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I think the nest idea is actually pretty good assuming it would be permanent... Low APM players would bind their queens to help them be competitive with zerg, while higher level players would not bind them to preserve their versatility in dealing with harass, spawning tumours and defending the base. Granted, the 175 life of the bound queen would have to take damage first if the hatch were to be attacked... which would give the better players another reason to not bind their queens... So all in all, it should be a good change..
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“Fazing” now possible until Void Ray has become fully charged.
The Dark Shrine, Observer and Psi Storm changes make me teeter on the edge of deeming this to be a definite troll, but then this put the nail in the coffin. Blizzard never uses slangy lingo like this.
edit: oh geez it just gets worse as I read on. Could have been good but he blew it.
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If Zerg doesn't have an early Queen to defend, think about Baneling Busts, runbys, Reaper harass. Any early rush will kill the bind. I wish these were true, but if they weren't, it wouldn't be too huge of a loss. At least they would fix the Ultraheadbutt. Psi Storm revealing cloak is reasonable. Fungal and EMP do already.
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Probably fake but what if Nest was a hive 25/25 or 50/50 fast research ? seems like it would suit that part of the game .
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New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
If this were real I might actually start playing random again. Zerg just too hard for my noob skills atm
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The Dark Shrine, Observer and Psi Storm changes make me teeter on the edge of deeming this to be a definite troll, but then this put the nail in the coffin. Blizzard never uses slangy lingo like this.
Yeah, Blizzard isn't going to say "Fazing" they're going to say...an unintended something something about void rays switching targets.
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On August 15 2010 13:32 Ndugu wrote: Protoss
Observer
• Cost decreased from 50 Minerals and 100 Vespene Gas to 25 Minerals and 75 Vespene Gas.
Dark Shrine
• Build time decreased from 100 seconds to 80 seconds.
• Cost decreased from 100 Minerals and 250 Vespene Gas to 100 Minerals and 200 Vespene Gas.
Terran
Mule
• Life span reduced from 90 to 70.
Raven
• Seeker Missile range has been increased from 6 to 9.
• Seeker Missile splash radius has been increased from 2 to 2.4
A lot of these changes reverse the changes they made in Beta. I can't believe Bliz would just decide to reverse the beta decisions.
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This patch seems like it will help the current state of ZvT, I hope most of these changes are true.
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"Added a new control scheme for players familiar with first-person shooter controls" haha
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Its fake Greater Spire
• Build time reduced from 120 to 90.
It only takes 100 sec
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On August 15 2010 15:14 TitleRug wrote: I think the queen's nest thing would be overpowered, at least in bronze league. nobody really cares what's "overpowered" in bronze league though lol
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On August 15 2010 15:42 ziteNiA wrote: Its fake Greater Spire
• Build time reduced from 120 to 90.
It only takes 100 sec
Good eye
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On August 15 2010 15:20 vica wrote: If Zerg doesn't have an early Queen to defend, think about Baneling Busts, runbys, Reaper harass. Any early rush will kill the bind. I wish these were true, but if they weren't, it wouldn't be too huge of a loss. At least they would fix the Ultraheadbutt. Psi Storm revealing cloak is reasonable. Fungal and EMP do already. yes, Ultra headbutt clearly needs nerf, it's just unfair that there exists a ground unit that in high enough number might take out a PF.
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On August 15 2010 14:50 FaZe wrote: I can see Nesting a Queen being something possibly added into the game. High level players won't need to nest their queens, they have the APM to spare in SC2. If your queen isn't nested, you have the option of using it to spawn creep tumors, and fight. A nested Queen gives no advantage to someone who already has near perfect macro.
Honestly, even if "nesting" was released, I'd keep my Queens running free as much as I could.
doesnt matter if pro players need it or dont need it, they will still use it if this was added into the game. there would be no reason to not use it except to show off how big of a E-penis u have. everyone including top players will use that ability if its added to the game because it eliminates the constant irritating need of going back to every single hatch u have every 40 seconds and allows u to focus on other things like spread creep every 15-20 seconds as zerg. that ability is extremly useful for all skill ranges if its added. but more then likely its a troll and probably never will be added by blizz.
i can easily just nest my queen at each hatch and never ever have to worry about spawn larva. as a result i can make additional queens and focus on spreading my creep. very useful. if this ability is released then and u decide to be a jack and say "durr, im to good and pro to use nest, ill just inject larva manually!" then u best not complain late game when u have 2 or 3 queens at 200 energy and ur macro slips hard as a result. if anything the nest ability will still seprate the pros by the noobs. obviously if u have like 50x larva stacked on one hatch and u only have like 10 units out then ur a noob. if u have 0 larva and low money then ur actually good with ur macro.
how good or bad ur macro is will probably be dictated to the amount of larva u have at each hatch.
also, queen snipes will become alot more dangerous since the queen cant move or atk while nested and early air becomes slightly more dangerous for zerg. especially if there is a "root/unroot" time like there is with spine crawlers/spore crawlers. and as any zerg player should know letting a queen get sniped off is pretty damn bad. so there would be a few slight risks involved in nesting a queen.
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probably fake and the nesting thing does sound kinda overpowerd, maybe if it only spawned 3 larvas instead of 4 if you use this option it could work
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I hope these changes are real (with the exception of cheaper PFs, wtf?). Personally I think that an immobile and otherwise useless Queen is a fair tradeoff for larvae auto-casting.
It is also fairly typical of Blizz's "baby steps" changes. A small change to Vikings makes Mutas more viable against them, and Roach armor 2 probably won't exactly transform the ZvT early game, but it can't help. PvT will still have issues, and ZvT probably won't be 100% fixed, but it'd be in the right direction.
I just hope the patch, whenever it comes, drastically changes Thor AA so that having a single Thor (supported with Marines) doesn't invalidate Mutas.
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On August 15 2010 15:45 eNtitY~ wrote:Show nested quote +On August 15 2010 15:42 ziteNiA wrote: Its fake Greater Spire
• Build time reduced from 120 to 90.
It only takes 100 sec Good eye
That doesn't mean it's fake. Blizz has fucked up these numbers a ton in beta. They have internal testing patches that they change numbers around in and released patch notes with the wrong changes almost every time.
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i think its very reasonable to have roaches with 2 armor ever since that huge nerf to make roaches cost 2 supply each.
the PF nerf is just ridiculous tho. 50minerals and 100 gas.... but after what they did with concussive shell its still believable for me. blizz has always loved there terran babies...
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I REALLY hope the queen thing is fake, I'm pretty sure it is though considering the other changes (which are often just outlandish and ridiculous)
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