Why go Hardcore? - Page 19
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lorkac
United States2297 Posts
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Broetchenholer
Germany1821 Posts
And after the lan, w want to keep playing with each other of course, so, still no HC for me. | ||
lorkac
United States2297 Posts
On March 13 2012 01:17 Broetchenholer wrote: Well, i'd love to start my D3-experience with HC but unfortunately, i am starting it with a lan party. And there is nothing as stupid as having one of your 3 buddies die at level 21. Now you need to level to 21 while we make some nice chili, right. After eating, buddie number 2 dies. It was hard enough in Diablo 2 with just one buddy of mine :D And after the lan, w want to keep playing with each other of course, so, still no HC for me. How sweet you waited for him Just restart with a new game, keep your level 21 and have your friend follow along. Eventually you'll be a rag tag team of various level adventurers helping each other out to get through content. | ||
battyone
United States180 Posts
*EDIT -- who is down on launch day to speed run normal so that we can roll hardcore characters? :D | ||
Auru
United Kingdom75 Posts
I'll play d3 through normal with all the characters, but i'm looking forward to hardcore the most... no crappy dial up connection to randomly kill me THIS TIME :D | ||
Rybka
United States836 Posts
I have played through normal beta with all 5 classes, doing complete map clears, and never came close to dying even once. Not one single time. Then last night I almost died to a unique mobs no less than 3 times. Finally, I entered a random dungeon entrance and stumbled upon a group of magical (blue) imp-dog things with a unique (gold) leader, and it was nuts. They had a crazy aura bonus, and burst me down to half almost instantly. When I tried to run away, they flanked me, surrounded me so I couldn't move, and 2-shotted me. IT WAS AWESOME :D :D :D P.S. | ||
Nihilnovi
Sweden696 Posts
You feel alive before you die. | ||
Na_Dann_Ma_GoGo
Germany2959 Posts
You sure Hardcore does up the difficulty? It shouldn't really, after all Hardcore is just about perma death. I mean the monsters damage output got heavily increased anyways this patch and rare/champion spawns are randomized, so strong shit can happen. | ||
willoc
Canada1530 Posts
On March 13 2012 07:47 Na_Dann_Ma_GoGo wrote: @ Rybka You sure Hardcore does up the difficulty? It shouldn't really, after all Hardcore is just about perma death. I mean the monsters damage output got heavily increased anyways this patch and rare/champion spawns are randomized, so strong shit can happen. It doesn't. The randomness of it all just picked harder monsters for him in HC mode. There certainly are more rare/champion packs then in patch 13 too! | ||
Rybka
United States836 Posts
On March 13 2012 08:24 willoc wrote: It doesn't. The randomness of it all just picked harder monsters for him in HC mode. There certainly are more rare/champion packs then in patch 13 too! All I know is what I experienced. They upped the damage of all monsters in the new patch, substantially. And then I played HC. And then I got jumped by some crazy elite mobs and got wrecked. This was after 5 run-throughs in patch 13 without even being remotely close to half health. Needless to say dying was much more fun. | ||
NotSorry
United States6722 Posts
On March 13 2012 07:41 Nihilnovi wrote: I can summarize hardcore in one sentence: You feel alive before you die. Very eloquently put, my good sir. | ||
NarutO
Germany18839 Posts
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TwoMagTrav
United States195 Posts
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Randomaccount#77123
United States5003 Posts
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insearchof
United States57 Posts
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ViperPL
Poland1775 Posts
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GoSuChicken
Germany1726 Posts
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imPermanenCe
Netherlands595 Posts
On March 13 2012 04:00 battyone wrote: I play hardcore because I started this genre of games with Rogue and Hack (and later Nethack) and am used to the die on your quest and you're done situations. It also makes you think a lot harder about what you are doing, I died carelessly running around in beta on HC (ran into a pack that had some teleport blues and knockback blues...got surrounded, ragdolled, died.) It makes you a lot more careful and makes the game that much more fun to me. (And fusturating when you do lose a character) *EDIT -- who is down on launch day to speed run normal so that we can roll hardcore characters? :D You only need a lvl 10 character to start hardcore, not only in beta, but also for retail Unless you want to speedrun normal anyway, haha. On March 13 2012 12:44 Type|NarutO wrote: Hardcare is a lot harder and a lot more damage output to me as well. Don't know if it was just randomness, but it would be very strange since I played through it at least 6 times in non - hardcore. Did you do those runs in patch 14, or 13/lower. Because hardcore should be as hard as any other difficulty. But in patch 14 they added double monster damage to the game. | ||
battyone
United States180 Posts
On March 14 2012 01:56 imPermanenCe wrote: You only need a lvl 10 character to start hardcore, not only in beta, but also for retail Unless you want to speedrun normal anyway, haha. For retail it's just going to be lvl 10? UI/tooltips still say finish the game on normal. | ||
imPermanenCe
Netherlands595 Posts
On March 14 2012 05:30 battyone wrote: For retail it's just going to be lvl 10? UI/tooltips still say finish the game on normal. What UI/tooltips? In the beta you can play hardcore when you've read lvl 10 with a character. And someone tweeted to Jay Wilson, he said that it would be the same for retail. | ||
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