever posted it up, added his own shit to it for w/e reason. SO kinda like a half-troll half truth thing =S
Some of the changes are believeable though, while others are just wtfbbq and just plain wrong factually
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I would play a lot more Zerg if you could actually nest some queens... but then I'm just bad at micro and probably should just practice more.
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I knew they were fake when I saw the Marauder change versus buildings, but not an immortal change. Blizzard is pretty well known for keeping things pretty consistent - if they nerfed marauders against buildings, they'd nerf every +armor type against buildings.
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On August 15 2010 15:48 Geo.Rion wrote:Show nested quote +On August 15 2010 15:20 vica wrote: If Zerg doesn't have an early Queen to defend, think about Baneling Busts, runbys, Reaper harass. Any early rush will kill the bind. I wish these were true, but if they weren't, it wouldn't be too huge of a loss. At least they would fix the Ultraheadbutt. Psi Storm revealing cloak is reasonable. Fungal and EMP do already. yes, Ultra headbutt clearly needs nerf, it's just unfair that there exists a ground unit that in high enough number might take out a PF.
Ultra headbutt does less dps than kaiser blades do against armored (with most structures being armored) so this would actually be a buff.
It seems odd that PF would have a cost buff though. I wasn't aware people weren't using them because they costed a lot.
I don't think the Queen ability is a problem, like stated by many others, for auto-cast spawn larvae you give up a powerful early-game base-defender, which in many cases is your only AA. Seems intended to help lower level players while also giving an incentive to learn how to spawn larvae properly, in other words just something to help more casual players (God forbid that ever happen) and won't punish zerg or buff them unnecessarily.
Pathing for Archon; YES. I think they noticed the dancing archons.
Void rays do less damage versus not armored units, so now we don't have those situations where you get six void rays fully charged on an extractor while the hydras get into position, then the void rays decimate the hydras despite hydras being supposed to be a counter; which puts void rays more closely to its role as anti-marauder, anti-seige tank, etc. good change
Carrier buff yay. they did take an unreasonable amount of time imo.
Marauder change is less believable. Conc. shells cooldown? I dunno... that's really gonna change the game up a lot. No bonus damage to structures is cool tho.
THOR COMES WITH 250 MM NOW? I dunno about this one...
Infestor changes are interesting... yeah.
What's this? Manually binding keys? Finally I can change the unreasonable keys on the Robotics Bay, why is Warp Prism not W but A, and why is Immortal I and not T? (gripe gripe)
"• Added a new control scheme for players familiar with first-person shooter controls."
ITS A TROLL. Now I'm sad.
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obvious troll is obvious... So many of those notes doesn't even make sense
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Most of these ideas are just amazing and would be awesome to have.
I dislike the interceptor change though, before you could kite interceptors with phoenixes and wear them down.
Also, i don't like the Ultralisk change. They are barely used as it is.
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Stopped reading at queens nest.......... If it said "bind queen to nest to give queen 100 more HP while preventing mobility" I'd have believed it but it said autospawn larvae...
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On August 15 2010 17:04 KinosJourney2 wrote: Most of these ideas are just amazing and would be awesome to have.
I dislike the interceptor change though, before you could kite interceptors with phoenixes and wear them down.
Also, i don't like the Ultralisk change. They are barely used as it is.
Ultras are getting a buff tho; headbutt does less than kaiser blades. And phoinexes aren't supposed to counter carriers anyway, infact thors aren't supposed to counter carriers either
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alot of these leaks happen in WoW and its true..sometimes u can find some things in bnet or folders so i dono..it could be possible
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Have to agree the Queen change seems pretty obviously fake. Buffing Thors seems hard to believe as well.
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i hopeto see ultra head shot moved and ability to set rally as Amove
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On August 15 2010 17:07 sNes. wrote: alot of these leaks happen in WoW and its true..sometimes u can find some things in bnet or folders so i dono..it could be possible
I'm not sure how it works in sc or sc2, but there are a few major wow website that have some pretty high blizzard connections. Take mmo-champion for example who gave a full preview including screenshots, descriptions, abilities, changes, even dates about cataclysm before it was publicly announced at blizzcon.
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lol, I'm sure blizzard decided, yeah... zerg is too hard for people, let's make it so their macro is ridiculously easy so they can have a ton of shit without having to work for it, but let's not make them stronger. that would be silly. I'm sure if they just have more things to crash head on into the terran player that they'll stop complaining. oh it won't help the good zerg players beat the good terran players, since they can do this on their own? oh well.
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I wonder how Zerg would deal with Plan. Fortress late game without ultras head attack :D Wasting 1k min/1k gas on mass baneling to kill one building?
Other then that, changes seem pretty awesome.
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SCV:
• Repair now increases attack priority.
Stupidest thing I've read in the history of Terran, including BW.
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On August 15 2010 17:24 Platypus wrote:Stupidest thing I've read in the history of Terran, including BW.
I think that's to address zerglings trying to attack a thor/pf that's being mass repaired but they can't actually reach it because they priority the pf/thor and the scvs have a surround, they just run around aimlessly and scvs have to be manually clicked
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The nest ability sounds awesome, would make a nice decision in mid game too, seeing as you would loose a queen to get auto-cast on a hatchery, if you nest the queen straight away you have no Anti-air whatsoever early game. i could see this being balanced seeing as you will prolly be forced to get 3-4 queens on 2 hatcheries with this change.
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On August 15 2010 15:19 petergibbons wrote:The Dark Shrine, Observer and Psi Storm changes make me teeter on the edge of deeming this to be a definite troll, but then this put the nail in the coffin. Blizzard never uses slangy lingo like this. edit: oh geez it just gets worse as I read on. Could have been good but he blew it.
yea if those dark shrine changes are true, then I think I can bump my winrate in PvT to 100% no sweat.
psi storm kinda makes sense since one of the bigger reasons protoss get a robotics instead of stargate/templar tech is to be able to handle any type of cloak cheese.
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there are so many changes that it makes me doubt this is true
also if it did happen to be true, i don't see how artosis can say that this wouldn't help ZvT at all, it would help ZvT a ton
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On August 15 2010 17:26 Pokedude1013 wrote:Show nested quote +On August 15 2010 17:24 Platypus wrote: SCV:
• Repair now increases attack priority.
Stupidest thing I've read in the history of Terran, including BW. I think that's to address zerglings trying to attack a thor/pf that's being mass repaired but they can't actually reach it because they priority the pf/thor and the scvs have a surround, they just run around aimlessly and scvs have to be manually clicked
So how about micro them? I thought Starcraft2 hasn't got enough it.
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On August 15 2010 17:41 AyJay wrote:Show nested quote +On August 15 2010 17:26 Pokedude1013 wrote:On August 15 2010 17:24 Platypus wrote: SCV:
• Repair now increases attack priority.
Stupidest thing I've read in the history of Terran, including BW. I think that's to address zerglings trying to attack a thor/pf that's being mass repaired but they can't actually reach it because they priority the pf/thor and the scvs have a surround, they just run around aimlessly and scvs have to be manually clicked So how about micro them? I thought Starcraft2 hasn't got enough it.
Hard to click on the scvs that are behind the thor or Pf :p But if you like your zerglings to swam aimlessly around a pf or thor more power to you I suppose Don't know why you think it's so stupid
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It's a 100% Fake, because if blizzard says "New maps added to ladder", they say which maps.
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On August 15 2010 17:41 AyJay wrote:Show nested quote +On August 15 2010 17:26 Pokedude1013 wrote:On August 15 2010 17:24 Platypus wrote: SCV:
• Repair now increases attack priority.
Stupidest thing I've read in the history of Terran, including BW. I think that's to address zerglings trying to attack a thor/pf that's being mass repaired but they can't actually reach it because they priority the pf/thor and the scvs have a surround, they just run around aimlessly and scvs have to be manually clicked So how about micro them? I thought Starcraft2 hasn't got enough it.
Selecting 2 zerglings to attack a specific scv 10 times. That's not even close to what micro is supposed to be.
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On August 15 2010 17:48 pileopoop wrote:Show nested quote +On August 15 2010 17:41 AyJay wrote:On August 15 2010 17:26 Pokedude1013 wrote:On August 15 2010 17:24 Platypus wrote: SCV:
• Repair now increases attack priority.
Stupidest thing I've read in the history of Terran, including BW. I think that's to address zerglings trying to attack a thor/pf that's being mass repaired but they can't actually reach it because they priority the pf/thor and the scvs have a surround, they just run around aimlessly and scvs have to be manually clicked So how about micro them? I thought Starcraft2 hasn't got enough it. Selecting 2 zerglings to attack a specific scv 10 times. That's not even close to what micro is supposed to be.
repeat for every scv (24) if zergling dies to PF splash select 2 new lings while ur selecting those two lings your other lings are swarming about aimlessly and getting pf splashed
btw inject larvae
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The "Nesting" bit about the queen is what makes this seem like a troll for me.
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Like to see these changes in Zerg swarm and hope multi-threading improved actually make (more than couple of percentages) a difference on 4 cores.
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How is zerg supposed to deal with PFs if they got buffed, and the Ultra's head attack got removed?=(
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On August 15 2010 18:05 Latham wrote: How is zerg supposed to deal with PFs if they got buffed, and the Ultra's head attack got removed?=(
Roaches compensate I think.
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If they were going to add nesting they should make it cost 50/50 and make it permanent so the queen cannot attack, transfuse, spawn creep tumours or even move (but still take up 2 supply). I think they should also make spawn larvae cost 15 (or 20) energy, so that a player with even perfect macro skill would naturally build up extra energy for creep tumours and transfuse. I think if that were the case good players would still do it manually, except perhaps on their 4th or 5th bases.
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Some of the Zerg and Protoss changes are quite good.
Spire time, Dark shrine, mothership/carrier, etc etc. But notes like, Psionic stream reveals cloaked units or pylon warp in shizz, cmon..
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On August 15 2010 13:48 Ndugu wrote:Show nested quote +On August 15 2010 13:47 Tabbris wrote:On August 15 2010 13:43 Plexa wrote:Not blue = not official. With that said, the responses in the thread are quite funny On August 15 2010 13:43 arb wrote:On August 15 2010 13:41 kNyTTyM wrote: • New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
I don't understand what this is saying. Anyone care to explain> queen casts spawn larva as soon as it can, but cant creep tumor or help defend your base or anything. honestly it sounds believable to me, spawn larva is easily the most difficult of the macro mechanics to use I would argue CB is on the grounds that you can use it in so many different ways in the early game (whereas spawn larvae is just mindless) and then later on in the game it's no less difficult to use than spawn larvae imo. Well CB is a very forgiving ability unlike SL. But to each his own I think you're both right. However, Crono-boost is forgiving in that you can use it on SOMETHING. However, slacking and letting your carrier take a full 120 seconds rather than far less can occasionally hurt you as much as a missed spawn larva... even if you do get a stalker or two faster to make up for it I understand the need to give Zerg a trade-off... ie: Less macro skill required for less reward. But that exists: build another hatchery. 150 minerals more than a queen for the same benefit with less effort
Build a new nexus for 400, cheaper :/
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To be honest, alot of these "possible" patches would be in response to ALOT of what I have read on tl(not that i agree on them though).
Very interested to see what will happen.
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On August 15 2010 18:13 Grettin wrote: Some of the Zerg and Protoss changes are quite good.
Spire time, Dark shrine, mothership/carrier, etc etc. But notes like, Psionic stream reveals cloaked units or pylon warp in shizz, cmon..
The warping-in was one of the few things I would like to see. Maybe not with 50%, maybe with 30% or something like that, and maybe not on the pylon but only on the units themselves. But it adds another thought process to the protoss warp-in without mindlessly just warping in 2-3 stalkers each time they are getting harassed. So they at least have to think about WHERE they have to warp-in And it can result in cool micro battles in PvP, because atm PvP is not very nice to play BECAUSE of warp-in. For me this would be one of the best changes in the upcoming patch
And the "nesting" ability of the queen would be pretty horrible, plus the patch is changing WAY, way too much. But looks like a good example why the community shouldn't balance a game
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don't know if this was mentioned before but this is happening in WoW all the time. someone(Blizzard) posts a "fake" patch notes to see the reactions. people saying it's fake and than it's turns out to be true with a few changes
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